IEEE Conference on Virtual Reality and 3D User Interfaces
VR
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Human-Centred Computing
Papers indexed
5,711
1993–2026
Papers per year
1993563 peak2026
Most published authors
VR papers
5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2023 | [DC] Maximizing Natural Walking in Virtual Environments. | Mathieu Lutfallah |
| 2023 | ARCam: A User-Defined Camera for AR Photographic Art Creation. | Xinyi Luo, Zihao Zhu, Yuyang Wang, Pan Hui |
| 2023 | Development and penta-metric evaluation of a virtual interview simulator. | Xinyi Luo, Yuyang Wang, Lik-Hang Lee, Zihan Xing, Shan Jin, Boya Dong, Yuanyi Hu, Zeming Chen, Jing Yan, Pan Hui |
| 2023 | A Robotic Arm-based Telepresence for Mixed-Reality Telecollaboration System. | Le Luo, Dongdong Weng, Jie Hao, Ziqi Tu, Bin Liang, Haiyan Jiang |
| 2023 | Development of a Data-driven Self-adaptive Upper Limb Virtual Rehabilitation System for Post Stroke Elderly. | Zhiqiang Luo, Tek Yong Lim |
| 2023 | Extended Abstract: Interaction-Triggered Estimation of AR Object Placement on Indeterminate Meshes. | John Luksas, Joseph L. Gabbard |
| 2023 | Integrating Eye-Gaze Data into CXR DL Approaches: A Preliminary study. | Andr Lus, Chihcheng Hsieh, Isabel Blanco Nobre, Sandra Costa Sousa, Anderson Maciel, Joaquim Jorge, Catarina Moreira |
| 2023 | Adaptive Immersive VR Training Based on Performance and Self-Efficacy. | Lasse F. Lui, Unnikrishnan Radhakrishnan, Francesco Chinello, Konstantinos Koumaditis |
| 2023 | The Opportunity to Collect Kinetic Forces During a Round of Golf Using Wearable Devices: Single-Subject Case Study - The Full Swings. | Tony Luczak, David Saucier, Harish Chander, Yanbing Tang, Charles E. Freeman, John Lamberth, John E. Ball, Steven M. Grice, J. Carver Middleton, Chih Chia Chen, Kait Jackson, Michael Taquino, Erin Parker, Zachary M. Gillen, Michael Neff, Martin Duclos, Reuben F. Burch V., Adam C. Knight, Long Tian |
| 2023 | [DC] Outdoor AR Tracking Evaluation and Tracking with Prior Map. | Ziwen Lu |
| 2023 | The Optimal Interactive Space for Hand Controller Interaction in Virtual Reality. | Xiaolong Lou, Ying Wu, Yigang Wang |
| 2023 | A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction. | Federico De Lorenzis, Marina Nadalin, Massimo Migliorini, Francesca Scarrone, Fabrizio Lamberti, Jacopo Fiorenza |
| 2023 | Towards Multimodal VR Trainer of Voice Emission and Public Speaking -Work-in-Progress. | Maadalena loras-Cvbulska, Daniela Hekiert, Artur Cybulski, Slawomir Konrad Tadeja, Marcin Witkowski, Konrad Nakonieczny, Izabela Augustyn, Jan Jasinski, Daria Hemmerling, Tomasz Skrzek, Stanislaw Kacprzak, Magdalena Kaczorowska, Julia Juros, Marek Warzeszka, Ewa Migaczewska, Filip Malawski, Paulina Slomka, Rafal Salamon, Aleksandra Szumiec, Kinga Kornacka, Bartlomiej Blaszczynski, Katarzyna Blaszczynska, Radoslaw Sterna, Marek Makowiec, Magdalena Maidak |
| 2023 | Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression? | Kadir Lofca, Jason Jerald, Dalton Costa, Regis Kopper |
| 2023 | Construction and Application of Workshop Twin Model based on Group Systems Cognition. | Enming Li, Jingtao Zhou, Mingwei Wang, Shusheng Zhang, Tengyuan Jiang |
| 2023 | Space Topology Change Mostly Attracts Human Attention: An Implicit Feedback VR Driving System. | Tingting Li, Fanyu Wang, Zhenping Xie |
| 2023 | CaV3: Cache-assisted Viewport Adaptive Volumetric Video Streaming. | Junhua Liu, Boxiang Zhu, Fangxin Wang, Yili Jin, Wenyi Zhang, Zihan Xu, Shuguang Cui |
| 2023 | Exploring Quantitative Assessment of Cybersickness in Virtual Reality Using EEG Signals and a CNN-LSTM Network. | Mutian Liu, Banghua Yang, Mengdie Xu, Peng Zan, Xinxing Xia |
| 2023 | An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System. | Pin-Xuan Liu, Tse-Yu Pan, Min-Chun Hu, Hung-Kuo Chu, Hsin-Shih Lin, Wen-Wei Hsieh, Chih-Jen Cheng |
| 2023 | Dynamic Scene Adjustment for Player Engagement in VR Game. | Zhitao Liu, Yi Li, Ning Xie, YouTeng Fan, Haolan Tang, Wei Zhang |
| 2023 | Manipulation Guidance Field for Collaborative Object Manipulation in VR. | Xiaolong Liu, Shuai Luan, Lili Wang, Chan-Tong Lam |
| 2023 | FluidPlaying: Efficient Adaptive Simulation for Highly Dynamic Fluid. | Sinuo Liu, Xiaojuan Ban, Sheng Li, Haokai Zeng, Xiaokun Wang, Yanrui Xu, Fei Zhu, Guoping Wang |
| 2023 | Exploring Industrial Uses of Virtually Altering the Physical World. | Yifan Li, Byung-Kuk Seo, Kangsoo Kim |
| 2023 | Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality. | Ke Li, Tim Rolff, Susanne Schmidt, Reinhard Bacher, Simone Frintrop, Wim Leemans, Frank Steinicke |
| 2023 | Use of Eye Behavior With Visual Distraction for Attention Training in VR. | Yi Joy Li, Pranathi Ayyalaraju Ramalakshmi, Chao Mei, Sungchul Jung |
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Comparable venues
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