| 2017 | Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design. | Bo Li, Ruding Lou, Javier Posselt, Frdric Segonds, Frdric Mrienne, Andras Kemeny |
| 2017 | Dual task based cognitive stress induction and its influence on path integration. | Petr Legkov, Krzysztof Izdebski, Silke M. Krcher, Peter Knig |
| 2017 | Immersive environment for distributed creative collaboration. | Khanh-Duy Le, Morten Fjeld, Ali Alavi, Andreas M. Kunz |
| 2017 | The effect of avatar realism in immersive social virtual realities. | Marc Erich Latoschik, Daniel Roth, Dominik Gall, Jascha Achenbach, Thomas Waltemate, Mario Botsch |
| 2017 | Collaborators awareness for user cohabitation in co-located collaborative virtual environments. | Jrmy Lacoche, Nico Pallamin, Thomas Boggini, Jrme Royan |
| 2017 | Eyeexpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devices. | Pin-Sung Ku, Te-Yen Wu, Mike Y. Chen |
| 2017 | Direct retinal signals for virtual environments. | Elina Koskinen, Ismo Rakkolainen, Roope Raisamo |
| 2017 | JackIn Airsoft: localization and view sharing for strategic sports. | Michinari Kono, Takashi Miyaki, Jun Rekimoto |
| 2017 | A gaze-preserving group video conference system using screen-embedded cameras. | Kazuki Kobayashi, Takashi Komuro, Bo Zhang, Keiichiro Kagawa, Shoji Kawahito |
| 2017 | Can you cut it?: an exploration of the effects of editing in cinematic virtual reality. | Tina Kjr, Christoffer B. Lillelund, Mie Moth-Poulsen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | Immersive VR for numerical engagement. | Soomin Kim, Wookjae Maeng, Cindy Oh, Joonmin Lee, Seo-young Lee, Jeewon Choi, Gil Whan Hwang, Guhyun Hwang, Hyunsung Kim, Joonseok Kim, Joonhwan Lee |
| 2017 | Presence and immersion of "easy" mobile VR with open flip-on lenses. | Youngwon Ryan Kim, Gerard J. Kim |
| 2017 | Hand-free natural user interface for VR HMD with IR based facial gesture tracking sensor. | Jinhyuk Kim, Jaekwang Cha, Hojun Lee, Shiho Kim |
| 2017 | Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality. | Kangsoo Kim, Gerd Bruder, Greg Welch |
| 2017 | Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoder. | Hak Gu Kim, Wissam J. Baddar, Heoun-taek Lim, Hyunwook Jeong, Yong Man Ro |
| 2017 | A comparative study of 2D and 3D mobile keypad user interaction preferences in virtual reality graphic user interfaces. | Akriti Kaur, Pradeep G. Yammiyavar |
| 2017 | Occlusion in outdoor augmented reality using geospatial building data. | Johan Kasperi, Malin Picha Edwardsson, Mario Romero |
| 2017 | Automated interior design using a genetic algorithm. | Peter Kn, Hannes Kaufmann |
| 2017 | The impact of avatar-owner visual similarity on body ownership in immersive virtual reality. | Dongsik Jo, Kangsoo Kim, Gregory F. Welch, Woojin Jeon, Yongwan Kim, Ki-Hong Kim, Gerard Jounghyun Kim |
| 2017 | A study on improving performance in gesture training through visual guidance based on learners' errors. | Florian Jeanne, Indira Thouvenin, Alban Lenglet |
| 2017 | Real-time wall outline extraction for redirected walking. | Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2017 | Do you feel what you see?: multimodal perception in virtual reality. | Daniel Hepperle, Matthias Wlfel |
| 2017 | The game of flow - cellular automaton-based fluid simulation for realtime interaction. | Christian Heintz, Moritz Grunwald, Sarah Edenhofer, Jrg Hhner, Sebastian von Mammen |
| 2017 | Analysis of the user experience in a 3D gesture-based supported mobile VR game. | Abraham Georgiadis, Shahrouz Yousefi |
| 2017 | Computational design of hand-held VR controllers using haptic shape illusion. | Eisuke Fujinawa, Shigeo Yoshida, Yuki Koyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |