| 2018 | Real-time virtual brain aneurysm clipping surgery. | Hirofumi Seo, Naoyuki Shono, Taichi Kin, Takeo Igarashi |
| 2018 | plARy: sound augmented reality system using video game background music. | Emi Seki, Sho Kamei, Hisakazu Hada |
| 2018 | Automatic 3D modeling of artwork and visualizing audio in an augmented reality environment. | Elijah Schwelling, Kyungjin Yoo |
| 2018 | Automatic 3D modeling of artwork and visualizing audio in an augmented reality environment. | Elijah Schwelling, Kyungjin Yoo |
| 2018 | Motion recognition for automatic control of a block machine. | Kosuke Sato, Keita Watanabe, Hiroaki Yano, Hiroo Iwata |
| 2018 | AR navigation solution using vector tiles. | Taru Rustagi, Kyungjin Yoo |
| 2018 | Indoor AR navigation using tilesets. | Taru Rustagi, Kyungjin Yoo |
| 2018 | Occlusion handling using semantic segmentation and visibility-based rendering for mixed reality. | Menandro Roxas, Tomoki Hori, Taiki Fukiage, Yasuhide Okamoto, Takeshi Oishi |
| 2018 | The impact of camera height in cinematic virtual reality. | Sylvia Rothe, Boris Kegeles, Mathias Allary, Heinrich Humann |
| 2018 | XRCreator: interactive construction of immersive data-driven stories. | Donghao Ren, Bongshin Lee, Tobias Hllerer |
| 2018 | Illumination for 360 degree cameras. | Ismo Rakkolainen, Roope Raisamo, Matthew Turk, Tobias Hllerer |
| 2018 | Co-presence and proxemics in shared walkable virtual environments with mixed colocation. | Iana Podkosova, Hannes Kaufmann |
| 2018 | Hamlet: directing virtual actors in computational live theater. | Krzysztof Pietroszek, Christian Eckhardt, Liudmila Tahai |
| 2018 | Let's guide a smart interface for VR HMD and leap motion. | Keonhee Park, Seongah Chin |
| 2018 | Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality. | Mathias Parger, Joerg H. Mueller, Dieter Schmalstieg, Markus Steinberger |
| 2018 | The impact of fear of the sea on working memory performance: a research based on virtual reality. | Dandan Pan, Qing Xu, Shiqiang Ma, Kunlong Zhang |
| 2018 | Effect of accompanying onomatopoeia with sound feedback toward presence and user experience in virtual reality. | Jiwon Oh, Gerard J. Kim |
| 2018 | Hands-free vibrotactile feedback for object selection tasks in virtual reality. | Tomi Nukarinen, Jari Kangas, Jussi Rantala, Toni Pakkanen, Roope Raisamo |
| 2018 | Evaluating ray casting and two gaze-based pointing techniques for object selection in virtual reality. | Tomi Nukarinen, Jari Kangas, Jussi Rantala, Olli Koskinen, Roope Raisamo |
| 2018 | Hybrid orbiting-to-photos in 3D reconstructed visual reality. | Benjamin Nuernberger, Tobias Hllerer, Matthew Turk |
| 2018 | Tracking projection mosaicing by synchronized high-speed optical axis control. | Masashi Nitta, Tomohiro Sueishi, Masatoshi Ishikawa |
| 2018 | Discrete scene rotation during blinks and its effect on redirected walking algorithms. | Anh Nguyen, Andreas M. Kunz |
| 2018 | Mathematical model for pop-up effect of ChromaDepth. | Yukiko Nakanishi, Hiroyuki Kubo, Takuya Funatomi, Yasuhiro Mukaigawa |
| 2018 | Visualization of software components and dependency graphs in virtual reality. | Lisa Nafeie, Andreas Schreiber |
| 2018 | Gaze and body capture system under VR experiences. | Jun'ichi Murakami, Takashi Morimoto, Ikuhisa Mitsugami |