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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2012Real-time simulation of long thin flexible objects in interactivevirtual environments.Tao Ruan Wan, Wen Tang, Dongjin Huang
2012Leaning-based travel interfaces revisited: frontal versus sidewise stances for flying in 3D virtual spaces.Jia Wang, Robert W. Lindeman
2012CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds.Manuel Veit, Antonio Capobianco, Dominique Bechmann
2012VINS: shared memory space for definition of interactive techniques.Dimitar Valkov, Alexander Giesler, Klaus H. Hinrichs
2012Pinch-n-paste: direct texture transfer interaction in augmented reality.Atsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura
2012Generating diverse ethnic groups with genetic algorithms.Tomas Trescak, Anton Bogdanovych, Simeon J. Simoff, Inmaculada Rodrguez
2012A system for evaluating 3D pointing techniques.Robert J. Teather, Wolfgang Stuerzlinger
2012Simulation of deformable solids in interactive virtual reality applications.Wen Tang, Tao Ruan Wan
2012Efficient selection of multiple objects on a large scale.Rasmus Stenholt
2012Gaze and gesture based object manipulation in virtual worlds.Dana Slambekova, Reynold J. Bailey, Joe Geigel
2012Real-time physical modelling of character movements with microsoft kinect.Hubert P. H. Shum, Edmond S. L. Ho
2012Online real-time presentation of virtual experiences forexternal viewers.Kevin Ponto, Hyun Joon Shin, Joe Kohlmann, Michael Gleicher
2012Elastic connections: separating and observation methods for complex virtual objects.Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura
2012Falling water with key particle and envelope surface for virtual liquid manipulation model.Shunsuke Miyashita, Kenji Funahashi
2012Supporting data collection in virtual worlds.Hiep Phuc Luong, Dipesh Gautam, John M. Gauch, Susan Gauch
2012Are immerrsive FPS games enjoyable?Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter
2012CaveUDK: a VR game engine middleware.Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter
2012Brain computer interface vs walking interface in VR: the impact of motor activity on spatial transfer.Florian Larrue, Hlne Sauzon, Lioubov Aguilova, Fabien Lotte, Martin Hachet, Bernard N'Kaoua
2012Optical illusion in augmented reality.Maryam Khademi, Hossein Mousavi Hondori, Cristina Videira Lopes
2012iAR: an exploratory augmented reality system for mobile devices.Nils Karlsson, Gang Li, Yakup Genc, Angela Huenerfauth, Elizabeth Bononno
2012Multimodal virtual environment subserving the design of electronic orientation aids for the blind.Slim Kammoun, Marc J.-M. Mac, Christophe Jouffrais
2012OmniKinect: real-time dense volumetric data acquisition and applications.Bernhard Kainz, Stefan Hauswiesner, Gerhard Reitmayr, Markus Steinberger, Raphal Grasset, Lukas Gruber, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg
2012Spatial augmented reality based tangible CAD system.Hyeon Joon Joo, Ross T. Smith, Bruce H. Thomas, Jun Park
2012Achieving robust alignment for outdoor mixed reality using 3D range data.Masaki Inaba, Atsuhiko Banno, Takeshi Oishi, Katsushi Ikeuchi
2012Tracking of manufacturing tools with cylindrical markers.Jan-Patrick Hl, Bastian Mller, Daniel Pustka, Jochen Willneff, Konrad Zrl
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Comparable venues

Other A*/A conferences filed under the same field of research.