| 2016 | Hybrid team interaction in the mixed reality continuum. | Mohammad Mehdi Moniri, Fabio Andres Espinosa Valcarcel, Dieter Merkel, Winfried Schuffert, Tim Schwartz |
| 2016 | The benefits of DOF separation in mid-air 3D object manipulation. | Daniel Mendes, Filipe Relvas, Alfredo Ferreira, Joaquim A. Jorge |
| 2016 | Perceiving depth: optical versus video see-through. | Daniel Medeiros, Maurcio Sousa, Daniel Mendes, Alberto Raposo, Joaquim A. Jorge |
| 2016 | Effects of speed and transitions on target-based travel techniques. | Daniel Medeiros, Eduardo Cordeiro, Daniel Mendes, Maurcio Sousa, Alberto Raposo, Alfredo Ferreira, Joaquim A. Jorge |
| 2016 | Cyber sick but still having fun. | Sebastian von Mammen, Andreas Knote, Sarah Edenhofer |
| 2016 | Robot gardens: an augmented reality prototype for plant-robot biohybrid systems. | Sebastian von Mammen, Heiko Hamann, Michael Heider |
| 2016 | Avatar anthropomorphism and acrophobia. | Jean-Luc Lugrin, Ivan Polyschev, Daniel Roth, Marc Erich Latoschik |
| 2016 | Audio feedback and illusion of virtual body ownership in mixed reality. | Jean-Luc Lugrin, David Obremski, Daniel Roth, Marc Erich Latoschik |
| 2016 | Combining bimanual interaction and teleportation for 3D manipulation on multi-touch wall-sized displays. | Jean-Baptiste Louvet, Cdric Fleury |
| 2016 | Animating agents based on radial view in crowd simulation. | Fu-Shun Li, Sai-Keung Wong |
| 2016 | Exploring floating stereoscopic driver-car interfaces with wide field-of-view in a mixed reality simulation. | Patrick Lindemann, Gerhard Rigoll |
| 2016 | A hologram based tele-existence platform for emotional exchange among a group of users in both real and virtual environments. | Hojun Lee, Gyutae Ha, Sangho Lee, Jaekwang Cha, Shiho Kim |
| 2016 | Interactive motion effects design for a moving object in 4D films. | Jaebong Lee, Bohyung Han, Seungmoon Choi |
| 2016 | FakeMi: a fake mirror system for avatar embodiment studies. | Marc Erich Latoschik, Jean-Luc Lugrin, Daniel Roth |
| 2016 | Breaking bad behavior: immersive training of class room management. | Marc Erich Latoschik, Jean-Luc Lugrin, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe |
| 2016 | Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? | Eike Langbehn, Tino Raupp, Gerd Bruder, Frank Steinicke, Benjamin Bolte, Markus Lappe |
| 2016 | Interference measurement of kinect for xbox one. | Andreas M. Kunz, Luzius Brogli, Ali Alavi |
| 2016 | Immersive remote grasping: realtime gripper control by a heterogenous robot control system. | Dennis Krupke, Lasse Einig, Eike Langbehn, Jianwei Zhang, Frank Steinicke |
| 2016 | Localized color correction for optical see-through displays via weighted linear regression. | Jae-Woo Kim, Kang-Kyu Lee, Je-Ho Ryu, Jong-Ok Kim |
| 2016 | HoVR-type: smartphone as a typing interface in VR using hovering. | Youngwon R. Kim, Gerard J. Kim |
| 2016 | Augmented reality based remote coaching system. | Youngsun Kim, Seokjun Hong, Gerard J. Kim |
| 2016 | Temporal antialiasing for head mounted displays in virtual reality. | Jung-Bum Kim, Soo-Ryum Choi, Joon-Hyun Choi, Sang-Jun Ahn, Chan-Min Park |
| 2016 | TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality. | Daniel Kharlamov, Brandon J. Woodard, Liudmila Tahai, Krzysztof Pietroszek |
| 2016 | Noise-cancelling, steps and soundscapes: the effect of auditory stimulation on presence in virtual realities while walking. | Angelika C. Kern, Wolfgang Ellermeier, Janis Wojtusch |
| 2016 | Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality. | Maadh Al Kalbani, Ian Williams, Maite Frutos-Pascual |