| 2017 | Outside-in monocular IR camera based HMD pose estimation via geometric optimization. | Pavel A. Savkin, Shunsuke Saito, Jarich Vansteenberge, Tsukasa Fukusato, Lochlainn Wilson, Shigeo Morishima |
| 2017 | Which ranges of intensities are more perceptible for non-visual vibro-tactile navigation on touch-screen devices. | Waseem Safi, Fabrice Maurel, Jean-Marc Routoure, Pierre Beust, Michle Molina, Coralie Sann, Jessica Guilbert |
| 2017 | Diegetic cues for guiding the viewer in cinematic virtual reality. | Sylvia Rothe, Heinrich Humann, Mathias Allary |
| 2017 | The matrix has you: realizing slow motion in full-body virtual reality. | Michael Rietzler, Florian Geiselhart, Enrico Rukzio |
| 2017 | Virtual reality navigation system for prostate biopsy. | Lorenzo Rapetti, Simone Crivellaro, Elena De Momi, Giancarlo Ferrigno, Craig Niederberger, Cristian Luciano |
| 2017 | Real-time avatar animation synthesis from coarse motion input. | Krzysztof Pietroszek, Phuc Pham, Sophia Rose, Liudmila Tahai, Irene Humer, Christian Eckhardt |
| 2017 | Evaluating snapping-to-photos virtual travel interfaces for 3D reconstructed visual reality. | Benjamin Nuernberger, Matthew Turk, Tobias Hllerer |
| 2017 | A tile based colour picture with hidden QR code for augmented reality and beyond. | Minh Nguyen, Huy Tran, Huy Le, Wei Qi Yan |
| 2017 | Spontaneous alternation behavior in humans. | Anh Nguyen, Andreas M. Kunz, Yannick Rothacher, Peter Brugger, Bigna Lenggenhager |
| 2017 | Gain compensation in redirected walking. | Anh Nguyen, Federico Cervellati, Andreas M. Kunz |
| 2017 | Building a hybrid virtual agent for testing user empathy and arousal in response to avatar (micro-)expressions. | Dooley J. Murphy |
| 2017 | Agent: automatic generation of experimental protocol runtime. | Gwendal Le Moulec, Ferran Argelaguet, Valrie Gouranton, Arnaud Blouin, Bruno Arnaldi |
| 2017 | Virtual reality studies outside the laboratory. | Aske Mottelson, Kasper Hornbk |
| 2017 | A multiple-view geometric model of specularities on non-uniformly curved surfaces. | Alexandre Morgand, Mohamed Tamaazousti, Adrien Bartoli |
| 2017 | Adaptive method for 2.5D scattered point approximation. | S. H. Moon, J. H. Park, K. H. Ko |
| 2017 | Using custom transformation axes for mid-air manipulation of 3D virtual objects. | Daniel Mendes, Maurcio Sousa, Rodrigo Lorena, Alfredo Ferreira, Joaquim A. Jorge |
| 2017 | Pulse and vital sign measurement in mixed reality using a HoloLens. | Daniel McDuff, Christophe Hurter, Mar Gonzlez-Franco |
| 2017 | A hybrid CRF framework for semantic 3D reconstruction. | Zhixin Ma, Xukun Shen, Chong Cao |
| 2017 | A comparison of head-mounted displays vs. large-screen displays for an interactive pedestrian simulator. | Sophia Mallaro, Pooya Rahimian, Elizabeth E. O'Neal, Jodie M. Plumert, Joseph K. Kearney |
| 2017 | Gaze- and qoe-aware video streaming solutions for mobile VR. | Pietro Lungaro, Konrad Tollmar, Ashutosh Mittal, Alfredo Fanghella Valero |
| 2017 | A playback tool for reviewing VR experiences. | Thomas Lopez, Olivier Dumas, Fabien Danieau, Bertrand Leroy, Nicolas Mollet, Jean-Franois Vial |
| 2017 | Solving Poisson's equation on the Microsoft HoloLens. | Anders Logg, Carl Lundholm, Magne Nordaas |
| 2017 | Color consistency of specular highlights in consumer cameras. | John Lin, Mohamed Tamaazousti, Souheil Hadj Said, Alexandre Morgand |
| 2017 | PeriText+: utilizing peripheral vision for reading text on augmented reality smart glasses. | Yu-Chih Lin, Jun-You Liu, Yu-Chian Wu, Pin-Sung Ku, Katherine Chen, Te-Yen Wu, Yu-An Chen, Mike Y. Chen |
| 2017 | Beyond cute: exploring user types and design opportunities of virtual reality pet games. | Chaolan Lin, Travis Faas, Lynn Dombrowski, Erin Brady |