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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022Scaling-up AR: University Campus as a Physical-Digital Metaverse.Tristan Braud, Carlos Bermejo Fernandez, Pan Hui
20223Dify: Extruding Common 2D Charts with Timeseries Data.Richard Brath, Martin Matusiak
2022Tangiball: Foot-Enabled Embodied Tangible Interaction with a Ball in Virtual Reality.Lal "Lila" Bozgeyikli, Evren Bozgeyikli
2022BuildAR: A Proof-of-Concept Prototype of Intelligent Augmented Reality in Construction.Doug A. Bowman, Joseph L. Gabbard, Daniel Auerbach, Nazila Roofigari-Esfahan, Kathryn Britt, Cory Ilo, Keerthana Adapa
2022MR-RIEW: An MR Toolkit for Designing Remote Immersive Experiment Workflows.Riccardo Bovo, Daniele Giunchi, Anthony Steed, Thomas Heinis
2022"Let's Meet and Work it Out": Understanding and Mitigating Encountered-Type of Haptic Devices Failure Modes in VR.Elodie Bouzbib, Gilles Bailly
2022A Dataset and Methodology for Self-Efficacy Feeling Prediction During Industry 4.0 VR Activity.Thibaud Bounhar, Zaher Yamak, Vincent Havard, David Baudry
2022Pixel Processor Arrays For Low Latency Gaze Estimation.Laurie Bose, Jianing Chen, Stephen J. Carey, Piotr Dudek
2022[DC] Annotation in Asynchronous Collaborative Immersive Analytic Environments using Augmented Reality.Zahra Borhani
2022Kicking in Virtual Reality: The Influence of Foot Visibility on the Shooting Experience and Accuracy.Michael Bonfert, Stella Lemke, Robert Porzel, Rainer Malaka
2022Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR.Sandra Birnstiel, Sebastian Oberdrfer, Marc Erich Latoschik
2022[DC] Mixed Reality Interaction for Mobile Knowledge Work.Verena Biener
2022The Digital Twins of Thor's Hammer Based on Motion Sensing.Zengxu Bian, Yuqi Liu, Jinkang Guo, Zhihan Lv
2022Virtual Try-On: How to Enhance Consumer Experience?Svetlana Bialkova, Chloe Barr
2022From attention to action: Key drivers to augment VR experience for everyday consumer applications.Svetlana Bialkova
20223D Reconstruction, Digital Twinning, and Virtual Reality: Architectural Heritage Applications.Marco Giorgio Bevilacqua, Michele Russo, Andrea Giordano, Roberta Spallone
2022Splitting Large Convolutional Neural Network Layers to Run Real-Time Applications on Mixed-Reality Hardware: Extended Abstract.Anthony Beug, Howard J. Hamilton
2022Galea: A physiological sensing system for behavioral research in Virtual Environments.Guillermo Bernal, Nelson Hidalgo, Conor Russomanno, Pattie Maes
2022Aroaro - A Tool for Distributed Immersive Mixed Reality Visualization.Fernando Beltrn, David White, Jing Geng
2022Towards a Virtual Reality Math Game for Learning In Schools - A User Study.Meike Belter, Heide K. Lukosch
2022LevelEd SR: A Substitutional Reality Level Design Workflow.Lee Beever, Nigel W. John
2022Automatic 3D Avatar Generation from a Single RBG Frontal Image.Alejandro Beacco, Jaime Gallego, Mel Slater
2022Subjective and Objective Analyses of Collaboration and Co-Presence in a Virtual Reality Remote Environment.Allison Bayro, Yalda Ghasemi, Heejin Jeong
2022STAG: A Tool for realtime Replay and Analysis of Spatial Trajectory and Gaze Information captured in Immersive Environments.Aryabrata Basu
2022Investigation of the potential use of Virtual Reality for Agoraphobia exposure therapy.Sinad Barnett, Ian Mills, Frances Cleary
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Comparable venues

Other A*/A conferences filed under the same field of research.