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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
20183D model augmentation using depth information in an AR environment.Daewoon Kim, Sung-In Choi, Jung Seo Park, Kwang Hee Ko
2018Virtual gaze: exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content.Stevanus Kevin, Yun Suen Pai, Kai Kunze
2018Effect of change of head angle on visual horizontal plane.Hideki Kawai, Hiroki Hara, Yasuyuki Yanagida
2018Effects of low video latency between visual information and physical sensation in immersive environments.Takuya Kadowaki, Michika Maruyama, Tomohiko Hayakawa, Naoki Matsuzawa, Kenichiro Iwasaki, Masatoshi Ishikawa
2018An evaluation of pupillary light response models for 2D screens and VR HMDs.Brendan John, Pallavi Raiturkar, Arunava Banerjee, Eakta Jain
2018VR sickness measurement with EEG using DNN algorithm.Dae Kyo Jeong, Sangbong Yoo, Yun Jang
2018Acquiring short range 4D light transport with synchronized projector camera system.Takafumi Iwaguchi, Hiroyuki Kubo, Takuya Funatomi, Yasuhiro Mukaigawa, Srinivasa G. Narasimhan
2018Preliminary study on angular properties of spatial awareness of human in virtual space.Yoshihiro Ishihara, Makio Ishihara
2018Immersive auditory display system 'sound cask': three-dimensional sound field reproduction system based on the boundary surface control principle.Shiro Ise
2018System of delivering virtual object to user in remote place by handing gestures.Mashu Irie, Tatsuya Shibata
2018VR safari park: a concept-based world building interface using blocks and world tree.Shotaro Ichikawa, Kazuki Takashima, Anthony Tang, Yoshifumi Kitamura
2018Ramen spoon eraser: CNN-based photo transformation for improving attractiveness of ramen photos.Daichi Horita, Jaehyeong Cho, Takumi Ege, Keiji Yanai
2018Prototyping impossible objects with VR.Gen Hori
2018The effect of chair type on users' viewing experience for 360-degree video.Yang Hong, Andrew MacQuarrie, Anthony Steed
2018Multi-view augmented reality with a drone.Aaron Hitchcock, Kelvin Sung
2018Simultaneous independent information display at multiple depths using multiple projectors and patterns created by epipolar constraint and homography transformation.Yuto Hirao, Hiroshi Kawasaki
2018Am I in the theater?: usability study of live performance based virtual reality.Linjia He, Hongsong Li, Tong Xue, Deyuan Sun, Shoulun Zhu, Gangyi Ding
2018Virtual reality interactivity in a museum environment.Julia Hayes, Kyungjin Yoo
2018Chest compression simulator that presents vibrations at the moment of rib fracture: transition of learning effect of compression position over a month.Tomokazu Hayashizaki, Takuya Yamamoto, Yasuyuki Yanagida
2018Extending recreational environments with a landscape-superimposed display using mixed reality.Mamoru Hatanaka, Rei Hamakawa
2018Perceived weight of a rod under augmented and diminished reality visual effects.Satoshi Hashiguchi, Shohei Mori, Miho Tanaka, Fumihisa Shibata, Asako Kimura
2018Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality.Ping-Hsuan Han, Yang-Sheng Chen, Kong-Chang Lee, Hao-Cheng Wang, Chiao-En Hsieh, Jui-Chun Hsiao, Chien-Hsing Chou, Yi-Ping Hung
2018Automatic transfer of musical mood into virtual environments.Sangyoon Han, Amit Bhardwaj, Seungmoon Choi
2018Texture synthesis for stable planar tracking.Clment Gldel, Hideaki Uchiyama, Yuji Oyamada, Rin-Ichiro Taniguchi
2018Training in IVR: investigating the effect of instructor design on social presence and performance of the VR user.Ceenu George, Michael Spitzer, Heinrich Hussmann
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Comparable venues

Other A*/A conferences filed under the same field of research.