| 2017 | Acoustical manipulation for redirected walking. | Tobias Feigl, Eliise Kre, Christopher Mutschler, Michael Philippsen |
| 2017 | Towards seamless interaction between physical and virtual locations for asymmetric collaboration. | Damien Clergeaud, Joan Sol Roo, Martin Hachet, Pascal Guitton |
| 2017 | Information recall in a virtual reality disability simulation. | Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, John Quarles |
| 2017 | VEAAR: virtual environment for archaeological artefacts restoration. | Jir Chmelk, Mikols Jurda |
| 2017 | A virtual reality based internet-of-things (IoT) framework for micro devices assembly. | Joe Cecil, Sadiq Albuhamood, Avinash Gupta |
| 2017 | A unified model for interaction in 3D environment. | Julien Casarin, Dominique Bechmann, Marilyn Keller |
| 2017 | The smart pin: a novel object manipulation technique for immersive virtual environments. | Fabio Marco Caputo, Marco Emporio, Andrea Giachetti |
| 2017 | In situ editing (EiS) for fulldomes. | Franois Ubald Brien, Emmanuel Durand, Jrmie Soria, Michal Seta, Nicolas Bouillot |
| 2017 | Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systems. | Andrea Bnsch, Robert Trisnadi, Jonathan Wendt, Tom Vierjahn, Torsten W. Kuhlen |
| 2017 | Augmented invaders: a mixed reality multiplayer outdoor game. | Michael Bonfert, Inga Lehne, Ralf Morawe, Melina Cahnbley, Gabriel Zachmann, Johannes Schning |
| 2017 | Legomotion: scalable walking-based virtual locomotion. | Jiwan Bhandari, Sam Tregillus, Eelke Folmer |
| 2017 | LabDesignAR: configuring multi-camera motion capture systems in augmented reality. | Mehmet Aydin Baytas, Asim Evren Yanta, Morten Fjeld |
| 2017 | ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis. | Alex Baldwin, Stefania Serafin, Cumhur Erkut |
| 2017 | Multi-device mixed reality TV: a collaborative experience with joint use of a tablet and a headset. | Caroline Baillard, Matthieu Fradet, Vincent Alleaume, Pierrick Jouet, Anthony Laurent |
| 2017 | Real-world occlusion in optical see-through AR displays. | Giovanni Avveduto, Franco Tecchia, Henry Fuchs |
| 2017 | The interactive soundscape renderer for loudspeaker- and headphone-based spatial sound presentation. | Jens Ahrens, Matthias Geier, Sascha Spors |
| 2017 | Fast generation of realistic virtual humans. | Jascha Achenbach, Thomas Waltemate, Marc Erich Latoschik, Mario Botsch |
| 2016 | Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces. | Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik |
| 2016 | Virtual viewpoint synthesis using CUDA acceleration. | Li Yao, Yingdong Han, Xiaomin Li |
| 2016 | Provision of automated step-by-step procedural guidance in virtual reality surgery simulation. | Sudanthi N. R. Wijewickrema, Yun Zhou, James Bailey, Gregor E. Kennedy, Stephen J. O'Leary |
| 2016 | Head turn scaling below the threshold of perception in immersive virtual environments. | Martin Westhoven, Dennis Paul, Thomas Alexander |
| 2016 | The asynchronous time warp for virtual reality on consumer hardware. | J. M. P. van Waveren |
| 2016 | Perceptual enhancement for stereoscopic videos based on horopter consistency. | Zeyu Wang, Xiaohan Jin, Fei Xue, Renju Li, Hongbin Zha, Katsushi Ikeuchi |
| 2016 | The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality. | Thomas Waltemate, Irene Senna, Felix Hlsmann, Marieke Rohde, Stefan Kopp, Marc O. Ernst, Mario Botsch |
| 2016 | Medical imaging VR: can immersive 3D aid in diagnosis? | Jos Eduardo Venson, Jean Carlo Albiero Berni, Carlos S. Maia, Ana Maria Marques da Silva, Marcos d'Ornelas, Anderson Maciel |