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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2005Search and transitioning for motion captured sequences.Suddha Basu, Shrinath Shanbhag, Sharat Chandran
2005A general method for comparing the expected performance of tracking and motion capture systems.B. Danette Allen, Greg Welch
2005Automatic generation of personalized human avatars from multi-view video.Naveed Ahmed, Edilson de Aguiar, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel
2005A practical system for laser pointer interaction on large displays.Benjamin A. Ahlborn, David Thompson, Oliver Kreylos, Bernd Hamann, Oliver G. Staadt
2004Scanning and rendering scene tunnels for virtual city traversing.Jiang Yu Zheng, Yu Zhou, Min Shi
2004Electrostatic tactile display with thin film slider and its application to tactile tele-presentation systems.Akio Yamamoto, Shuichi Nagasawa, Hiroaki Yamamoto, Toshiro Higuchi
2004Multi-layered deformable surfaces for virtual clothing.Wingo Sai-Keung Wong, George Baciu, Jinlian Hu
2004Animating complex hairstyles in real-time.Pascal Volino, Nadia Magnenat-Thalmann
2004Marker-free kinematic skeleton estimation from sequences of volume data.Christian Theobalt, Edilson de Aguiar, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel
2004Scalable pedestrian simulation for virtual cities.Soteris Stylianou, Marios M. Fyrillas, Yiorgos Chrysanthou
2004Modeling and rendering of walkthrough environments with panoramic images.Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
2004NOYO: 6DOF elastic rate control for virtual environments.Andreas Simon, Mario Doulis
2004Fast model tracking with multiple cameras for augmented reality.Alberto Sanson, Umberto Castellani, Andrea Fusiello
2004Using a vibro-tactile display for enhanced collision perception and presence.Jonghyun Ryu, Gerard Jounghyun Kim
2004Supporting social human communication between distributed walk-in displays.David J. Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmller, Christoph Anthes, Anthony Steed
2004Transpost: all-around display system for 3D solid image.Rieko Otsuka, Takeshi Hoshino, Youichi Horry
2004The MORGAN framework: enabling dynamic multi-user AR and VR projects.Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Frhlich, Wolfgang Broll
2004FreeWalk/Q: social interaction platform in virtual space.Hideyuki Nakanishi, Toru Ishida
2004Design and evaluation of a wind display for virtual reality.Taeyong Moon, Gerard Jounghyun Kim
2004Reality-augmented virtuality: modeling dynamic events from nature.Marcus A. Magnor
2004An efficient representation of complex materials for real-time rendering.Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita
2004Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system.Robert W. Lindeman, Robert C. Page, Yasuyuki Yanagida, John L. Sibert
2004GameOD: an internet based game-on-demand framework.Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
2004Observing effects of attention on presence with fMRI.Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
2004Animating reactive motions for biped locomotion.Taku Komura, Howard Leung, James Kuffner
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Comparable venues

Other A*/A conferences filed under the same field of research.