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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Acoustical manipulation for redirected walking.Tobias Feigl, Eliise Kre, Christopher Mutschler, Michael Philippsen
2017Towards seamless interaction between physical and virtual locations for asymmetric collaboration.Damien Clergeaud, Joan Sol Roo, Martin Hachet, Pascal Guitton
2017Information recall in a virtual reality disability simulation.Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, John Quarles
2017VEAAR: virtual environment for archaeological artefacts restoration.Jir Chmelk, Mikols Jurda
2017A virtual reality based internet-of-things (IoT) framework for micro devices assembly.Joe Cecil, Sadiq Albuhamood, Avinash Gupta
2017A unified model for interaction in 3D environment.Julien Casarin, Dominique Bechmann, Marilyn Keller
2017The smart pin: a novel object manipulation technique for immersive virtual environments.Fabio Marco Caputo, Marco Emporio, Andrea Giachetti
2017In situ editing (EiS) for fulldomes.Franois Ubald Brien, Emmanuel Durand, Jrmie Soria, Michal Seta, Nicolas Bouillot
2017Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systems.Andrea Bnsch, Robert Trisnadi, Jonathan Wendt, Tom Vierjahn, Torsten W. Kuhlen
2017Augmented invaders: a mixed reality multiplayer outdoor game.Michael Bonfert, Inga Lehne, Ralf Morawe, Melina Cahnbley, Gabriel Zachmann, Johannes Schning
2017Legomotion: scalable walking-based virtual locomotion.Jiwan Bhandari, Sam Tregillus, Eelke Folmer
2017LabDesignAR: configuring multi-camera motion capture systems in augmented reality.Mehmet Aydin Baytas, Asim Evren Yanta, Morten Fjeld
2017ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis.Alex Baldwin, Stefania Serafin, Cumhur Erkut
2017Multi-device mixed reality TV: a collaborative experience with joint use of a tablet and a headset.Caroline Baillard, Matthieu Fradet, Vincent Alleaume, Pierrick Jouet, Anthony Laurent
2017Real-world occlusion in optical see-through AR displays.Giovanni Avveduto, Franco Tecchia, Henry Fuchs
2017The interactive soundscape renderer for loudspeaker- and headphone-based spatial sound presentation.Jens Ahrens, Matthias Geier, Sascha Spors
2017Fast generation of realistic virtual humans.Jascha Achenbach, Thomas Waltemate, Marc Erich Latoschik, Mario Botsch
2016Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces.Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik
2016Virtual viewpoint synthesis using CUDA acceleration.Li Yao, Yingdong Han, Xiaomin Li
2016Provision of automated step-by-step procedural guidance in virtual reality surgery simulation.Sudanthi N. R. Wijewickrema, Yun Zhou, James Bailey, Gregor E. Kennedy, Stephen J. O'Leary
2016Head turn scaling below the threshold of perception in immersive virtual environments.Martin Westhoven, Dennis Paul, Thomas Alexander
2016The asynchronous time warp for virtual reality on consumer hardware.J. M. P. van Waveren
2016Perceptual enhancement for stereoscopic videos based on horopter consistency.Zeyu Wang, Xiaohan Jin, Fei Xue, Renju Li, Hongbin Zha, Katsushi Ikeuchi
2016The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality.Thomas Waltemate, Irene Senna, Felix Hlsmann, Marieke Rohde, Stefan Kopp, Marc O. Ernst, Mario Botsch
2016Medical imaging VR: can immersive 3D aid in diagnosis?Jos Eduardo Venson, Jean Carlo Albiero Berni, Carlos S. Maia, Ana Maria Marques da Silva, Marcos d'Ornelas, Anderson Maciel
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Comparable venues

Other A*/A conferences filed under the same field of research.