| 2015 | Video driven pedestrian visualization with characteristic appearances. | Yu Hu, Wei Wu, Zhong Zhou |
| 2015 | Modeling spatial relations of human body parts for indexing and retrieving close character interactions. | Edmond S. L. Ho, Jacky C. P. Chan, Yiu-ming Cheung, Pong C. Yuen |
| 2015 | A streaming framework for instant 3D rendering and interaction. | Michael Englert, Yvonne Jung, Marcel Klomann, Jonas Etzold, Paul Grimm, Jinyuan Jia |
| 2015 | Indoor skydiving in immersive virtual reality with embedded storytelling. | Horst Eidenberger, Annette Mossel |
| 2015 | Embodied interaction using non-planar projections in immersive virtual reality. | Henrique Galvan Debarba, Sami Perrin, Bruno Herbelin, Ronan Boulic |
| 2015 | Contributing to VRPN with a new server for haptic devices. | Maria Cuevas-Rodriguez, Daniel Gonzalez-Toledo, Luis Molina-Tanco, Arcadio Reyes-Lecuona |
| 2015 | VR system for rehabilitation based on hand gestural and olfactory interaction. | Mario Covarrubias, Monica Bordegoni, Mauro Rosini, Eleonora Guanziroli, Umberto Cugini, Franco Molteni |
| 2015 | Robust image/video super-resolution display. | Rui Chen, Huizhu Jia, Xiaodong Xie, Wen Gao |
| 2015 | Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. | Raffaello Brondi, Giovanni Avveduto, Leila Alem, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Yusuf Pisan, Massimo Bergamasco |
| 2015 | Evaluating warped projection cameras. | Bo Brinkman, Markus Ernst, Ning Zhong |
| 2015 | Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments. | Sabah Boustila, Antonio Capobianco, Dominique Bechmann |
| 2015 | Procedural techniques for simulating the growth of plant leaves and adapting venation patterns. | Monssef Alsweis, Oliver Deussen |
| 2015 | Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality. | Euijai Ahn, Sungkil Lee, Gerard J. Kim |
| 2014 | Posture reconstruction using Kinect with a probabilistic model. | Liuyang Zhou, Zhiguang Liu, Howard Leung, Hubert P. H. Shum |
| 2014 | A projection-based mixed-reality display for exterior and interior of a building diorama. | Ming Zhang, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta |
| 2014 | Braiding hair by braid theory. | Gaoxiang Zeng, Taku Komura |
| 2014 | Cost based estimation of intended locomotion targets using human locomotion models. | Markus Zank, Andreas M. Kunz |
| 2014 | Accelerating vision-based 3D indoor localization by distributing image processing over space and time. | Doohee Yun, Hyunseok Chang, T. V. Lakshman |
| 2014 | Robust random dot markers: towards augmented unprepared maps with pure geographic features. | Liming Yang, Jean-Marie Normand, Guillaume Moreau |
| 2014 | Synchronized AR environment for multiple users using animation markers. | Hirotake Yamazoe, Tomoko Yonezawa |
| 2014 | FingerOscillation: clutch-free techniques for 3D object translation, rotation and scale. | Siju Wu, Amine Chellali, Samir Otmane |
| 2014 | I'm in VR!: using your own hands in a fully immersive MR system. | Franco Tecchia, Giovanni Avveduto, Raffaello Brondi, Marcello Carrozzino, Massimo Bergamasco, Leila Alem |
| 2014 | Dual sensor filtering for robust tracking of head-mounted displays. | Nicholas T. Swafford, Bastiaan Johannes Boom, Kartic Subr, David Sinclair, Darren Cosker, Kenny Mitchell |
| 2014 | Natural 7DoF navigation & interaction in 3D geovisualisations. | Simon Stannus, Arko Lucieer, Wai-Tat Fu |
| 2014 | AnyHaptics: a haptic plug-in for existing interactive 3D graphics applications. | Deok-Jae Song, Jinah Park |