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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Hybrid team interaction in the mixed reality continuum.Mohammad Mehdi Moniri, Fabio Andres Espinosa Valcarcel, Dieter Merkel, Winfried Schuffert, Tim Schwartz
2016The benefits of DOF separation in mid-air 3D object manipulation.Daniel Mendes, Filipe Relvas, Alfredo Ferreira, Joaquim A. Jorge
2016Perceiving depth: optical versus video see-through.Daniel Medeiros, Maurcio Sousa, Daniel Mendes, Alberto Raposo, Joaquim A. Jorge
2016Effects of speed and transitions on target-based travel techniques.Daniel Medeiros, Eduardo Cordeiro, Daniel Mendes, Maurcio Sousa, Alberto Raposo, Alfredo Ferreira, Joaquim A. Jorge
2016Cyber sick but still having fun.Sebastian von Mammen, Andreas Knote, Sarah Edenhofer
2016Robot gardens: an augmented reality prototype for plant-robot biohybrid systems.Sebastian von Mammen, Heiko Hamann, Michael Heider
2016Avatar anthropomorphism and acrophobia.Jean-Luc Lugrin, Ivan Polyschev, Daniel Roth, Marc Erich Latoschik
2016Audio feedback and illusion of virtual body ownership in mixed reality.Jean-Luc Lugrin, David Obremski, Daniel Roth, Marc Erich Latoschik
2016Combining bimanual interaction and teleportation for 3D manipulation on multi-touch wall-sized displays.Jean-Baptiste Louvet, Cdric Fleury
2016Animating agents based on radial view in crowd simulation.Fu-Shun Li, Sai-Keung Wong
2016Exploring floating stereoscopic driver-car interfaces with wide field-of-view in a mixed reality simulation.Patrick Lindemann, Gerhard Rigoll
2016A hologram based tele-existence platform for emotional exchange among a group of users in both real and virtual environments.Hojun Lee, Gyutae Ha, Sangho Lee, Jaekwang Cha, Shiho Kim
2016Interactive motion effects design for a moving object in 4D films.Jaebong Lee, Bohyung Han, Seungmoon Choi
2016FakeMi: a fake mirror system for avatar embodiment studies.Marc Erich Latoschik, Jean-Luc Lugrin, Daniel Roth
2016Breaking bad behavior: immersive training of class room management.Marc Erich Latoschik, Jean-Luc Lugrin, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe
2016Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation?Eike Langbehn, Tino Raupp, Gerd Bruder, Frank Steinicke, Benjamin Bolte, Markus Lappe
2016Interference measurement of kinect for xbox one.Andreas M. Kunz, Luzius Brogli, Ali Alavi
2016Immersive remote grasping: realtime gripper control by a heterogenous robot control system.Dennis Krupke, Lasse Einig, Eike Langbehn, Jianwei Zhang, Frank Steinicke
2016Localized color correction for optical see-through displays via weighted linear regression.Jae-Woo Kim, Kang-Kyu Lee, Je-Ho Ryu, Jong-Ok Kim
2016HoVR-type: smartphone as a typing interface in VR using hovering.Youngwon R. Kim, Gerard J. Kim
2016Augmented reality based remote coaching system.Youngsun Kim, Seokjun Hong, Gerard J. Kim
2016Temporal antialiasing for head mounted displays in virtual reality.Jung-Bum Kim, Soo-Ryum Choi, Joon-Hyun Choi, Sang-Jun Ahn, Chan-Min Park
2016TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality.Daniel Kharlamov, Brandon J. Woodard, Liudmila Tahai, Krzysztof Pietroszek
2016Noise-cancelling, steps and soundscapes: the effect of auditory stimulation on presence in virtual realities while walking.Angelika C. Kern, Wolfgang Ellermeier, Janis Wojtusch
2016Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality.Maadh Al Kalbani, Ian Williams, Maite Frutos-Pascual
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Comparable venues

Other A*/A conferences filed under the same field of research.