| 2018 | Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display? | Fouad Shoie Alallah, Ali Neshati, Yumiko Sakamoto, Khalad Hasan, Edward Lank, Andrea Bunt, Pourang Irani |
| 2017 | Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory prop. | Yanxiang Zhang, Pengfei Ma, Ziqiang Zhu |
| 2017 | Data visualization versus data perception. | Shamima Yasmin |
| 2017 | CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display. | Koki Yamashita, Takashi Kikuchi, Katsutoshi Masai, Maki Sugimoto, Bruce H. Thomas, Yuta Sugiura |
| 2017 | Enjoyable carving with ChiselDevice in mixed reality space. | Takuya Yamamoto, Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura |
| 2017 | ProjectDR: augmented reality system for displaying medical images directly onto a patient. | Ian Watts, Pierre Boulanger, Greg Kawchuk |
| 2017 | Accurate real-time occlusion for mixed reality. | David R. Walton, Anthony Steed |
| 2017 | Design and exploration of braiding swarms in VR. | Daniel Wagner, Christian Hofmann, Heiko Hamann, Sebastian von Mammen |
| 2017 | Searching and exploring software repositories in virtual reality. | Juraj Vincur, Ivan Polsek, Pavol Nvrat |
| 2017 | Cubely: virtual reality block-based programming environment. | Juraj Vincur, Martin Konopka, Jozef Tvarozek, Martin Hoang, Pavol Nvrat |
| 2017 | VR wildfire prevention: teaching campfire safety in a gamified immersive environment. | Jessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, Krzysztof Pietroszek |
| 2017 | Edible retroreflector. | Takahiro Uji, Yiting Zhang, Hiromasa Oku |
| 2017 | Capturing aboriginal heritage in virtual reality. | Tomas Trescak, Anton Bogdanovych, Melissa Williams, Terry Sloan |
| 2017 | Case-based planning for large virtual agent societies. | Tomas Trescak, Anton Bogdanovych |
| 2017 | Effects of virtual arm representations on interaction in virtual environments. | Tanh Quang Tran, Hyunju Shin, Wolfgang Stuerzlinger, JungHyun Han |
| 2017 | Immercity: communicating about virtual and augmented realities. | Jean-Daniel Taupiac, Nancy Rodriguez, Olivier Strauss |
| 2017 | Augmented reality system with collision response simulation using measured coefficient of restitution of real objects. | Ippei Takeuchi, Takafumi Koike |
| 2017 | GalVR: a novel collaboration interface using GVS. | Misha Sra, Xuhai Xu, Pattie Maes |
| 2017 | Auris: creating affective virtual spaces from music. | Misha Sra, Pattie Maes, Prashanth Vijayaraghavan, Deb Roy |
| 2017 | Towards multimodal interactions: robot jogging in mixed reality. | Enrico Sita, Matthew Studley, Farid Dailami, Anthony G. Pipe, Trygve Thomessen |
| 2017 | Using virtual reality for scaffolding computer programming learning. | Gurjot Singh |
| 2017 | Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration. | Sule Serubugo, Denisa Skantrov, Nicolaj Evers, Martin Kraus |
| 2017 | "Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder - a pilot study. | Eunbi Seol, Seulki Min, Sungho Seo, Seoyeon Jung, Youngil Lee, Jaedong Lee, Gerard J. Kim, Chungyean Cho, Seungmoo Lee, Chul-Hyun Cho, Seungmoon Choi, Dooyoung Jung |
| 2017 | Emotionally mediated spatial experience with AR. | Sinem Semsioglu, Yagmur Gokce, Asim Evren Yanta |
| 2017 | PanoTrace: interactive 3D modeling of surround-view panoramic images in virtual reality. | Ehsan Sayyad, Pradeep Sen, Tobias Hllerer |