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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Double-Layered Cup-Shaped Device to Amplify Taste Sensation of Carbonation by the Electrical Stimulation on the Human Tongue.Ibuki Nomura, Noriki Mochizuki, Sousuke Nakamura, Takafumi Koike
2021Evaluating the influence of interaction technology on procedural learning using Virtual Reality.Sylvain Noblecourt, Geoffrey Bourgoin, Vincent Havard, David Baudry
2021An Infant-Like Device that Reproduces Hugging Sensation with Multi-Channel Haptic Feedback.Taiyo Natomi, Yasuji Kitabatake, Kazuyuki Fujita, Takao Onoye, Yuichi Itoh
2021Interactive Visualization of Deep Learning Models in an Immersive Environment.Hikaru Nagasaka, Motoya Izuhara
2021IMAGEimate - An End-to-End Pipeline to Create Realistic Animatable 3D Avatars from a Single Image Using Neural Networks.Suriya Dakshina Murthy, Tobias Hllerer, Misha Sra
2021Validating Social Distancing through Deep Learning and VR-Based Digital Twins.Abhishek Mukhopadhyay, G. S. Rajshekar Reddy, Subhankar Ghosh, L. R. D. Murthy, Pradipta Biswas
2021A Perceptual Evaluation of the Ground Inclination with a Simple VR Walking Platform.Keito Morisaki, Wataru Wakita
2021Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality.Martin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik
2021Emotional Virtual Reality Stroop Task: Pilot Design.Deniz Mevlevioglu, Sabin Tabirca, David Murphy
2021Object Manipulations in VR Show Task- and Object-Dependent Modulation of Motor Patterns.Jaime Maldonado, Christoph Zetzsche
2021XRSpectator: Immersive, Augmented Sports Spectating.Wei Hong Lo, Stefanie Zollmann, Holger Regenbrecht
2021VRBT: A Non-pharmacological VR approach towards hypertension.Yui Lo, Qinglan Shan, Jie Xu, Lei Shao, Li Dong, Peiwu Qin, Yuhan Dong
2021Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating.Wei Hong Lo, Holger Regenbrecht, Stefanie Zollmann
2021Towards Context-aware Automatic Haptic Effect Generation for Home Theatre Environments.Yaxuan Li, Yongjae Yoo, Antoine Weill-Duflos, Jeremy R. Cooperstock
2021Force-Based Foot Gesture Navigation in Virtual Reality.Siyi Liu, Gun A. Lee, Yi Li, Thammathip Piumsomboon, Barrett Ens
2021SpArc: A VR Animating Tool at Your Fingertips.Bingyu Li, Ines Said, Linda Kirova, Maria Blokhina, Hyo Jeong Kang
2021Managing a Crisis in Virtual Reality - Tackling a Wildfire.Hugo Lino, Rui Nbrega, Fernando Pedro Birra, Nuno Correia
2021Image-Based Texture Styling for Motion Effect Rendering.Beomsu Lim, Sangyoon Han, Seungmoon Choi
2021Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality.Jonathan Liebers, Patrick Horn, Christian Burschik, Uwe Gruenefeld, Stefan Schneegass
2021Remote Visual Line-of-Sight: A Remote Platform for the Visualisation and Control of an Indoor Drone using Virtual Reality.Nguyen Thanh Trung Le, Howe Yuan Zhu, Hsiang-Ting Chen
2021Absolute and Differential Thresholds of Motion Effects in Cardinal Directions.Jiwan Lee, Jaejun Park, Seungmoon Choi
2021Estimate the Difference Threshold for Curvature Gain of Redirected Walking.Chang-Gyu Lee, Ohung Kwon, Dae Seok Kang
2021CAVE applications: from craft manufacturing to product line engineering.Jacek Lebiedz, Bogdan Wiszniewski
2021Pressing a Button You Cannot See: Evaluating Visual Designs to Assist Persons with Low Vision through Augmented Reality.Florian Lang, Tonja Machulla
2021VR Rehearse & Perform - A platform for rehearsing in Virtual Reality.Vali Lalioti, Sophia Ppali, Andrew J. Thomas, Ragnar Hrafnkelsson, Mick Grierson, Chee Siang Ang, Bea S. Wohl, Alexandra Covaci
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Comparable venues

Other A*/A conferences filed under the same field of research.