| 2004 | Tailor tools for interactive design of clothing in virtual environments. | Michael Keckeisen, Matthias Feurer, Markus Wacker |
| 2004 | A lightweight algorithm for real-time motion synthesis. | Katsuaki Kawachi, Takeo Kanade, Hiromasa Suzuki |
| 2004 | A voxel based multiresolution technique for soft tissue deformation. | Lenka Jerbkov, Torsten W. Kuhlen, Timm P. Wolter, Norbert Pallua |
| 2004 | Huge texture mapping for real-time visualization of large-scale terrain. | Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng |
| 2004 | Telerehabilitation: controlling haptic virtual environments through handheld interfaces. | Mario Gutirrez, Patrick Lemoine, Daniel Thalmann, Frdric Vexo |
| 2004 | The Grappl 3D interaction technique library. | Mark Green, Joe Lo |
| 2004 | Fast and reliable collision culling using graphics hardware. | Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha |
| 2004 | Occlusion handling for medical augmented reality using a volumetric phantom model. | Jan Fischer, Dirk Bartz, Wolfgang Straer |
| 2004 | Turning VR inside out: thoughts about where we are heading. | Steven Feiner |
| 2004 | A CAVE system for interactive modeling of global illumination in car interior. | Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel |
| 2004 | Recent advances in visibility determination for large and complex virtual environments. | Daniel Cohen-Or |
| 2004 | Interactive collision detection for complex and deformable models using programmable graphics hardware. | Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng |
| 2004 | Multi-resolution haptic interaction of hybrid virtual environments. | Hui Chen, Hanqiu Sun |
| 2004 | A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interface. | Yves Boussemart, Franois Rioux, Frank Rudzicz, Michael Wozniewski, Jeremy R. Cooperstock |
| 2003 | A comparative study on user performance in the Virtual Dressmaker application. | Markus Wacker, Stanislav L. Stoev, Michael Keckeisen, Wolfgang Straer |
| 2003 | The ANIMUS project: a framework for the creation of interactive creatures in immersed environments. | Daniel Torres, Pierre Boulanger |
| 2003 | Perceptive agents and systems in virtual reality. | Demetri Terzopoulos |
| 2003 | Performance evaluation of programmable graphics hardware for image filtering and stereo matching. | Kaoru Sugita, Takeshi Naemura, Hiroshi Harashima |
| 2003 | Partitioning crowded virtual environments. | Anthony Steed, Roula Abou-Haidar |
| 2003 | Tele-sports and tele-dance: full-body network interaction. | Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, Luc Vanier, Lance Chong, Yu Hasegawa-Johnson |
| 2003 | Deployment issues of a VoIP conferencing system in a Virtual Conferencing Environment. | R. Venkatesha Prasad, Richard Hurni, H. S. Jamadagni, H. N. Shankar |
| 2003 | Interactive modeling of trees by using growth simulation. | Katsuhiko Onishi, Shoichi Hasuike, Yoshifumi Kitamura, Fumio Kishino |
| 2003 | The role of structural reflection in distributed Virtual Reality. | Paul Okanda, Gordon S. Blair |
| 2003 | Super wide viewer using catadioptrical optics. | Hajime Nagahara, Yasushi Yagi, Masahiko Yachida |
| 2003 | Real-time reflection on moving vehicles in urban environments. | Alexandre Meyer, Cline Loscos |