| 2022 | Effects of Field of View on Dynamic Out-of-View Target Search in Virtual Reality. | Kristen Grinyer, Robert J. Teather |
| 2022 | User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games. | Mac Greenslade, Adrian J. Clark, Stephan G. Lukosch |
| 2022 | The Effects of Augmented Reality Head-Up Display Graphics on Driver Situation Awareness and Takeover Performance in Driving Automation Systems. | Richard L. Greatbatch, Hyungil Kim, Zachary Doerzaph |
| 2022 | Emotional Support Companions in Virtual Reality. | Linda Graf, Sophie Abramowski, Melina Bafeld, Kirsten Gerschermann, Marius Griehammer, Leslie Scholemann, Maic Masuch |
| 2022 | Balancing Realities by Improving Cross-Reality Interactions. | Matt Gottsacker |
| 2022 | Real Time Egocentric Object Segmentation for Mixed Reality: THU-READ Labeling and Benchmarking Results. | Ester Gonzalez-Sosa, Guillermo Robledo, Diego Gonzlez Morn, Pablo Perez-Garcia, lvaro Villegas |
| 2022 | Empathic Skills Training in Virtual Reality: A Scoping Review. | Lynda Joy Gerry, Mark Billinghurst, Elizabeth Broadbent |
| 2022 | Mid-air Haptic Texture Exploration in VR. | Orestis Georgiou, Jonatan Martnez, Abdenaceur Abdouni, Adam Harwood |
| 2022 | Exploring How, for Whom and in Which Contexts Extended Reality Training 'Works' in Upskilling Healthcare Workers: A Realist Review. | Norina Gasteiger, Sabine N. van der Veer, Paul Wilson, Dawn Dowding |
| 2022 | The Virtual-Augmented Reality Simulator: Evaluating OST-HMD AR calibration algorithms in VR. | Danilo Gasques, Weichen Liu, Nadir Weibel |
| 2022 | Effects of Clutching Mechanism on Remote Object Manipulation Tasks. | Zihan Gao, Huiqiang Wang, Anqi Ge, Hongwu Lv, Guangsheng Feng |
| 2022 | Analysis of Emotional Tendency and Syntactic Properties of VR Game Reviews. | Yang Gao, Anqi Chen, Susan Chi, Guangtao Zhang, Aimin Hao |
| 2022 | Head in the Clouds - Floating Locomotion in Virtual Reality. | Priya Ganapathi, Felix J. Thiel, David Swapp, Anthony Steed |
| 2022 | Exploring Factors Associated with Retention in Computer Science Using Virtual Reality. | Vidya Gaddy, Francisco R. Ortega |
| 2022 | Structured Light of Flickering Patterns Having Different Frequencies for a Projector-Event-Camera System. | Yuichiro Fujimoto, Taishi Sawabe, Masayuki Kanbara, Hirokazu Kato |
| 2022 | Virtual Reality Point Cloud Annotation. | Anton Franzluebbers, Changying Li, Andrew H. Paterson, Kyle Johnsen |
| 2022 | Are you Seeing what I'm Seeing?: Perceptual Issues with Digital Twins in Virtual Reality. | B. Adrian Flowers, Summer Rebensky |
| 2022 | How to Take a Brake from Embodied Locomotion - Seamless Status Control Methods for Seated Leaning Interfaces. | Carlo Flemming, Benjamin Weyers, Daniel Zielasko |
| 2022 | SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments. | Riccardo Ferri, Alberto Cannav, Filippo Gabriele Prattic, Fabrizio Lamberti |
| 2022 | 360 Depth Estimation in the Wild - the Depth360 Dataset and the SegFuse Network. | Qi Feng, Hubert P. H. Shum, Shigeo Morishima |
| 2022 | Priority-Dependent Display of Notifications in the Peripheral Field of View of Smart Glasses. | Anja K. Faulhaber, Moritz Hoppe, Ludger Schmidt |
| 2022 | Study of communication modalities for teaching distance information. | Francesco Fastelli, Cassandre Simon, Aylen Ricca, Amine Chellali |
| 2022 | Minimaps for Impossible Spaces: Improving Spatial Cognition in Self-Overlapping Virtual Rooms. | Rafael Epple, Eike Langbehn |
| 2022 | AR-Assisted Surgical Guidance System for Ventriculostomy. | Sangjun Eom, Seijung Kim, Shervin Rahimpour, Maria Gorlatova |
| 2022 | Towards Eye-Perspective Rendering for Optical See-Through Head-Mounted Displays. | Gerlinde Emsenhuber, Michael Domhardt, Tobias Langlotz, Denis Kalkofen, Markus Tatzgern |