| 2003 | Novel actuators for haptic displays based on electroactive polymers. | Andrea Mazzone, Rui Zhang, Andreas M. Kunz |
| 2003 | A haptic feedback device based on an active mesh. | Andrea Mazzone, Christian P. Spagno, Andreas M. Kunz |
| 2003 | The optical tweezers: multiple-point interaction technique. | Sergey V. Matveyev, Martin Gbel |
| 2003 | A novel method for supporting collaborative interaction management in Web-based CVE. | Qingping Lin, Weihua Wang, Liang Zhang, Tian Fook Choo |
| 2003 | A scalable dynamic load distribution scheme for multi-server distributed virtual environment systems with highly-skewed user distribution. | Kyungmin Lee, Dongman Lee |
| 2003 | Time-critical collision detection using an average-case approach. | Jan Klein, Gabriel Zachmann |
| 2003 | Significant facet retrieval for real-time 3D sound rendering in complex virtual environments. | Chris Joslin, Nadia Magnenat-Thalmann |
| 2003 | Mimicking video: real-time morphable 3D model fitting. | Kazuhiro Hiwada, Atsuto Maki, Akiko Nakashima |
| 2003 | A real-time shadow approach for an augmented reality application using shadow volumes. | Michael Haller, Stephan Drab, Werner Hartmann |
| 2003 | The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations. | Martin Hachet, Pascal Guitton, Patrick Reuter |
| 2003 | Towards virtual environment authoring tools for content developers. | Mark Green |
| 2003 | Design and evaluation of team work in distributed collaborative virtual environments. | Gernot Goebbels, Vali Lalioti, Martin Gbel |
| 2003 | A model of dynamic interest management: interaction analysis in collaborative virtual environment. | Dawei Ding, Miaoling Zhu |
| 2003 | Incremental rendering of deformable trimmed NURBS surfaces. | Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. B. Li |
| 2003 | Alternative reality: a new platform for virtual reality art. | Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras |
| 2003 | Virtual unreality: storytelling in virtual environments. | Marc Cavazza |
| 2003 | Information-rich virtual environments: theory, tools, and research agenda. | Doug A. Bowman, Chris North, Jian Chen, Nicholas F. Polys, Pardha S. Pyla, Umur Yilmaz |
| 2003 | Visual attention based information culling for Distributed Virtual Environments. | Ashweeni Kumar Beeharee, Adrian J. West, Roger J. Hubbold |
| 2003 | Real-time rendering of woven clothes. | Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei |
| 2002 | Rendering of virtual environments based on polygonal & point-based models. | Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng |
| 2002 | Time-critical rendering of discrete and continuous levels of detail. | Christopher Zach, Stephan Mantler, Konrad F. Karner |
| 2002 | Minimal hierarchical collision detection. | Gabriel Zachmann |
| 2002 | Real space-based virtual studio seamless synthesis of a real set image with a virtual set image. | Yuko Yamanouchi, Hideki Mitsumine, Takashi Fukaya, Masahiro Kawakita, Nobuyuki Yagi, Seiki Inoue |
| 2002 | Template-based generation of road networks for virtual city modeling. | Jing Sun, Xiaobo Yu, George Baciu, Mark Green |
| 2002 | Application and taxonomy of through-the-lens techniques. | Stanislav L. Stoev, Dieter Schmalstieg |