| 2015 | Realizing a low-latency virtual reality environment for motor learning. | Thomas Waltemate, Felix Hlsmann, Thies Pfeiffer, Stefan Kopp, Mario Botsch |
| 2015 | Efficient intrinsic image decomposition for RGBD images. | Jian Shi, Yue Dong, Xin Tong, Yanyun Chen |
| 2015 | Head-mounted display with mid-air tactile feedback. | Antti Sand, Ismo Rakkolainen, Poika Isokoski, Jari Kangas, Roope Raisamo, Karri T. Palovuori |
| 2015 | Interactive virtual percussion instruments on mobile devices. | Zhimin Ren, Ming C. Lin |
| 2015 | Optimal camera placement for motion capture systems in the presence of dynamic occlusion. | Pooya Rahimian, Joseph K. Kearney |
| 2015 | Distortion score based pose selection for 3D tele-immersion. | Suraj Raghuraman, Balakrishnan Prabhakaran |
| 2015 | Vector solid texture synthesis using two-scale shaping model. | Yinling Qian, Yue Shu, Hanqiu Sun, Yanyun Chen |
| 2015 | Virtual reality based laparoscopic surgery simulation. | Kun Qian, Junxuan Bai, Xiaosong Yang, JunJun Pan, Jian-Jun Zhang |
| 2015 | Augmented reality-aided tele-presence system for robot manipulation in industrial manufacturing. | Lorenzo Peppoloni, Filippo Brizzi, Emanuele Ruffaldi, Carlo Alberto Avizzano |
| 2015 | Augmented reality for collision warning and path guide in a vehicle. | Byoung-Jun Park, Jeong-Woo Lee, Changrak Yoon, Kyong-Ho Kim |
| 2015 | Simulating high-DOF human-like agents using hierarchical feedback planner. | Chonhyon Park, Andrew Best, Sahil Narang, Dinesh Manocha |
| 2015 | Dynamic projection mapping onto a deformable object with occlusion based on high-speed tracking of dot marker array. | Gaku Narita, Yoshihiro Watanabe, Masatoshi Ishikawa |
| 2015 | Flexible point handles metaphor for character deformation. | Zhiping Luo, Remco C. Veltkamp, Arjan Egges |
| 2015 | High quality compatible triangulations for 2D shape morphing. | Zhiguang Liu, Howard Leung, Liuyang Zhou, Hubert P. H. Shum |
| 2015 | Adaptive level set for fluid surface tracking. | Xiaosheng Li, Hanqiu Sun, Xuehui Liu, Enhua Wu |
| 2015 | Interactive volumetric segmentation through least-squares optimization of local hessian-constrained implicits. | Xiangyang Li, Shuai Li, Aimin Hao, Hong Qin |
| 2015 | GPU ray-traced collision detection for cloth simulation. | Franois Lehericey, Valrie Gouranton, Bruno Arnaldi |
| 2015 | Tele-augmentation for remote AR coaching. | KwangYong Lee, Gerard Jounghyun Kim |
| 2015 | An imitation-based approach to represent common ground in a virtual basketball agent team mate. | Divesh Lala, Toyoaki Nishida |
| 2015 | The effect of vibration and low-frequency audio on full-body haptic sensations. | Ernst Kruijff, Christina Trepkowski, Robert W. Lindeman |
| 2015 | JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration. | Shunichi Kasahara, Jun Rekimoto |
| 2015 | Collaborative navigation in virtual worlds: how gender and game experience influence user behavior. | Pekka Kallioniemi, Tomi Heimonen, Markku Turunen, Jaakko Hakulinen, Tuuli Keskinen, Laura Pihkala-Posti, Jussi Okkonen, Roope Raisamo |
| 2015 | Local context based recognition + internet of things: complementary infrastructures for future generic mixed reality space. | Dongsik Jo, Gerard Jounghyun Kim |
| 2015 | Adding sociality to virtual pedestrian groups. | Norman Jaklin, Angelos Kremyzas, Roland Geraerts |
| 2015 | Walking on foot to explore a virtual environment with uneven terrain. | Matthew Jackoski, William Kalescky, Joshua Ladd, William Cobb, Betsy Williams |