| 2025 | SHAPE: Safe Hydrogen Agile Pipeline Engineering with XR and AI-Enhanced Digital Twins. | Nanjia Wang, Muskan Sarvesh, Bryson Lawton, Brody Wells, Ryan Kang, Hyeongil Nam, Sina Rezvani, Kangsoo Kim, Ron Hugo, Simon S. Park, Bob Brennan, Frank Maurer |
| 2025 | Developing an XR-Integrated Digital Twin for Hydrogen Pipeline Monitoring and Navigation. | Nanjia Wang, Muskan Sarvesh, Bryson Lawton, Brody Wells, Kangsoo Kim, Frank Maurer |
| 2025 | Metabook: A System to Automatically Generate Interactive AR Storybooks to Improve Children's Reading Interest. | Yibo Wang, Yuanyuan Mao, Shi-Ting Ni, Zeyu Wang, Pan Hui |
| 2025 | MagicScroll: Enhancing Immersive Storytelling with Controllable Scroll Image Generation. | Bingyuan Wang, Hengyu Meng, Rui Cao, Zeyu Cai, Lanjiong Li, Yue Ma, Qifeng Chen, Zeyu Wang |
| 2025 | Eye-Tracking Driven Personalized 360° Panorama Content Generation. | Guotao Wang, Chenglizhao Chen, Aimin Hao |
| 2025 | [DC] Understanding and Leveraging Head Movement as Input for Interaction. | Haopeng Wang |
| 2025 | From the Metaverse to the Tower of Babel: Investigating the Socio-Cultural Exclusion of Polish Users on Social VR Platforms. | Jan Waligrski |
| 2025 | The Problem of Digital Dualism in Social Virtual Reality Research: Toward a Hybrid Culture, Space, and Body. | Jan Waligrski |
| 2025 | DimSplat: A Real-Time Diminished Reality System for Revisiting Environments Using Gaussian Splats in Mobile WebXR. | Kristoffer Waldow, Jonas Scholz, Arnulph Fuhrmann |
| 2025 | Shape Shifters: Does Body Shape Change the Perception of Small-Scale Crowd Motions? | Bharat Vyas, Carol O'Sullivan |
| 2025 | Influence of Ball Reception on Visual Tracking Performance of Soccer Players in a Virtual Reality Multiple-Player-Tracking Task. | Alexandre Vu, Anthony Sorel, Benoit Bideau, Richard Kulpa |
| 2025 | Hands vs. Controllers: Comparing User Interactions in Virtual Reality Shopping Environments. | Francesco Vona, Julia Schorlemmer, Jessica Stemann, Sebastian Fischer, Jan-Niklas Voigt-Antons |
| 2025 | Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks. | Francesco Vona, Julia Schorlemmer, Michael Stern, Navid Ashrafi, Maurizio Vergari, Tanja Kojic, Jan-Niklas Voigt-Antons |
| 2025 | [DC] Developing Virtual Reality Rehabilitation Tools for PTSD. | Ilan Vol |
| 2025 | Attention's Substates: Unlocking Adaptive VR through EEG Insights. | Yobbahim J. Vite, Yaoping Hu |
| 2025 | Force vs. Illusion: Realism, Cost, and Satisfaction. | Josu Vincent, Tho Combe, Noreen Izza Arshad, Aylen Ricca |
| 2025 | Dynamic and Modular Thermal Feedback for Interactive 6DoF VR: Implementation and Evaluation. | Sophie Villenave, Pierre Raimbaud, Guillaume Lavou |
| 2025 | [DC] Detection of an Isolated User's (Inter)Actions during an Augmented Reality Guided Procedure: an Application in Space Medicine. | Frederick George Vickery |
| 2025 | Proprioception Drift in Virtual Reality: An Experiment with an Unrealistically Long Leg. | Valentin Vallageas, Rachid Aissaoui, David R. Labb |
| 2025 | Multimodal Hands-Free VR For Wheelchair Users With Upper Limb Mobility Limitations: Leaning, Head-Gain, and Gaze Pointing. | Adrian J. Leon Valencia, Ian Oakley, Augusto Esteves |
| 2025 | XR for educational anatomy: an Immersive human atlas with chatbot. | Jean-Franois Uhl, Pablo Reyes, Carlos Quihuis, Pedro Belchior, Joaquim Jorge |
| 2025 | Unconscious Visual Effects for Enhancing Concentration in Virtual Reality. | Takaaki Ueno, Tomokazu Ishikawa |
| 2025 | Perception in Flux: Investigating Memory and Attention During Gradual Environmental Transformations in Virtual Reality. | Esen K. Ttnc, Mel Slater |
| 2025 | Crack-Free Multi-Resolution Dynamic Volume Refinement for Physics-Based Bone Drilling and Shaving in Arthroscopic Procedures. | Mustafa Tunc, Doga Demirel, Sinan Kockara, Tansel Halic |
| 2025 | Towards Understanding Harassment in Social Virtual Reality: A Study Design on the Impact of Avatar Self-Similarity. | Jonathan Tschanter, Christian Merz, Carolin Wienrich, Marc Erich Latoschik |