| 2026 | Immersive Mediality and the Field of Digital Heritage. | Eugene Ch'ng |
| 2026 | Exploring the Effects of a Clinical VR Rehabilitation System Post-Knee Surgery: A 14-Week Autoethnographic Study. | Maria Chiu, Christopher M. Bono, Casper Harteveld |
| 2026 | PRISM-XR: Empowering Privacy-Aware XR Collaboration with Multimodal Large Language Models. | Jiangong Chen, Mingyu Zhu, Bin Li |
| 2026 | Ubi Grip: Ubiquitous Grip-Based Tangible Object Utilization in Augmented Reality. | Xiang Chen, Lei Zhou, Xufeng Jian, Guangtian Liu, Xiayang Zhou, Haifeng Sun, Qi Qi, Pengfei Ren, Shan Jiang, Jing Wang, Jianxin Liao, Jingyu Wang |
| 2026 | Elementor: an Embodied Chemistry Learning Game Using Mixed Reality and Generative Artificial Intelligence. | Dong Chen, Jiashu Sun, Siyuan Liu, Tengjia Zuo |
| 2026 | What Sensors See, What People Feel: An Exploratory Study of Subjective Collaboration Perception in Mixed Reality. | Yasra Chandio, Diana Romero, Salma Elmalaki, Fatima M. Anwar |
| 2026 | Towards Optimized Mars Terrain Reconstruction Methods for Virtual Reality. | Giuseppe Lorenzo Catalano, Agata Marta Soccini |
| 2026 | Supporting Social Presence and Inclusion in Museum XR: An Adaptive and Collaborative Approach. | Mario Casillo, Liliana Cecere, Francesco Colace, Angelo Lorusso, Domenico Santaniello, Carmine Valentino |
| 2026 | Comprehensive Evaluation of a Bimanual Tangible Simulator for Microsurgical Clipping. | Wei Cao, Jianping Lv, Weixin Si |
| 2026 | ProCap: Projection-Aware Captioning for Spatial Augmented Reality. | Zimo Cao, Yuchen Deng, Haibin Ling, Bingyao Huang |
| 2026 | Architecture Education and Immersive Learning in Schools: A Scoping Review and Curriculum Exemplar. | Ella Camporeale, Erica Southgate, Robertson Burgess |
| 2026 | SABER: Spatial Attention, Brain, Extended Reality. | Tom Bullock, Emily Machniak, You-Jin Kim, Radha Kumaran, Justin Kasowski, Apurv Varshney, Julia Ram, Melissa M. Hernandez, Stina Johansson, Neil M. Dundon, Tobias Hllerer, Barry Giesbrecht |
| 2026 | Record Replay Repeat: Improving Interactivity Between Non-Player Characters with Additive Record and Replay. | Klara Brandsttter, Benjamin Congdon, Anthony Steed |
| 2026 | Dart Throwing in Virtual Reality with Aim Assistance. | Ren Boz |
| 2026 | Advanced Haptic Directional Awareness in Virtual Reality. | Jean Botev, Emanuel Dias da Silva, Ningyuan Sun |
| 2026 | Distributed Flnerie: Electronic Orbits of Memory as a Spatial Soft Montage. | Yin Bing, Angela Chulei Tang, Yuan Zhang, Shuyi Wang, Haoqing Zhang, Ruiyao Zhu |
| 2026 | Exploring Gaze Behavior in Immersive VR Under Cognitive Load. | Jaime Bielsa, Jorge Pina, Ana Serrano, Daniel Martin |
| 2026 | Depth Perception in Soft-Edge Occlusion-Capable Optical See-Through Head-Mounted Displays. | Gauthier Bertram, Takefumi Hiraki, Yuichi Hiroi, Etienne Peillard, Jean-Marie Normand |
| 2026 | ResXR: An Open-Source Toolkit for Standardized XR Behavioral Research. | Yehuda Bergstein, Noa Barel, Galia Shai Basson, Omri Bromberg, Tom Schonberg |
| 2026 | Rethinking Long-Term Educational Engagement with Virtual Reality. | Manshul Belani, Asra Sakeen Wani, Amolika Bansal, Pushpendra Singh |
| 2026 | A Lightweight Audio-Driven Blendshape Prediction Pipeline for Agent's Facial Animation in XR. | Jalal Safari Bazargani, Soo-Mi Choi |
| 2026 | Voice-Based Access Control in Virtual Reality Using Natural Conversational Speaker Verification. | Andressa Arajo Bastos, Alexandre Costa Ferro Filho, Rafael Teixeira Sousa, Arlindo R. Galvo Filho |
| 2026 | VR Games Based on Circumplex Model of Group Tasks for QoE Measurements and Beyond. | Norbert Barczyk, Kamil Koniuch, Mateusz Olszewski, Lucjan Janowski |
| 2026 | Systematic QoE Assessment of Multi-User VR: Task Taxonomy, Performance, and Delay Sensitivity. | Norbert Barczyk, Kamil Koniuch, Mateusz Olszewski, Lucjan Janowski |
| 2026 | Ethics in Practice: Empirical and Technical Design for Safer Social VR Insights from the META-TOO EU Project. | Michele Barbier, Katja Zibrek, Justyna Swidrak, Akrivi Katifori, Maria Roussou |