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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2003Novel actuators for haptic displays based on electroactive polymers.Andrea Mazzone, Rui Zhang, Andreas M. Kunz
2003A haptic feedback device based on an active mesh.Andrea Mazzone, Christian P. Spagno, Andreas M. Kunz
2003The optical tweezers: multiple-point interaction technique.Sergey V. Matveyev, Martin Gbel
2003A novel method for supporting collaborative interaction management in Web-based CVE.Qingping Lin, Weihua Wang, Liang Zhang, Tian Fook Choo
2003A scalable dynamic load distribution scheme for multi-server distributed virtual environment systems with highly-skewed user distribution.Kyungmin Lee, Dongman Lee
2003Time-critical collision detection using an average-case approach.Jan Klein, Gabriel Zachmann
2003Significant facet retrieval for real-time 3D sound rendering in complex virtual environments.Chris Joslin, Nadia Magnenat-Thalmann
2003Mimicking video: real-time morphable 3D model fitting.Kazuhiro Hiwada, Atsuto Maki, Akiko Nakashima
2003A real-time shadow approach for an augmented reality application using shadow volumes.Michael Haller, Stephan Drab, Werner Hartmann
2003The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations.Martin Hachet, Pascal Guitton, Patrick Reuter
2003Towards virtual environment authoring tools for content developers.Mark Green
2003Design and evaluation of team work in distributed collaborative virtual environments.Gernot Goebbels, Vali Lalioti, Martin Gbel
2003A model of dynamic interest management: interaction analysis in collaborative virtual environment.Dawei Ding, Miaoling Zhu
2003Incremental rendering of deformable trimmed NURBS surfaces.Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. B. Li
2003Alternative reality: a new platform for virtual reality art.Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras
2003Virtual unreality: storytelling in virtual environments.Marc Cavazza
2003Information-rich virtual environments: theory, tools, and research agenda.Doug A. Bowman, Chris North, Jian Chen, Nicholas F. Polys, Pardha S. Pyla, Umur Yilmaz
2003Visual attention based information culling for Distributed Virtual Environments.Ashweeni Kumar Beeharee, Adrian J. West, Roger J. Hubbold
2003Real-time rendering of woven clothes.Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei
2002Rendering of virtual environments based on polygonal & point-based models.Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng
2002Time-critical rendering of discrete and continuous levels of detail.Christopher Zach, Stephan Mantler, Konrad F. Karner
2002Minimal hierarchical collision detection.Gabriel Zachmann
2002Real space-based virtual studio seamless synthesis of a real set image with a virtual set image.Yuko Yamanouchi, Hideki Mitsumine, Takashi Fukaya, Masahiro Kawakita, Nobuyuki Yagi, Seiki Inoue
2002Template-based generation of road networks for virtual city modeling.Jing Sun, Xiaobo Yu, George Baciu, Mark Green
2002Application and taxonomy of through-the-lens techniques.Stanislav L. Stoev, Dieter Schmalstieg
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