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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2018A longitudinal study of small group interaction in social virtual reality.Fares Moustafa, Anthony Steed
2018Deep face rotation in the wild.Shohei Morikawa, Suguru Saito
2018JamGesture: an improvisation support system based on physical gesture observed with smartphone.Souta Mizuno, Tetsuro Kitahara, Shun Shiramatsu, Shugo Ichinose
2018Study on VR-based wheelchair simulator using vection-inducing movies and limited-motion patterns.Akihiro Miyata, Hironobu Uno, Kenro Go, Kyosuke Higuchi, Ryota Shinozaki
2018Gaze navigation in the real world by changing visual appearance of objects using projector-camera system.Junpei Miyamoto, Hideki Koike, Toshiyuki Amano
2018Measuring physical exertion in virtual reality exercise games.Nikesh Mishra, Eelke Folmer
2018Keep my head on my shoulders!: why third-person is bad for navigation in VR.Daniel Medeiros, Rafael Kuffner dos Anjos, Daniel Mendes, Joo Madeiras Pereira, Alberto Raposo, Joaquim A. Jorge
2018Walking into ancient paintings with virtual candles.Wei Ma, Qiuyuan Wang, Danqing Shi, Shuo Liu, Congxin Cheng, Qingyuan Shi, Qiong Li, Tong Li, Yingqing Xu
2018Tactile hand motion and pose guidance for 3D interaction.Alexander Marquardt, Jens Maiero, Ernst Kruijff, Christina Trepkowski, Andrea Schwandt, Andr Hinkenjann, Johannes Schning, Wolfgang Stuerzlinger
2018Audio-tactile proximity feedback for enhancing 3D manipulation.Alexander Marquardt, Ernst Kruijff, Christina Trepkowski, Jens Maiero, Andrea Schwandt, Andr Hinkenjann, Wolfgang Stuerzlinger, Johannes Schning
2018Learning-based word segmentation for reliable text document retrieval and augmentation.Jean-Pierre Lomaliza, Hanhoon Park
2018BoatAR: a multi-user augmented-reality platform for boat.Yishuo Liu, Yichuan Zhang, Shiliang Zuo, Wai-Tat Fu
2018PeriTextAR: utilizing peripheral vision for reading text on augmented reality smart glasses.Yu-Chih Lin, Leon Hsu, Mike Y. Chen
2018TransFork: using olfactory device for augmented tasting experience with video see-through head-mounted display.Ying-Li Lin, Tsai-Yi Chou, Yu-Cheng Lieo, Yu-Cheng Huang, Ping-Hsuan Han
2018Design-led 3D visualization of nanomedicines in virtual reality.Andrew R. Lilja, Campbell W. Strong, Benjamin J. Bailey, Kristofer J. Thurecht, Zachary H. Houston, Nicholas L. Fletcher, John B. McGhee
2018High color-fidelity display using a modified projector.Yuqi Li
2018The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction.Myungho Lee, Nahal Norouzi, Gerd Bruder, Pamela J. Wisniewski, Gregory F. Welch
2018Being them: presence of using non-human avatars in immersive virtual environment.Dong-Yong Lee, Yong-Hun Cho, In-Kwon Lee
2018Dual-MR: interaction with mixed reality using smartphones.Chi-Jung Lee, Hung-Kuo Chu
2018Gigapixel virtual reality employing live superzoom cameras.Olli Koskinen, Ismo Rakkolainen, Roope Raisamo
2018In-pulse: inducing fear and pain in virtual experiences.Michinari Kono, Takashi Miyaki, Jun Rekimoto
2018With a little help from a holographic friend: the OpenIMPRESS mixed reality telepresence toolkit for remote collaboration systems.Jan Kolkmeier, Emiel Harmsen, Sander Giesselink, Dennis Reidsma, Marit Theune, Dirk Heylen
2018Designing dynamic aware interiors.Yoshifumi Kitamura, Kazuki Takashima, Kazuyuki Fujita
2018Using deep-neural-network to extend videos for head-mounted display experiences.Naoki Kimura, Michinari Kono, Jun Rekimoto
2018Effects of head-display lag on presence in the oculus rift.Juno Kim, Matthew Moroz, Benjamin Arcioni, Stephen A. Palmisano
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Comparable venues

Other A*/A conferences filed under the same field of research.