| 2018 | 3D model augmentation using depth information in an AR environment. | Daewoon Kim, Sung-In Choi, Jung Seo Park, Kwang Hee Ko |
| 2018 | Virtual gaze: exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content. | Stevanus Kevin, Yun Suen Pai, Kai Kunze |
| 2018 | Effect of change of head angle on visual horizontal plane. | Hideki Kawai, Hiroki Hara, Yasuyuki Yanagida |
| 2018 | Effects of low video latency between visual information and physical sensation in immersive environments. | Takuya Kadowaki, Michika Maruyama, Tomohiko Hayakawa, Naoki Matsuzawa, Kenichiro Iwasaki, Masatoshi Ishikawa |
| 2018 | An evaluation of pupillary light response models for 2D screens and VR HMDs. | Brendan John, Pallavi Raiturkar, Arunava Banerjee, Eakta Jain |
| 2018 | VR sickness measurement with EEG using DNN algorithm. | Dae Kyo Jeong, Sangbong Yoo, Yun Jang |
| 2018 | Acquiring short range 4D light transport with synchronized projector camera system. | Takafumi Iwaguchi, Hiroyuki Kubo, Takuya Funatomi, Yasuhiro Mukaigawa, Srinivasa G. Narasimhan |
| 2018 | Preliminary study on angular properties of spatial awareness of human in virtual space. | Yoshihiro Ishihara, Makio Ishihara |
| 2018 | Immersive auditory display system 'sound cask': three-dimensional sound field reproduction system based on the boundary surface control principle. | Shiro Ise |
| 2018 | System of delivering virtual object to user in remote place by handing gestures. | Mashu Irie, Tatsuya Shibata |
| 2018 | VR safari park: a concept-based world building interface using blocks and world tree. | Shotaro Ichikawa, Kazuki Takashima, Anthony Tang, Yoshifumi Kitamura |
| 2018 | Ramen spoon eraser: CNN-based photo transformation for improving attractiveness of ramen photos. | Daichi Horita, Jaehyeong Cho, Takumi Ege, Keiji Yanai |
| 2018 | Prototyping impossible objects with VR. | Gen Hori |
| 2018 | The effect of chair type on users' viewing experience for 360-degree video. | Yang Hong, Andrew MacQuarrie, Anthony Steed |
| 2018 | Multi-view augmented reality with a drone. | Aaron Hitchcock, Kelvin Sung |
| 2018 | Simultaneous independent information display at multiple depths using multiple projectors and patterns created by epipolar constraint and homography transformation. | Yuto Hirao, Hiroshi Kawasaki |
| 2018 | Am I in the theater?: usability study of live performance based virtual reality. | Linjia He, Hongsong Li, Tong Xue, Deyuan Sun, Shoulun Zhu, Gangyi Ding |
| 2018 | Virtual reality interactivity in a museum environment. | Julia Hayes, Kyungjin Yoo |
| 2018 | Chest compression simulator that presents vibrations at the moment of rib fracture: transition of learning effect of compression position over a month. | Tomokazu Hayashizaki, Takuya Yamamoto, Yasuyuki Yanagida |
| 2018 | Extending recreational environments with a landscape-superimposed display using mixed reality. | Mamoru Hatanaka, Rei Hamakawa |
| 2018 | Perceived weight of a rod under augmented and diminished reality visual effects. | Satoshi Hashiguchi, Shohei Mori, Miho Tanaka, Fumihisa Shibata, Asako Kimura |
| 2018 | Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality. | Ping-Hsuan Han, Yang-Sheng Chen, Kong-Chang Lee, Hao-Cheng Wang, Chiao-En Hsieh, Jui-Chun Hsiao, Chien-Hsing Chou, Yi-Ping Hung |
| 2018 | Automatic transfer of musical mood into virtual environments. | Sangyoon Han, Amit Bhardwaj, Seungmoon Choi |
| 2018 | Texture synthesis for stable planar tracking. | Clment Gldel, Hideaki Uchiyama, Yuji Oyamada, Rin-Ichiro Taniguchi |
| 2018 | Training in IVR: investigating the effect of instructor design on social presence and performance of the VR user. | Ceenu George, Michael Spitzer, Heinrich Hussmann |