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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016VR360HD: a VR360° player with enhanced haptic feedback.Ali Israr, Zachary Schwemler, John Mars, Brian Krainer
20166-DOF computation and marker design for magnetic 3D dexterous motion-tracking system.Jiawei Huang, Tsuyoshi Mori, Kazuki Takashima, Shuichiro Hashi, Yoshifumi Kitamura
2016Accelerated viewpoint panning with rotational gain in 360 degree videos.Seokjun Hong, Gerard J. Kim
2016A VR serious game for fire evacuation drill with synchronized tele-collaboration among users.Gyutae Ha, Hojun Lee, Sangho Lee, Jaekwang Cha, Shiho Kim
2016Eye gaze tracking with google cardboard using purkinje images.Scott W. Greenwald, Luke Loreti, Markus Funk, Ronen Zilberman, Pattie Maes
2016Acoustic selfies for extraction of external ear features in mobile audio augmented reality.Michele Geronazzo, Jacopo Fantin, Giacomo Sorato, Guido Baldovino, Federico Avanzini
2016A motion based setup for peri-personal space estimation with virtual auditory displays.Michele Geronazzo, Paola Cesari
2016Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks.Sascha Gebhardt, Till Petersen-Krau, Sebastian Pick, Dominik Rausch, Christian Nowke, Thomas Knott, Patric Schmitz, Daniel Zielasko, Bernd Hentschel, Torsten W. Kuhlen
2016Inception: a creative coding environment for virtual reality, in virtual reality.Michael H. Fischer
2016A low-cost, variable, interactive surface for mixed-reality tabletop games.Martin Fischbach, Hendrik Striepe, Marc Erich Latoschik, Birgit Lugrin
2016Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups.Claudia Faita, Federico Vanni, Camilla Tanca, Emanuele Ruffaldi, Marcello Carrozzino, Massimo Bergamasco
2016Augmented reasoning in the mirror world.Benjamin Eckstein, Birgit Lugrin
2016AR interaction paradigm for closed reduction of long-bone fractures via external fixation.Fabrizio Cutolo, Stefano Carli, Paolo Domenico Parchi, Luca Canalini, Mauro Ferrari, Michele Lisanti, Vincenzo Ferrari
2016Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds.Jorge C. S. Cardoso
2016A hybrid constraint-penalty proxy method for six degree-of-freedom haptic display of deforming objects.Stuart A. Bowyer, Ferdinando Rodriguez y Baena
2016Industrial maintenance with augmented reality: two case studies.Doris Aschenbrenner, Marc Erich Latoschik, Klaus Schilling
20163D reconstruction of indoor building environments with new generation of tablets.Adrien Arnaud, Julien Christophe, Michle Gouiffs, Mehdi Ammi
2016GiAnt: stereoscopic-compliant multi-scale navigation in VEs.Ferran Argelaguet, Morgant Maignant
2016The effects of cybersickness on persons with multiple sclerosis.Imtiaz Muhammad Arafat, Sharif Mohammad Shahnewaz Ferdous, John Quarles
2015Color correspondence of image warping using plane constraints.Zhensong Zhang, Yongwei Nie, Hanqiu Sun
2015Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications.Ja Eun Yu, Gerard Jounghyun Kim
2015A novel integrated analysis-and-simulation approach for detail enhancement in FLIP fluid interaction.Lipeng Yang, Shuai Li, Qing Xia, Hong Qin, Aimin Hao
2015A real time haptic simulator of spine surgeries.Qi Xing, Jim X. Chen, Jihui Li, Ali Moshirfar, Mark M. Theiss, Qi Wei
2015TouchSketch: a touch-based interface for 3D object manipulation and editing.Siju Wu, Amine Chellali, Samir Otmane, Guillaume Moreau
2015Direct lighting on meso-structured surfaces with area light sources.Lili Wang, Jun Wu
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Comparable venues

Other A*/A conferences filed under the same field of research.