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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2018Real-time virtual brain aneurysm clipping surgery.Hirofumi Seo, Naoyuki Shono, Taichi Kin, Takeo Igarashi
2018plARy: sound augmented reality system using video game background music.Emi Seki, Sho Kamei, Hisakazu Hada
2018Automatic 3D modeling of artwork and visualizing audio in an augmented reality environment.Elijah Schwelling, Kyungjin Yoo
2018Automatic 3D modeling of artwork and visualizing audio in an augmented reality environment.Elijah Schwelling, Kyungjin Yoo
2018Motion recognition for automatic control of a block machine.Kosuke Sato, Keita Watanabe, Hiroaki Yano, Hiroo Iwata
2018AR navigation solution using vector tiles.Taru Rustagi, Kyungjin Yoo
2018Indoor AR navigation using tilesets.Taru Rustagi, Kyungjin Yoo
2018Occlusion handling using semantic segmentation and visibility-based rendering for mixed reality.Menandro Roxas, Tomoki Hori, Taiki Fukiage, Yasuhide Okamoto, Takeshi Oishi
2018The impact of camera height in cinematic virtual reality.Sylvia Rothe, Boris Kegeles, Mathias Allary, Heinrich Humann
2018XRCreator: interactive construction of immersive data-driven stories.Donghao Ren, Bongshin Lee, Tobias Hllerer
2018Illumination for 360 degree cameras.Ismo Rakkolainen, Roope Raisamo, Matthew Turk, Tobias Hllerer
2018Co-presence and proxemics in shared walkable virtual environments with mixed colocation.Iana Podkosova, Hannes Kaufmann
2018Hamlet: directing virtual actors in computational live theater.Krzysztof Pietroszek, Christian Eckhardt, Liudmila Tahai
2018Let's guide a smart interface for VR HMD and leap motion.Keonhee Park, Seongah Chin
2018Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality.Mathias Parger, Joerg H. Mueller, Dieter Schmalstieg, Markus Steinberger
2018The impact of fear of the sea on working memory performance: a research based on virtual reality.Dandan Pan, Qing Xu, Shiqiang Ma, Kunlong Zhang
2018Effect of accompanying onomatopoeia with sound feedback toward presence and user experience in virtual reality.Jiwon Oh, Gerard J. Kim
2018Hands-free vibrotactile feedback for object selection tasks in virtual reality.Tomi Nukarinen, Jari Kangas, Jussi Rantala, Toni Pakkanen, Roope Raisamo
2018Evaluating ray casting and two gaze-based pointing techniques for object selection in virtual reality.Tomi Nukarinen, Jari Kangas, Jussi Rantala, Olli Koskinen, Roope Raisamo
2018Hybrid orbiting-to-photos in 3D reconstructed visual reality.Benjamin Nuernberger, Tobias Hllerer, Matthew Turk
2018Tracking projection mosaicing by synchronized high-speed optical axis control.Masashi Nitta, Tomohiro Sueishi, Masatoshi Ishikawa
2018Discrete scene rotation during blinks and its effect on redirected walking algorithms.Anh Nguyen, Andreas M. Kunz
2018Mathematical model for pop-up effect of ChromaDepth.Yukiko Nakanishi, Hiroyuki Kubo, Takuya Funatomi, Yasuhiro Mukaigawa
2018Visualization of software components and dependency graphs in virtual reality.Lisa Nafeie, Andreas Schreiber
2018Gaze and body capture system under VR experiences.Jun'ichi Murakami, Takashi Morimoto, Ikuhisa Mitsugami
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Comparable venues

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