| 2012 | Real-time simulation of long thin flexible objects in interactivevirtual environments. | Tao Ruan Wan, Wen Tang, Dongjin Huang |
| 2012 | Leaning-based travel interfaces revisited: frontal versus sidewise stances for flying in 3D virtual spaces. | Jia Wang, Robert W. Lindeman |
| 2012 | CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds. | Manuel Veit, Antonio Capobianco, Dominique Bechmann |
| 2012 | VINS: shared memory space for definition of interactive techniques. | Dimitar Valkov, Alexander Giesler, Klaus H. Hinrichs |
| 2012 | Pinch-n-paste: direct texture transfer interaction in augmented reality. | Atsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |
| 2012 | Generating diverse ethnic groups with genetic algorithms. | Tomas Trescak, Anton Bogdanovych, Simeon J. Simoff, Inmaculada Rodrguez |
| 2012 | A system for evaluating 3D pointing techniques. | Robert J. Teather, Wolfgang Stuerzlinger |
| 2012 | Simulation of deformable solids in interactive virtual reality applications. | Wen Tang, Tao Ruan Wan |
| 2012 | Efficient selection of multiple objects on a large scale. | Rasmus Stenholt |
| 2012 | Gaze and gesture based object manipulation in virtual worlds. | Dana Slambekova, Reynold J. Bailey, Joe Geigel |
| 2012 | Real-time physical modelling of character movements with microsoft kinect. | Hubert P. H. Shum, Edmond S. L. Ho |
| 2012 | Online real-time presentation of virtual experiences forexternal viewers. | Kevin Ponto, Hyun Joon Shin, Joe Kohlmann, Michael Gleicher |
| 2012 | Elastic connections: separating and observation methods for complex virtual objects. | Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | Falling water with key particle and envelope surface for virtual liquid manipulation model. | Shunsuke Miyashita, Kenji Funahashi |
| 2012 | Supporting data collection in virtual worlds. | Hiep Phuc Luong, Dipesh Gautam, John M. Gauch, Susan Gauch |
| 2012 | Are immerrsive FPS games enjoyable? | Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter |
| 2012 | CaveUDK: a VR game engine middleware. | Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter |
| 2012 | Brain computer interface vs walking interface in VR: the impact of motor activity on spatial transfer. | Florian Larrue, Hlne Sauzon, Lioubov Aguilova, Fabien Lotte, Martin Hachet, Bernard N'Kaoua |
| 2012 | Optical illusion in augmented reality. | Maryam Khademi, Hossein Mousavi Hondori, Cristina Videira Lopes |
| 2012 | iAR: an exploratory augmented reality system for mobile devices. | Nils Karlsson, Gang Li, Yakup Genc, Angela Huenerfauth, Elizabeth Bononno |
| 2012 | Multimodal virtual environment subserving the design of electronic orientation aids for the blind. | Slim Kammoun, Marc J.-M. Mac, Christophe Jouffrais |
| 2012 | OmniKinect: real-time dense volumetric data acquisition and applications. | Bernhard Kainz, Stefan Hauswiesner, Gerhard Reitmayr, Markus Steinberger, Raphal Grasset, Lukas Gruber, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg |
| 2012 | Spatial augmented reality based tangible CAD system. | Hyeon Joon Joo, Ross T. Smith, Bruce H. Thomas, Jun Park |
| 2012 | Achieving robust alignment for outdoor mixed reality using 3D range data. | Masaki Inaba, Atsuhiko Banno, Takeshi Oishi, Katsushi Ikeuchi |
| 2012 | Tracking of manufacturing tools with cylindrical markers. | Jan-Patrick Hl, Bastian Mller, Daniel Pustka, Jochen Willneff, Konrad Zrl |