| 2018 | VRTe do: the way of the virtual hand. | Kevin Wennrich, Benjamin Tag, Kai Kunze |
| 2018 | EXG wearable human-machine interface for natural multimodal interaction in VR environment. | Ker-Jiun Wang, Quanbo Liu, Soumya Vhasure, Quanfeng Liu, Caroline Yan Zheng, Prakash Thakur |
| 2018 | Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion. | Congzhi Wang, Oana A. Dogaru, Patrick L. Strandholt, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2018 | Dynamic HDR environment capture for mixed reality. | David R. Walton, Anthony Steed |
| 2018 | An evaluation of smartphone-based interaction in AR for constrained object manipulation. | Kristoffer Waldow, Martin Misiak, Ursula Derichs, Olaf Clausen, Arnulph Fuhrmann |
| 2018 | A low-cost omni-directional VR walking platform by thigh supporting and motion estimation. | Wataru Wakita, Tomoyuki Takano, Toshiyuki Hadama |
| 2018 | A low-cost motion platform with balance board. | Wataru Wakita, Tomoyuki Takano, Toshiyuki Hadama |
| 2018 | Can we perceive changes in our moving speed: a comparison between directly and indirectly powering the locomotion in virtual environments. | Tanh Quang Tran, Thanh Ngoc-Dat Tran, Duy-Tam Nguyen, Holger Regenbrecht, Minh-Triet Tran |
| 2018 | Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen. | Soichiro Toyohara, Toshiki Sato, Hideki Koike |
| 2018 | Towards first person gamer modeling and the problem with game classification in user studies. | Katherine Tarre, Adam S. Williams, Lukas Borges, Naphtali David Rishe, Armando B. Barreto, Francisco R. Ortega |
| 2018 | AR DeepCalorieCam V2: food calorie estimation with CNN and AR-based actual size estimation. | Ryosuke Tanno, Takumi Ege, Keiji Yanai |
| 2018 | An AR system for artistic creativity education. | Jiajia Tan, Boyang Gao, Xiaobo Lu |
| 2018 | A real-time golf-swing training system using sonification and sound image localization. | Yuka Tanaka, Homare Kon, Hideki Koike |
| 2018 | Virtual reality environment to support activity in the real world: a case of working environment using microscope. | Tomomi Takashina, Yuji Kokumai |
| 2018 | Investigation on the cutaneous/proprioceptive contribution to the force sensation induced by electrical stimulation above tendon. | Akifumi Takahashi, Kenta Tanabe, Hiroyuki Kajimoto |
| 2018 | Impression estimation model and pattern search system based on style features and Kansei metric. | Natsuki Sunda, Kensuke Tobitani, Atsushi Takemoto, Iori Tani, Yusuke Tani, Taishi Fujiwara, Noriko Nagata, Nobufumi Morita |
| 2018 | Random-forest-based initializer for solving inverse problem in 3D motion tracking systems. | Ryo Sugawara, Jiawei Huang, Kazuki Takashima, Taku Komura, Yoshifumi Kitamura |
| 2018 | Realistic simulation of progressive vision diseases in virtual reality. | Simon Stock, Christina Erler, Wilhelm Stork |
| 2018 | Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study. | Alexis D. Souchet, Stphanie Philippe, Dimitri Zobel, Floriane Ober, Aurlien Lveque, Laure Leroy |
| 2018 | Immersion and coherence in a stressful virtual environment. | Richard Skarbez, Frederick P. Brooks Jr., Mary C. Whitton |
| 2018 | Effects of haptic texture rendering modalities on realism. | Sunghwan Shin, Seungmoon Choi |
| 2018 | Image compensation and stabilization for immersive 360-degree videos from capsule endoscopy. | Kazuki Shimozawa, Masakazu Nakazawa, Hideki Koike, Ryoichi Miyanaga, Naoki Hosoe |
| 2018 | Estimation of distance between thumb and forefinger from hand dorsal image using deep learning. | Takuma Shimizume, Takeshi Umezawa, Noritaka Osawa |
| 2018 | Interactive virtual exhibition: creating custom virtual art galleries using web technologies. | Saadiq K. Shaik, Kyungjin Yoo |
| 2018 | Interactive virtual exhibition: creating custom virtual art galleries using web technologies. | Saadiq K. Shaik, Kyungjin Yoo |