| 2018 | A longitudinal study of small group interaction in social virtual reality. | Fares Moustafa, Anthony Steed |
| 2018 | Deep face rotation in the wild. | Shohei Morikawa, Suguru Saito |
| 2018 | JamGesture: an improvisation support system based on physical gesture observed with smartphone. | Souta Mizuno, Tetsuro Kitahara, Shun Shiramatsu, Shugo Ichinose |
| 2018 | Study on VR-based wheelchair simulator using vection-inducing movies and limited-motion patterns. | Akihiro Miyata, Hironobu Uno, Kenro Go, Kyosuke Higuchi, Ryota Shinozaki |
| 2018 | Gaze navigation in the real world by changing visual appearance of objects using projector-camera system. | Junpei Miyamoto, Hideki Koike, Toshiyuki Amano |
| 2018 | Measuring physical exertion in virtual reality exercise games. | Nikesh Mishra, Eelke Folmer |
| 2018 | Keep my head on my shoulders!: why third-person is bad for navigation in VR. | Daniel Medeiros, Rafael Kuffner dos Anjos, Daniel Mendes, Joo Madeiras Pereira, Alberto Raposo, Joaquim A. Jorge |
| 2018 | Walking into ancient paintings with virtual candles. | Wei Ma, Qiuyuan Wang, Danqing Shi, Shuo Liu, Congxin Cheng, Qingyuan Shi, Qiong Li, Tong Li, Yingqing Xu |
| 2018 | Tactile hand motion and pose guidance for 3D interaction. | Alexander Marquardt, Jens Maiero, Ernst Kruijff, Christina Trepkowski, Andrea Schwandt, Andr Hinkenjann, Johannes Schning, Wolfgang Stuerzlinger |
| 2018 | Audio-tactile proximity feedback for enhancing 3D manipulation. | Alexander Marquardt, Ernst Kruijff, Christina Trepkowski, Jens Maiero, Andrea Schwandt, Andr Hinkenjann, Wolfgang Stuerzlinger, Johannes Schning |
| 2018 | Learning-based word segmentation for reliable text document retrieval and augmentation. | Jean-Pierre Lomaliza, Hanhoon Park |
| 2018 | BoatAR: a multi-user augmented-reality platform for boat. | Yishuo Liu, Yichuan Zhang, Shiliang Zuo, Wai-Tat Fu |
| 2018 | PeriTextAR: utilizing peripheral vision for reading text on augmented reality smart glasses. | Yu-Chih Lin, Leon Hsu, Mike Y. Chen |
| 2018 | TransFork: using olfactory device for augmented tasting experience with video see-through head-mounted display. | Ying-Li Lin, Tsai-Yi Chou, Yu-Cheng Lieo, Yu-Cheng Huang, Ping-Hsuan Han |
| 2018 | Design-led 3D visualization of nanomedicines in virtual reality. | Andrew R. Lilja, Campbell W. Strong, Benjamin J. Bailey, Kristofer J. Thurecht, Zachary H. Houston, Nicholas L. Fletcher, John B. McGhee |
| 2018 | High color-fidelity display using a modified projector. | Yuqi Li |
| 2018 | The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction. | Myungho Lee, Nahal Norouzi, Gerd Bruder, Pamela J. Wisniewski, Gregory F. Welch |
| 2018 | Being them: presence of using non-human avatars in immersive virtual environment. | Dong-Yong Lee, Yong-Hun Cho, In-Kwon Lee |
| 2018 | Dual-MR: interaction with mixed reality using smartphones. | Chi-Jung Lee, Hung-Kuo Chu |
| 2018 | Gigapixel virtual reality employing live superzoom cameras. | Olli Koskinen, Ismo Rakkolainen, Roope Raisamo |
| 2018 | In-pulse: inducing fear and pain in virtual experiences. | Michinari Kono, Takashi Miyaki, Jun Rekimoto |
| 2018 | With a little help from a holographic friend: the OpenIMPRESS mixed reality telepresence toolkit for remote collaboration systems. | Jan Kolkmeier, Emiel Harmsen, Sander Giesselink, Dennis Reidsma, Marit Theune, Dirk Heylen |
| 2018 | Designing dynamic aware interiors. | Yoshifumi Kitamura, Kazuki Takashima, Kazuyuki Fujita |
| 2018 | Using deep-neural-network to extend videos for head-mounted display experiences. | Naoki Kimura, Michinari Kono, Jun Rekimoto |
| 2018 | Effects of head-display lag on presence in the oculus rift. | Juno Kim, Matthew Moroz, Benjamin Arcioni, Stephen A. Palmisano |