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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2013Refurbish a single user 3D application into a multi-user distributed service: a case study.Niels A. Nijdam, Yvain Tisserand, Nadia Magnenat-Thalmann
2013AMITIES: avatar-mediated interactive training and individualized experience system.Arjun Nagendran, Remo Pillat, Adam Kavanaugh, Greg Welch, Charles E. Hughes
2013A two-arm coordination model for phantom limb pain rehabilitation.Eray Molla, Ronan Boulic
2013Can we use a brain-computer interface and manipulate a mouse at the same time?Jonathan Mercier-Ganady, Emilie Loup-Escande, Laurent George, Colomban Busson, Maud Marchal, Anatole Lcuyer
2013ShoeSoleSense: proof of concept for a wearable foot interface for virtual and real environments.Denys J. C. Matthies, Franz Mller, Christoph Anthes, Dieter Kranzlmller
2013Robust and high-fidelity guidewire simulation with applications in percutaneous coronary intervention system.Yurun Mao, Fei Hou, Shuai Li, Aimin Hao, Mingjing Ai, Hong Qin
2013Scalable optical tracking for navigating large virtual environments using spatially encoded markers.Steven Maesen, Patrik Goorts, Philippe Bekaert
2013Usability benchmarks for motion tracking systems.Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik, Alexander Strehler
2013Perceptual radiometric compensation for inter-reflection in immersive projection environment.Yuqi Li, Qingshu Yuan, Dongming Lu
2013New iterative ray-traced collision detection algorithm for GPU architectures.Franois Lehericey, Valrie Gouranton, Bruno Arnaldi
2013Interacting with danger in an immersive environment: issues on cognitive load and risk perception.Vitor A. M. Jorge, Wilson J. Sarmiento, Anderson Maciel, Luciana Porcher Nedel, Csar A. Collazos, Frederico Faria, Jackson Oliveira
2013Distorted shadow mapping.Nixiang Jia, Dening Luo, Yanci Zhang
2013Impact of graphical fidelity on physiological responses in virtual environments.Vivianette Ocasio-De Jess, Andrew Kennedy, David Whittinghill
2013A pattern-based modeling framework for simulating human-like pedestrian steering behaviors.Nan Hu, Michael Harold Lees, Suiping Zhou
2013Emotion-enabled haptic-based serious game for post stroke rehabilitation.Xiyuan Hou, Olga Sourina
2013Are virtual patients effective to train diagnostic skills?: a study with bulimia nervosa virtual patients.Jos Gutirrez-Maldonado, Marta Ferrer-Garca
2013The effects of VEs on mobility impaired users: presence, gait, and physiological response.Rongkai Guo, Gayani Samaraweera, John Quarles
2013Tangible windows for a free exploration of wide 3D virtual environment.Florimond Guniat, Julien Christophe, Yoren Gaffary, Adrien Girard, Mehdi Ammi
2013The impact of display bezels on stereoscopic vision for tiled displays.Jrgen Grninger, Jens H. Krger
2013Cue-elicited craving for food in virtual reality.Marta Ferrer-Garca, Jos Gutirrez-Maldonado
20136DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigms.Weiya Chen, Anthony Plancoulaine, Nicolas Frey, Damien Touraine, Julien Nelson, Patrick Bourdot
2013Persuading people in a remote destination to sing by beaming there.Pierre Bourdin, Josep Maria Toms Sanahuja, Carlota Crusafon Moya, Patrick Haggard, Mel Slater
2012Dense depth maps from sparse models and image coherence for augmented reality.Stefanie Zollmann, Gerhard Reitmayr
2012Starfish: a selection technique for dense virtual environments.Jonathan Wonner, Jrme Grosjean, Antonio Capobianco, Dominique Bechmann
2012Evaluating scala, actors, & ontologies for intelligent realtime interactive systems.Dennis Wiebusch, Martin Fischbach, Marc Erich Latoschik, Henrik Tramberend
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Other A*/A conferences filed under the same field of research.