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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design.Bo Li, Ruding Lou, Javier Posselt, Frdric Segonds, Frdric Mrienne, Andras Kemeny
2017Dual task based cognitive stress induction and its influence on path integration.Petr Legkov, Krzysztof Izdebski, Silke M. Krcher, Peter Knig
2017Immersive environment for distributed creative collaboration.Khanh-Duy Le, Morten Fjeld, Ali Alavi, Andreas M. Kunz
2017The effect of avatar realism in immersive social virtual realities.Marc Erich Latoschik, Daniel Roth, Dominik Gall, Jascha Achenbach, Thomas Waltemate, Mario Botsch
2017Collaborators awareness for user cohabitation in co-located collaborative virtual environments.Jrmy Lacoche, Nico Pallamin, Thomas Boggini, Jrme Royan
2017Eyeexpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devices.Pin-Sung Ku, Te-Yen Wu, Mike Y. Chen
2017Direct retinal signals for virtual environments.Elina Koskinen, Ismo Rakkolainen, Roope Raisamo
2017JackIn Airsoft: localization and view sharing for strategic sports.Michinari Kono, Takashi Miyaki, Jun Rekimoto
2017A gaze-preserving group video conference system using screen-embedded cameras.Kazuki Kobayashi, Takashi Komuro, Bo Zhang, Keiichiro Kagawa, Shoji Kawahito
2017Can you cut it?: an exploration of the effects of editing in cinematic virtual reality.Tina Kjr, Christoffer B. Lillelund, Mie Moth-Poulsen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2017Immersive VR for numerical engagement.Soomin Kim, Wookjae Maeng, Cindy Oh, Joonmin Lee, Seo-young Lee, Jeewon Choi, Gil Whan Hwang, Guhyun Hwang, Hyunsung Kim, Joonseok Kim, Joonhwan Lee
2017Presence and immersion of "easy" mobile VR with open flip-on lenses.Youngwon Ryan Kim, Gerard J. Kim
2017Hand-free natural user interface for VR HMD with IR based facial gesture tracking sensor.Jinhyuk Kim, Jaekwang Cha, Hojun Lee, Shiho Kim
2017Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality.Kangsoo Kim, Gerd Bruder, Greg Welch
2017Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoder.Hak Gu Kim, Wissam J. Baddar, Heoun-taek Lim, Hyunwook Jeong, Yong Man Ro
2017A comparative study of 2D and 3D mobile keypad user interaction preferences in virtual reality graphic user interfaces.Akriti Kaur, Pradeep G. Yammiyavar
2017Occlusion in outdoor augmented reality using geospatial building data.Johan Kasperi, Malin Picha Edwardsson, Mario Romero
2017Automated interior design using a genetic algorithm.Peter Kn, Hannes Kaufmann
2017The impact of avatar-owner visual similarity on body ownership in immersive virtual reality.Dongsik Jo, Kangsoo Kim, Gregory F. Welch, Woojin Jeon, Yongwan Kim, Ki-Hong Kim, Gerard Jounghyun Kim
2017A study on improving performance in gesture training through visual guidance based on learners' errors.Florian Jeanne, Indira Thouvenin, Alban Lenglet
2017Real-time wall outline extraction for redirected walking.Christian Hirt, Markus Zank, Andreas M. Kunz
2017Do you feel what you see?: multimodal perception in virtual reality.Daniel Hepperle, Matthias Wlfel
2017The game of flow - cellular automaton-based fluid simulation for realtime interaction.Christian Heintz, Moritz Grunwald, Sarah Edenhofer, Jrg Hhner, Sebastian von Mammen
2017Analysis of the user experience in a 3D gesture-based supported mobile VR game.Abraham Georgiadis, Shahrouz Yousefi
2017Computational design of hand-held VR controllers using haptic shape illusion.Eisuke Fujinawa, Shigeo Yoshida, Yuki Koyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
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