| 2021 | Double-Layered Cup-Shaped Device to Amplify Taste Sensation of Carbonation by the Electrical Stimulation on the Human Tongue. | Ibuki Nomura, Noriki Mochizuki, Sousuke Nakamura, Takafumi Koike |
| 2021 | Evaluating the influence of interaction technology on procedural learning using Virtual Reality. | Sylvain Noblecourt, Geoffrey Bourgoin, Vincent Havard, David Baudry |
| 2021 | An Infant-Like Device that Reproduces Hugging Sensation with Multi-Channel Haptic Feedback. | Taiyo Natomi, Yasuji Kitabatake, Kazuyuki Fujita, Takao Onoye, Yuichi Itoh |
| 2021 | Interactive Visualization of Deep Learning Models in an Immersive Environment. | Hikaru Nagasaka, Motoya Izuhara |
| 2021 | IMAGEimate - An End-to-End Pipeline to Create Realistic Animatable 3D Avatars from a Single Image Using Neural Networks. | Suriya Dakshina Murthy, Tobias Hllerer, Misha Sra |
| 2021 | Validating Social Distancing through Deep Learning and VR-Based Digital Twins. | Abhishek Mukhopadhyay, G. S. Rajshekar Reddy, Subhankar Ghosh, L. R. D. Murthy, Pradipta Biswas |
| 2021 | A Perceptual Evaluation of the Ground Inclination with a Simple VR Walking Platform. | Keito Morisaki, Wataru Wakita |
| 2021 | Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality. | Martin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik |
| 2021 | Emotional Virtual Reality Stroop Task: Pilot Design. | Deniz Mevlevioglu, Sabin Tabirca, David Murphy |
| 2021 | Object Manipulations in VR Show Task- and Object-Dependent Modulation of Motor Patterns. | Jaime Maldonado, Christoph Zetzsche |
| 2021 | XRSpectator: Immersive, Augmented Sports Spectating. | Wei Hong Lo, Stefanie Zollmann, Holger Regenbrecht |
| 2021 | VRBT: A Non-pharmacological VR approach towards hypertension. | Yui Lo, Qinglan Shan, Jie Xu, Lei Shao, Li Dong, Peiwu Qin, Yuhan Dong |
| 2021 | Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating. | Wei Hong Lo, Holger Regenbrecht, Stefanie Zollmann |
| 2021 | Towards Context-aware Automatic Haptic Effect Generation for Home Theatre Environments. | Yaxuan Li, Yongjae Yoo, Antoine Weill-Duflos, Jeremy R. Cooperstock |
| 2021 | Force-Based Foot Gesture Navigation in Virtual Reality. | Siyi Liu, Gun A. Lee, Yi Li, Thammathip Piumsomboon, Barrett Ens |
| 2021 | SpArc: A VR Animating Tool at Your Fingertips. | Bingyu Li, Ines Said, Linda Kirova, Maria Blokhina, Hyo Jeong Kang |
| 2021 | Managing a Crisis in Virtual Reality - Tackling a Wildfire. | Hugo Lino, Rui Nbrega, Fernando Pedro Birra, Nuno Correia |
| 2021 | Image-Based Texture Styling for Motion Effect Rendering. | Beomsu Lim, Sangyoon Han, Seungmoon Choi |
| 2021 | Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality. | Jonathan Liebers, Patrick Horn, Christian Burschik, Uwe Gruenefeld, Stefan Schneegass |
| 2021 | Remote Visual Line-of-Sight: A Remote Platform for the Visualisation and Control of an Indoor Drone using Virtual Reality. | Nguyen Thanh Trung Le, Howe Yuan Zhu, Hsiang-Ting Chen |
| 2021 | Absolute and Differential Thresholds of Motion Effects in Cardinal Directions. | Jiwan Lee, Jaejun Park, Seungmoon Choi |
| 2021 | Estimate the Difference Threshold for Curvature Gain of Redirected Walking. | Chang-Gyu Lee, Ohung Kwon, Dae Seok Kang |
| 2021 | CAVE applications: from craft manufacturing to product line engineering. | Jacek Lebiedz, Bogdan Wiszniewski |
| 2021 | Pressing a Button You Cannot See: Evaluating Visual Designs to Assist Persons with Low Vision through Augmented Reality. | Florian Lang, Tonja Machulla |
| 2021 | VR Rehearse & Perform - A platform for rehearsing in Virtual Reality. | Vali Lalioti, Sophia Ppali, Andrew J. Thomas, Ragnar Hrafnkelsson, Mick Grierson, Chee Siang Ang, Bea S. Wohl, Alexandra Covaci |