| 2026 | GENIE: Generative Narrative Immersion Engine for Deep Reading Engagement. | Cecilia Halbritter, Jrme Kudnick, Bipul Mohanto, Biying Fu, Martin Weier |
| 2026 | Low-Fidelity Motion-Captured Hand Visualization for Piano Teaching through Asynchronous Augmented Reality Collaboration. | Martin Hkansson, Miruna Maria Vasiliu, Emma Jane Pretty, Renan Guarese |
| 2026 | Evaluating Privacy Risks of Facial Recognition on Photorealistic Avatars in Social Virtual Reality. | Shirin Hajahmadi, Vincenzo Armandi, Giulio Augello, Silvano Carradori, Pasquale Cascarano, Lorenzo Donatiello, Gustavo Marfia |
| 2026 | Saberception: A Gamified VR Platform for Perceptual Research. | Jacob Hadnett-Hunter, Giulia Agosti, Karl R. Gegenfurtner |
| 2026 | Spatial Exploration Behavior in XR Learning: Toward Passive Assessment of Embodied Engagement. | Yiyin Gu, Yiqun Zhang, Miguel Alfonso Feijo-Garca, Alejandra J. Magana, Bedrich Benes, Voicu Popescu |
| 2026 | AlgoQuestVR: Interactive VR Puzzles for Learning Sorting Algorithms. | Archit Gupta, Aryan Sharma Inguva, Ryan Mikula |
| 2026 | Vertical Narrative in Virtual Reality: A Rhythm-Embodiment Design Framework (REDF). | Tongze Guo, Ke Meng, Wen Zhou |
| 2026 | Towards Event-guided Panoramic HDR Video Reconstruction for Indoor Immersive VR: A Novel Dataset and Approach. | Xucheng Guo, Bing Li, Yuhan Zhou, Han Zhou, Majed Elwardy, Yan Hu, Yuanfeng Zhou, Xiaoming Chen, Ling Wang, Yiran Shen |
| 2026 | Handpiece Integrating Tactile Feedback for Surgical VR-Training of Total Hips Arthroplasty (THA). | Florian Gnther, Martin Okoniewski, Marcel Mller, Sebastian Knopp, Mario Lorenz |
| 2026 | Designing a Multisensory Embodied Immersive Virtual Reality (IVR) Experience to Explore the Pedagogical Utility of IVR. | Emerald Grimshaw, Simon Thurlbeck, Anna Matejko, Robert Kentridge, Dorothy Cowie |
| 2026 | Evaluating Replay Techniques for Asynchronous Task Handover in Immersive Analytics. | Zhengtai Gou, Junxiao Long, Tao Lu, Jian Zhao, Yalong Yang |
| 2026 | Hands-on or Not? Comparing Mid-Air and Passive Haptics in Button-Based VR Training Tasks. | Vivian Gmez, Juan Rodriguez, Aldo Lovo |
| 2026 | ChromaXR: Enhancing Color Perception for Users with Color Vision Deficiency. | Rafael A. Gois, Lucas L. Neves, Paulo Vitor Santana Silva, Gustavo Higino Webster Barbosa, Davi Freitas, Rafael Teixeira Sousa, Arlindo R. Galvo Filho |
| 2026 | ARMassage: An Augmented Reality System for Learning and Practicing Traditional Chinese Medicine Massage. | Yuze Gao, Wenjun Hou |
| 2026 | From Slides to Space: Interactive Scale Navigation for XR Presentations. | Matthew Gallagher, Mason Szczesniak, Francielly Rodrigues, Nakul Kumar, Jasmine Walker, Hamid Tarashiyoun, Doug A. Bowman |
| 2026 | Zero-Shot and Foundation Model Performance on Face Emotion Recognition for Avatars in XR - Challenges, Limitations, and Potentials. | Biying Fu, Martin Weier |
| 2026 | Effects of Multisensory Feedback and Real-World Priming on Presence and Copresence in Mixed Reality Drone Simulation. | Hiroshi Furuya, Jasmine Joyce DeGuzman, Zubin Datta Choudhary, Matt Gottsacker, Ahinya Alwin, Lee Lisle, Gerd Bruder, Gregory F. Welch |
| 2026 | Looping 3D Videos From a Moving Camera Via Recycled 2D Tracking. | Megumi Fukutani, Ayaka Yasunaga, Hideo Saito, Akira Taguchi, Shohei Mori |
| 2026 | AsymDrive: Fingertip-Free Force Illusions Induced by Asymmetric Vibrations on Dorsal-Palmar Tendons. | Koki Fukuda, Kazuma Aoyama, Hideaki Kuzuoka, Takuji Narumi, Tomohiro Amemiya |
| 2026 | [DC] Immersive Disorientation - Visualizing Dolly Zoom Through Counter-Invariant Perception in Cinematic Virtual Reality. | Andrew Hin Nam Fong |
| 2026 | Frequent Subjective Assessment in Virtual Reality Based on Click. | Vittorio Fiscale, Tetsunari Inamura, Agata Marta Soccini |
| 2026 | Text-Guided 3D Object Extraction from 360° Tours: from Panoramas to Interactive VR Experiences. | Rone C. Brando Filho, Arthur Galdino Dangoni, Bianca Mirtes Arajo Miranda, Arthur Ricardo de Sousa Vitria, Rafael Teixeira Sousa, Arlindo R. Galvo Filho |
| 2026 | Addressing Personalized Virtual Reality for Stroke Rehabilitation Through a Country Fair Serious Game Approach: A Proposal. | Ins Figueiredo, David Palricas, Bernardo Marques, Ana Rita Guimares, Srgio Oliveira, Paula Amorim, Samuel S. Silva, Paulo Dias, Beatriz Sousa Santos |
| 2026 | Extending Motion Complexity Reduction with Eye Gaze Data to Evaluate Cybersickness. | Stephen J. Fieffer, Stephen B. Gilbert, Michael C. Dorneich, Jonathan W. Kelly, Jundi Liu |
| 2026 | [DC] Improving XR Training and Collaboration Through Shared, Self, and Mediated Awareness. | Catarina G. Fidalgo |