| 2016 | VR360HD: a VR360° player with enhanced haptic feedback. | Ali Israr, Zachary Schwemler, John Mars, Brian Krainer |
| 2016 | 6-DOF computation and marker design for magnetic 3D dexterous motion-tracking system. | Jiawei Huang, Tsuyoshi Mori, Kazuki Takashima, Shuichiro Hashi, Yoshifumi Kitamura |
| 2016 | Accelerated viewpoint panning with rotational gain in 360 degree videos. | Seokjun Hong, Gerard J. Kim |
| 2016 | A VR serious game for fire evacuation drill with synchronized tele-collaboration among users. | Gyutae Ha, Hojun Lee, Sangho Lee, Jaekwang Cha, Shiho Kim |
| 2016 | Eye gaze tracking with google cardboard using purkinje images. | Scott W. Greenwald, Luke Loreti, Markus Funk, Ronen Zilberman, Pattie Maes |
| 2016 | Acoustic selfies for extraction of external ear features in mobile audio augmented reality. | Michele Geronazzo, Jacopo Fantin, Giacomo Sorato, Guido Baldovino, Federico Avanzini |
| 2016 | A motion based setup for peri-personal space estimation with virtual auditory displays. | Michele Geronazzo, Paola Cesari |
| 2016 | Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks. | Sascha Gebhardt, Till Petersen-Krau, Sebastian Pick, Dominik Rausch, Christian Nowke, Thomas Knott, Patric Schmitz, Daniel Zielasko, Bernd Hentschel, Torsten W. Kuhlen |
| 2016 | Inception: a creative coding environment for virtual reality, in virtual reality. | Michael H. Fischer |
| 2016 | A low-cost, variable, interactive surface for mixed-reality tabletop games. | Martin Fischbach, Hendrik Striepe, Marc Erich Latoschik, Birgit Lugrin |
| 2016 | Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups. | Claudia Faita, Federico Vanni, Camilla Tanca, Emanuele Ruffaldi, Marcello Carrozzino, Massimo Bergamasco |
| 2016 | Augmented reasoning in the mirror world. | Benjamin Eckstein, Birgit Lugrin |
| 2016 | AR interaction paradigm for closed reduction of long-bone fractures via external fixation. | Fabrizio Cutolo, Stefano Carli, Paolo Domenico Parchi, Luca Canalini, Mauro Ferrari, Michele Lisanti, Vincenzo Ferrari |
| 2016 | Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds. | Jorge C. S. Cardoso |
| 2016 | A hybrid constraint-penalty proxy method for six degree-of-freedom haptic display of deforming objects. | Stuart A. Bowyer, Ferdinando Rodriguez y Baena |
| 2016 | Industrial maintenance with augmented reality: two case studies. | Doris Aschenbrenner, Marc Erich Latoschik, Klaus Schilling |
| 2016 | 3D reconstruction of indoor building environments with new generation of tablets. | Adrien Arnaud, Julien Christophe, Michle Gouiffs, Mehdi Ammi |
| 2016 | GiAnt: stereoscopic-compliant multi-scale navigation in VEs. | Ferran Argelaguet, Morgant Maignant |
| 2016 | The effects of cybersickness on persons with multiple sclerosis. | Imtiaz Muhammad Arafat, Sharif Mohammad Shahnewaz Ferdous, John Quarles |
| 2015 | Color correspondence of image warping using plane constraints. | Zhensong Zhang, Yongwei Nie, Hanqiu Sun |
| 2015 | Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications. | Ja Eun Yu, Gerard Jounghyun Kim |
| 2015 | A novel integrated analysis-and-simulation approach for detail enhancement in FLIP fluid interaction. | Lipeng Yang, Shuai Li, Qing Xia, Hong Qin, Aimin Hao |
| 2015 | A real time haptic simulator of spine surgeries. | Qi Xing, Jim X. Chen, Jihui Li, Ali Moshirfar, Mark M. Theiss, Qi Wei |
| 2015 | TouchSketch: a touch-based interface for 3D object manipulation and editing. | Siju Wu, Amine Chellali, Samir Otmane, Guillaume Moreau |
| 2015 | Direct lighting on meso-structured surfaces with area light sources. | Lili Wang, Jun Wu |