| 2014 | A usability scale for handheld augmented reality. | Marc Ericson C. Santos, Takafumi Taketomi, Christian Sandor, Jarkko Polvi, Goshiro Yamamoto, Hirokazu Kato |
| 2014 | Model topology change with correspondence using electrostatics. | Peter Sandilands, Taku Komura |
| 2014 | A perspective geometry approach to user-perspective rendering in hand-held video see-through augmented reality. | Ali Samini, Karljohan E. Lundin Palmerius |
| 2014 | Profiling and benchmarking event- and message-passing-based asynchronous realtime interactive systems. | Stephan Rehfeld, Henrik Tramberend, Marc Erich Latoschik |
| 2014 | DigiTap: an eyes-free VR/AR symbolic input device. | Manuel Prtorius, Dimitar Valkov, Ulrich Burgbacher, Klaus H. Hinrichs |
| 2014 | A hand posture recognition system utilizing frequency difference of infrared light. | Soonchan Park, Moonwook Ryu, Ju Yong Chang, Jiyoung Park |
| 2014 | Dissection of hybrid soft tissue models using position-based dynamics. | JunJun Pan, Junxuan Bai, Xin Zhao, Aimin Hao, Hong Qin |
| 2014 | The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion. | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
| 2014 | Poxels: polygonal voxel environment rendering. | Mark Miller, Andrew Cumming, Kevin Chalmers, Benjamin Kenwright, Kenny Mitchell |
| 2014 | Simulator sickness and presence using HMDs: comparing use of a game controller and a position estimation system. | Gerard Llorach, Alun Evans, Josep Blat |
| 2014 | Data-driven sequential goal selection model for multi-agent simulation. | Wenxi Liu, Zhe Huang, Rynson W. H. Lau, Dinesh Manocha |
| 2014 | Multiphase surface tracking with explicit contouring. | Xiaosheng Li, Xiaowei He, Xuehui Liu, Baoquan Liu, Enhua Wu |
| 2014 | Towards real-time credible and scalable agent-based simulations of autonomous pedestrians navigation. | Patrick Simo Kanmeugne, Aurlie Beynier |
| 2014 | A portable interface for tangible exploration of volumetric data. | Paul Issartel, Florimond Guniat, Mehdi Ammi |
| 2014 | Performance improvement using data tags for handheld spatial augmented reality. | Andrew Irlitti, G. Stewart Von Itzstein, Ross T. Smith, Bruce H. Thomas |
| 2014 | A multi-resolution approach for adapting close character interaction. | Edmond S. L. Ho, He Wang, Taku Komura |
| 2014 | Optimum design of haptic seat for driving simulator. | Osama Halabi, Mariam Ba Hameish, Latefa T. Al-Naimi, Amna A. Al Kaabi |
| 2014 | The collaborative design platform protocol: a protocol for a mixed reality installation for improved incorporation of laypeople in architecture. | Tibor Goldschwendt, Christoph Anthes, Gerhard Schubert, Dieter Kranzlmller, Frank Petzold |
| 2014 | In touch with the remote world: remote collaboration with augmented reality drawings and virtual navigation. | Steffen Gauglitz, Benjamin Nuernberger, Matthew Turk, Tobias Hllerer |
| 2014 | Virtualized welding: a new paradigm for tele-operated welding. | Bo Fu, Yukang Liu, Yuming Zhang, Ruigang Yang |
| 2014 | A view from the hill: where cross reality meets virtual worlds. | C. J. Davies, Alan Miller, Colin Allison |
| 2014 | Third person view and guidance for more natural motor behaviour in immersive basketball playing. | Alexandra Covaci, Anne-Hlne Olivier, Franck Multon |
| 2014 | Desktop virtual reality for emergency preparedness: user evaluation of an aircraft ditching experience under different fear arousal conditions. | Luca Chittaro, Fabio Buttussi, Nicola Zangrando |
| 2014 | Navigating immersive virtual environments through a foot controller. | Marcello Carrozzino, Giovanni Avveduto, Franco Tecchia, Pavel Gurevich, Benjamin Cohen |
| 2014 | Robust 6-DOF immersive navigation using commodity hardware. | Ludovico Carozza, Frdric Bosch, Magdy M. Abdel Wahab |