| 2023 | Inducing joint attention between users by visual guidance with blur effects. | Nikolaos Chatziantoniou, Akimi Oyanagi, Kenichiro Ito, Kazuma Aoyama, Hideaki Kuzuoka, Tomohiro Amemiya |
| 2023 | Comparing Context-sharing Interfaces in XR Remote Collaboration. | Eunhee Chang, Yongjae Lee, Byounghyun Yoo, Hojeong Im |
| 2023 | Using Empathic Mixed Reality Agents for Remote Collaboration. | Zhuang Chang |
| 2023 | An Extended Reality Simulator for Pulse Palpation Training. | Nikitha Donekal Chandrashekar, Shawn Safford, Manivannan Muniyandi, Denis Gracanin |
| 2023 | HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality. | Kedong Chai, Yue Li, Lingyun Yu, Hai-Ning Liang |
| 2023 | An Image-Space Split-Rendering Approach to Accelerate Low-Powered Virtual Reality. | Ville Cantory, Nathan Ringo |
| 2023 | AR-MoCap: Using Augmented Reality to Support Motion Capture Acting. | Alberto Cannav, Filippo Gabriele Prattic, Alberto Bruno, Fabrizio Lamberti |
| 2023 | IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023). | Alberto Cannav, Bill Kapralos, Sofia Seinfeld, Filippo Gabriele Prattic, Congyi Zhang |
| 2023 | IEEE VR 2023 Workshops Workshop: 1st IEEE VR Internal Workshop on Industrial Metaverse (I-Meta). | Hongming Cai, Shuangjiu Xiao, Bingqing Shen |
| 2023 | Secure Authentication with 3D Manipulation in Dynamic Layout for Virtual Reality. | Zongyong Bu, Haojun Zheng, Weiqiang Xin, Yi Zhang, Zitao Liu, Weiqi Luo, Boyu Gao |
| 2023 | DC-"Born Again": En/De-Roling, Character Identification, & VR Effects. | Shane L. Burrell |
| 2023 | Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of 2D Replacement and Object Animation by Using Digital Cutout and Realtime Rendering. | Franziska Bruckner, Julian Salhofer, Clemens Grtler, Max Hattler, Matthias Husinsky |
| 2023 | Tether-Handle Interaction for Retrieving Out-of-Range Objects in VR. | David Broussard, Christoph W. Borst |
| 2023 | Heat Metaphor for Attention Estimation for Educational VR. | David Broussard, Christoph W. Borst |
| 2023 | Eye-tracked Evaluation of Subtitles in Immersive VR $360^{\circ}$ Video. | Marta Brescia-Zapata, Krzysztof Krejtz, Andrew T. Duchowski, Chris J. Hughes, Pilar Orero |
| 2023 | Immersive Record and Replay for Lively Virtual Environments. | Klara Brandsttter |
| 2023 | Towards Augmented Reality Guiding Systems: An Engineering Design of an Immersive System for Complex 3D Printing Repair Process. | Luca O. Solari Bozzi, Kerr D. G. Samson, Slawomir Konrad Tadeja, Thomas Bohn, Sebastian W. Pattinson |
| 2023 | Bodystorming for VR in the Dark: Using Glow Sticks for Ideation and Rapid Prototyping. | Ahmet Brtecene |
| 2023 | SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality. | Daniel Bologna, Vincenzo Miccich, Giovanni Violo, Alessandro Visconti, Alberto Cannav, Fabrizio Lamberti |
| 2023 | IEEE VR 2023 Message from the Program Chairs. | Bobby Bodenheimer, Voicu Popescu, John Quarles, Lili Wang |
| 2023 | Mixed Reality Human Teleoperation. | David G. Black, Septimiu E. Salcudean |
| 2023 | IEEE VR 2023 Steering Committee Message. | Mark Billinghurst, Jian Chen, Sabine Coquillart, Kiyoshi Kiyokawa, Gudrun Klinker, Anatole Lcuyer, Betty J. Mohler, Amela Sadagic, J. Edward Swan, Mary C. Whitton |
| 2023 | Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality. | Ayush Bhargava, Roshan Venkatakrishnan, Rohith Venkatakrishnan, Hannah Solini, Kathryn M. Lucaites, Andrew C. Robb, Christopher C. Pagano, Sabarish V. Babu |
| 2023 | Virtual Optical Bench: Teaching Spherical Lens Layout in VR with Real-Time Ray Tracing. | Martin Bellgardt, Sebastian Pape, David Gilbert, Marcel Prochnau, Georg Knig, Torsten W. Kuhlen |
| 2023 | Investigating Spatial Representation of Learning Content in Virtual Reality Learning Environments. | Manshul Belani, Harsh Vardhan Singh, Aman Parnami, Pushpendra Singh |