| 2022 | Scaling-up AR: University Campus as a Physical-Digital Metaverse. | Tristan Braud, Carlos Bermejo Fernandez, Pan Hui |
| 2022 | 3Dify: Extruding Common 2D Charts with Timeseries Data. | Richard Brath, Martin Matusiak |
| 2022 | Tangiball: Foot-Enabled Embodied Tangible Interaction with a Ball in Virtual Reality. | Lal "Lila" Bozgeyikli, Evren Bozgeyikli |
| 2022 | BuildAR: A Proof-of-Concept Prototype of Intelligent Augmented Reality in Construction. | Doug A. Bowman, Joseph L. Gabbard, Daniel Auerbach, Nazila Roofigari-Esfahan, Kathryn Britt, Cory Ilo, Keerthana Adapa |
| 2022 | MR-RIEW: An MR Toolkit for Designing Remote Immersive Experiment Workflows. | Riccardo Bovo, Daniele Giunchi, Anthony Steed, Thomas Heinis |
| 2022 | "Let's Meet and Work it Out": Understanding and Mitigating Encountered-Type of Haptic Devices Failure Modes in VR. | Elodie Bouzbib, Gilles Bailly |
| 2022 | A Dataset and Methodology for Self-Efficacy Feeling Prediction During Industry 4.0 VR Activity. | Thibaud Bounhar, Zaher Yamak, Vincent Havard, David Baudry |
| 2022 | Pixel Processor Arrays For Low Latency Gaze Estimation. | Laurie Bose, Jianing Chen, Stephen J. Carey, Piotr Dudek |
| 2022 | [DC] Annotation in Asynchronous Collaborative Immersive Analytic Environments using Augmented Reality. | Zahra Borhani |
| 2022 | Kicking in Virtual Reality: The Influence of Foot Visibility on the Shooting Experience and Accuracy. | Michael Bonfert, Stella Lemke, Robert Porzel, Rainer Malaka |
| 2022 | Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR. | Sandra Birnstiel, Sebastian Oberdrfer, Marc Erich Latoschik |
| 2022 | [DC] Mixed Reality Interaction for Mobile Knowledge Work. | Verena Biener |
| 2022 | The Digital Twins of Thor's Hammer Based on Motion Sensing. | Zengxu Bian, Yuqi Liu, Jinkang Guo, Zhihan Lv |
| 2022 | Virtual Try-On: How to Enhance Consumer Experience? | Svetlana Bialkova, Chloe Barr |
| 2022 | From attention to action: Key drivers to augment VR experience for everyday consumer applications. | Svetlana Bialkova |
| 2022 | 3D Reconstruction, Digital Twinning, and Virtual Reality: Architectural Heritage Applications. | Marco Giorgio Bevilacqua, Michele Russo, Andrea Giordano, Roberta Spallone |
| 2022 | Splitting Large Convolutional Neural Network Layers to Run Real-Time Applications on Mixed-Reality Hardware: Extended Abstract. | Anthony Beug, Howard J. Hamilton |
| 2022 | Galea: A physiological sensing system for behavioral research in Virtual Environments. | Guillermo Bernal, Nelson Hidalgo, Conor Russomanno, Pattie Maes |
| 2022 | Aroaro - A Tool for Distributed Immersive Mixed Reality Visualization. | Fernando Beltrn, David White, Jing Geng |
| 2022 | Towards a Virtual Reality Math Game for Learning In Schools - A User Study. | Meike Belter, Heide K. Lukosch |
| 2022 | LevelEd SR: A Substitutional Reality Level Design Workflow. | Lee Beever, Nigel W. John |
| 2022 | Automatic 3D Avatar Generation from a Single RBG Frontal Image. | Alejandro Beacco, Jaime Gallego, Mel Slater |
| 2022 | Subjective and Objective Analyses of Collaboration and Co-Presence in a Virtual Reality Remote Environment. | Allison Bayro, Yalda Ghasemi, Heejin Jeong |
| 2022 | STAG: A Tool for realtime Replay and Analysis of Spatial Trajectory and Gaze Information captured in Immersive Environments. | Aryabrata Basu |
| 2022 | Investigation of the potential use of Virtual Reality for Agoraphobia exposure therapy. | Sinad Barnett, Ian Mills, Frances Cleary |