| 2018 | Space Tentacles - Integrating Multimodal Input into a VR Adventure Game. | Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik |
| 2018 | Simulator Sick but Still Immersed: A Comparison of Head-Object Collision Handling and Their Impact on Fun, Immersion, and Simulator Sickness. | Peter Ziegler, Daniel Roth, Andreas Knote, Michael Kreuzer, Sebastian von Mammen |
| 2018 | VR Touch Museum. | Yuchen Zhao, Maurizio Forte, Regis Kopper |
| 2018 | Physics-Inspired Input Method for Near-Field Mixed Reality Applications Using Latent Active Correction. | Zhenliang Zhang, Yue Li, Dongdong Weng, Yue Liu, Yongtian Wang |
| 2018 | Evaluation of Hand-Based Interaction for Near-Field Mixed Reality with Optical See-Through Head-Mounted Displays. | Zhenliang Zhang, Benyang Cao, Dongdong Weng, Yue Liu, Yongtian Wang, Hua Huang |
| 2018 | Inverse Virtual Reality: Intelligence-Driven Mutually Mirrored World. | Zhenliang Zhang, Benyang Cao, Jie Guo, Dongdong Weng, Yue Liu, Yongtian Wang |
| 2018 | Extended Abstract: Natural Human-Robot Interaction in Virtual Reality Telepresence Systems. | Jingxin Zhang |
| 2018 | Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality. | Run Yu, Zachary Duer, J. Todd Ogle, Doug A. Bowman, Thomas W. Tucker, David Hicks, Dongsoo Choi, Zach Bush, Huy Ngo, Phat Nguyen, Xindi Liu |
| 2018 | Force Push: Exploring Expressive Gesture-to-Force Mappings for Indirect 3D Object Manipulation. | Run Yu, Doug A. Bowman |
| 2018 | On-The-Fly Simulator of Tabletop Light-Field 3-D Displays Powered by a Game Engine. | Shunsuke Yoshida |
| 2018 | Softness-Hardness and Stickiness Feedback Using Electrical Stimulation While Touching a Virtual Object. | Vibol Yem, Kevin Vu, Yuki Kon, Hiroyuki Kajimoto |
| 2018 | Effect of Electrical Stimulation Haptic Feedback on Perceptions of Softness-Hardness and Stickiness While Touching a Virtual Object. | Vibol Yem, Kevin Vu, Yuki Kon, Hiroyuki Kajimoto |
| 2018 | Water Flow Measurement Technology Assessing Spatial User Interaction in an Underwater Immersive Virtual Reality Environment. | Shogo Yamashita, Shunichi Suwa, Takashi Miyaki, Jun Rekimoto |
| 2018 | Mobius Walker: Pitch and Roll Redirected Walking. | Tatsuki Yamamoto, Jumpei Shimatani, Isamu Ohashi, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | Adopting the Roll Manipulation for Redirected Walking. | Tatsuki Yamamoto, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | Evaluation of Hand Gesture Annotation in Remote Collaboration Using Augmented Reality. | Shohei Yamada, Naiwala P. Chandrasiri |
| 2018 | Generating VR Live Videos with Tripod Panoramic Rig. | Feng Xu, Tianqi Zhao, Bicheng Luo, Qionghai Dai |
| 2018 | Software Based Visual Aberration Correction for HMDs. | Feng Xu, Dayang Li |
| 2018 | A Calibration Method for Large-Scale Projection Based Floor Display System. | Chun Xie, Hidehiko Shishido, Yoshinari Kameda, Kenji Suzuki, Itaru Kitahara |
| 2018 | Cascaded 3D Full-Body Pose Regression from Single Depth Image at 100 FPS. | Shihong Xia, Zihao Zhang, Le Su |
| 2018 | 25th IEEE Conference on Virtual Reality and 3D User Interfaces [Title page]. | |
| 2018 | Beacon Virtua. | Andrew J. Woods, Paul Bourke, Nick Oliver |
| 2018 | Performance Envelopes of in-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality. | Dennis Wolf, John J. Dudley, Per Ola Kristensson |
| 2018 | Memory Task Performance Across Augmented and Virtual Reality. | Pete Willemsen, William Jaros, Charles McGregor, Edward Downs, Maranda Berndt, Alexander Passofaro |
| 2018 | Social Presence and Cooperation in Large-Scale Multi-User Virtual Reality - The Relevance of Social Interdependence for Location-Based Environments. | Carolin Wienrich, Kristina Schindler, Nina Dllinger, Simon Kock, Ole Traupe |