| 2005 | Search and transitioning for motion captured sequences. | Suddha Basu, Shrinath Shanbhag, Sharat Chandran |
| 2005 | A general method for comparing the expected performance of tracking and motion capture systems. | B. Danette Allen, Greg Welch |
| 2005 | Automatic generation of personalized human avatars from multi-view video. | Naveed Ahmed, Edilson de Aguiar, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel |
| 2005 | A practical system for laser pointer interaction on large displays. | Benjamin A. Ahlborn, David Thompson, Oliver Kreylos, Bernd Hamann, Oliver G. Staadt |
| 2004 | Scanning and rendering scene tunnels for virtual city traversing. | Jiang Yu Zheng, Yu Zhou, Min Shi |
| 2004 | Electrostatic tactile display with thin film slider and its application to tactile tele-presentation systems. | Akio Yamamoto, Shuichi Nagasawa, Hiroaki Yamamoto, Toshiro Higuchi |
| 2004 | Multi-layered deformable surfaces for virtual clothing. | Wingo Sai-Keung Wong, George Baciu, Jinlian Hu |
| 2004 | Animating complex hairstyles in real-time. | Pascal Volino, Nadia Magnenat-Thalmann |
| 2004 | Marker-free kinematic skeleton estimation from sequences of volume data. | Christian Theobalt, Edilson de Aguiar, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel |
| 2004 | Scalable pedestrian simulation for virtual cities. | Soteris Stylianou, Marios M. Fyrillas, Yiorgos Chrysanthou |
| 2004 | Modeling and rendering of walkthrough environments with panoramic images. | Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau |
| 2004 | NOYO: 6DOF elastic rate control for virtual environments. | Andreas Simon, Mario Doulis |
| 2004 | Fast model tracking with multiple cameras for augmented reality. | Alberto Sanson, Umberto Castellani, Andrea Fusiello |
| 2004 | Using a vibro-tactile display for enhanced collision perception and presence. | Jonghyun Ryu, Gerard Jounghyun Kim |
| 2004 | Supporting social human communication between distributed walk-in displays. | David J. Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmller, Christoph Anthes, Anthony Steed |
| 2004 | Transpost: all-around display system for 3D solid image. | Rieko Otsuka, Takeshi Hoshino, Youichi Horry |
| 2004 | The MORGAN framework: enabling dynamic multi-user AR and VR projects. | Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Frhlich, Wolfgang Broll |
| 2004 | FreeWalk/Q: social interaction platform in virtual space. | Hideyuki Nakanishi, Toru Ishida |
| 2004 | Design and evaluation of a wind display for virtual reality. | Taeyong Moon, Gerard Jounghyun Kim |
| 2004 | Reality-augmented virtuality: modeling dynamic events from nature. | Marcus A. Magnor |
| 2004 | An efficient representation of complex materials for real-time rendering. | Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita |
| 2004 | Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system. | Robert W. Lindeman, Robert C. Page, Yasuyuki Yanagida, John L. Sibert |
| 2004 | GameOD: an internet based game-on-demand framework. | Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis |
| 2004 | Observing effects of attention on presence with fMRI. | Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee |
| 2004 | Animating reactive motions for biped locomotion. | Taku Komura, Howard Leung, James Kuffner |