| 2021 | PAIR: Phone as an Augmented Immersive Reality Controller. | Arda Ege Unlu, Robert Xiao |
| 2021 | ALiSE: Non-wearable AR display through the looking glass, and what looks solid there. | Hiroki Uchida, Takayuki Kawamura, Keito Kamimura, Keiichi Zempo |
| 2021 | A Pilot Study Examining the Unexpected Vection Hypothesis of Cybersickness. | Joel Anthony Teixeira, Sebastien Miellet, Stephen A. Palmisano |
| 2021 | A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone. | Tatsuki Takano, Kazuki Takashima, Kazuyuki Fujita, Guang Hong, Kaori Ikematsu, Yoshifumi Kitamura |
| 2021 | Designing Obstacle Reminder for Safe AR Navigation. | Xinyi Su, Xuechen Zhao, Chong Cao |
| 2021 | Avatar Tracking Control with Generations of Physically Natural Responses on Contact to Reduce Performers' Loads. | Ken Sugimori, Hironori Mitake, Hirohito Sato, Kensho Oguri, Shoichi Hasegawa |
| 2021 | Ellipses Ring Marker for High-speed Finger Tracking. | Tomohiro Sueishi, Masatoshi Ishikawa |
| 2021 | HoloKeys: Interactive Piano Education Using Augmented Reality and IoT. | Austin Jerald Stanbury, Ines Said, Hyo Jeong Kang |
| 2021 | Exploring Emotion Brushes for a Virtual Reality Painting Tool. | Jungah Son, Misha Sra |
| 2021 | BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual Reality. | Lior Somin, Zachary McKendrick, Patrick Finn, Ehud Sharlin |
| 2021 | Multi-Componential Analysis of Emotions Using Virtual Reality. | Rukshani Somarathna, Tomasz Bednarz, Gelareh Mohammadi |
| 2021 | Incorporating Human Behavior in VR Compartmental Simulation Models. | Ryan Skull, Will Kitchen, David Phoenix, Connor Mackenzie, Nathan Allison, Roisin Hunt, Leonardo Stella |
| 2021 | Investigating the Effects of Virtual Patients' Nonsensical Responses on Users' Facial Expressions in Mental Health Training Scenarios. | Alexandre Gomes de Siqueira, Heng Yao, Anokhi Bafna, Sarah Bloch-Elkouby, Jenelle Richards, Lauren B. Lloveras, Kathleen Feeney, Stephanie Morris, Erica D. Musser, Benjamin Lok, Igor Galynker |
| 2021 | Mid-Air Thermo-Tactile Feedback using Ultrasound Haptic Display. | Yatharth Singhal, Haokun Wang, Hyunjae Gil, Jin Ryong Kim |
| 2021 | Presenting Sense of Loud Vocalization Using Vibratory Stimuli to the Larynx and Auditory Stimuli. | Yuki Shimomura, Yuki Ban, Shin'ichi Warisawa |
| 2021 | Swaying Locomotion: A VR-based Locomotion System through Head Movements. | Masahiro Shimizu, Tatsuo Nakajima |
| 2021 | Immersive Visual Interaction with Autonomous Multi-Vehicle Systems. | Ali Samini, Patric Ljung |
| 2021 | A Hat-shaped Pressure-Sensitive Multi-Touch Interface for Virtual Reality. | Kazuki Sakata, Buntarou Shizuki, Ikkaku Kawaguchi, Shin Takahashi |
| 2021 | The Influence of in-VR Questionnaire Design on the User Experience. | Saeed Safikhani, Michael Stefan Holly, Alexander Kainz, Johanna Pirker |
| 2021 | Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality. | Jack Ratcliffe, Nick Ballou, Laurissa Tokarchuk |
| 2021 | Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality. | Lucas Plabst, Sebastian Oberdrfer, Oliver Happel, Florian Niebling |
| 2021 | Freehand Interaction in Virtual Reality: Bimanual Gestures for Cross-Workspace Interaction. | Chao Peng, Yangzi Dong, Lizhou Cao |
| 2021 | RotoWrist: Continuous Infrared Wrist Angle Tracking using a Wristband. | Farshid Salemi Parizi, Wolf Kienzle, Eric Whitmire, Aakar Gupta, Hrvoje Benko |
| 2021 | Immersive Analytics: A User-Centered Perspective. | Payod Panda, Byungsoo Kim, Sana Behnam-Asl, Elif Sener |
| 2021 | Preservation and Reproduction of Real Soundscapes in Virtual Space for the "100 Best Soundscapes in Japan". | Yoshihiko Okubo, Yuki Oishi, Yasuo Kawai |