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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2018Camera time warp: compensating latency in video see-through head-mounted-displays for reduced cybersickness effects.Jann Philipp Freiwald, Nicholas Katzakis, Frank Steinicke
2018Investigating the reason for increased postural instability in virtual reality for persons with balance impairments.Sharif Mohammad Shahnewaz Ferdous, Tanvir Irfan Chowdhury, Imtiaz Muhammad Arafat, John Quarles
2018Resolving occlusion for 3D object manipulation with hands in mixed reality.Qi Feng, Hubert P. H. Shum, Shigeo Morishima
2018VirtualHaus: a collaborative mixed reality application with tangible interface.Jean-Philippe Farrugia
2018Design and implementation of a multi-person fish-tank virtual reality display.Dylan Brodie Fafard, Qian Zhou, Chris Chamberlain, Georg Hagemann, Sidney S. Fels, Ian Stavness
2018HFX studio: haptic editor for full-body immersive experiences.Fabien Danieau, Philippe Guillotel, Olivier Dumas, Thomas Lopez, Bertrand Leroy, Nicolas Mollet
2018Merging environments for shared spaces in mixed reality.Ben J. Congdon, Tuanfeng Wang, Anthony Steed
2018"Virtual ability simulation" to boost rehabilitation exercise performance and confidence for people with disability.Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, Tabitha C. Peck, John Quarles
2018Effect of accompanying onomatopoeia to interaction sound for altering user perception in virtual reality.Hyeonah Choi, Jiwon Oh, Minwook Chang, Gerard J. Kim
2018Phantazuma: the stage machinery enabling the audience members to watch different contents depending on their position by vision control film and pepper's ghost.Kazuma Chiba, Yunosuke Nakayama, Tomoko Hashida
2018Hand motion prediction for just-in-time thermo-haptic feedback.George Chernyshov, Kirill Ragozin, Cedric Caremel, Kai Kunze
2018Investigating different modalities of directional cues for multi-task visual-searching scenario in virtual reality.Taizhou Chen, Yi-Shiun Wu, Kening Zhu
2018Using mixed reality for promoting brand perception.Kelvin Cheng, Ichiro Furusawa
2018GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality.Chih-Hao Cheng, Chia-Chi Chang, Ying-Hsuan Chen, Ying-Li Lin, Jing-Yuan Huang, Ping-Hsuan Han, Ju-Chun Ko, Lai-Chung Lee
2018A lightweight and efficient system for tracking handheld objects in virtual reality.Ya-Kuei Chang, Jui-Wei Huang, Chien-Hua Chen, Chien-Wen Chen, Jian-Wei Peng, Min-Chun Hu, Chih-Yuan Yao, Hung-Kuo Chu
2018Comparison of the usability of a car infotainment system in a mixed reality environment and in a real car.Anna Bolder, Stefan M. Grnvogel, Emanuel Angelescu
2018Visualization of neural networks in virtual reality using Unreal Engine.Marcel Bock, Andreas Schreiber
2018Data-driven modeling of group entitativity in virtual environments.Aniket Bera, Tanmay Randhavane, Emily Kubin, Husam Shaik, Kurt Gray, Dinesh Manocha
2018Low-cost VR collaborative system equipped with haptic feedback.Samir Benbelkacem, Abdelkader Bellarbi, Nadia Zenati-Henda, Ahmed Bentaleb, Ahmed Nazim Bellabaci, Samir Otmane
2018Future-mine VR as narrative decision making tool.Tomasz Bednarz, Daniel Filonik, Amy Buchan, Lucy Ogden-Doyle
2018Visualizing and exploring OSGi-based software architectures in augmented reality.Artur Baranowski, Peter Seipel, Andreas Schreiber
2018Does automatic game difficulty level adjustment improve acrophobia therapy?: differences from baseline.Oana Balan, Gabriela Moise, Alin Moldoveanu, Florica Moldoveanu, Marius Leordeanu
2018Tap-tap menu: body touching for virtual interactive menus.Takumi Azai, Syunsuke Ushiro, Junlin Li, Mai Otsuki, Fumihisa Shibata, Asako Kimura
2018Sublime: a hands-free virtual reality menu navigation system using a high-frequency SSVEP-based brain-computer interface.Alexandre Armengol-Urpi, Sanjay E. Sarma
2018User-centric classification of virtual reality locomotion.Jeremy Albert, Kelvin Sung
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Comparable venues

Other A*/A conferences filed under the same field of research.