| 1999 | Patterns of network and user activity in an inhabited television event. | Chris Greenhalgh, Steve Benford, Michael P. Craven |
| 1999 | Fast calibration for augmented reality. | Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purgathofer |
| 1999 | The DiveBone - an application-level network architecture for Internet-based CVEs. | Emmanuel Frcon, Chris Greenhalgh, Mrten Stenius |
| 1999 | Navigating through sparse views. | Shachar Fleishman, Baoquan Chen, Arie E. Kaufman, Daniel Cohen-Or |
| 1999 | Software architecture for a constraint-based virtual environment. | Terrence Fernando, Norman Murray, Kevin Tan, Prasad Wimalaratne |
| 1999 | A real-time generation algorithm for progressive meshes in dynamic environments. | Guangzheng Fei, Enhua Wu |
| 1999 | The Kahun project: CVE technology development based on real world application and user needs. | Daphne Economou, Steve Pettifer, William L. Mitchell, Adrian J. West |
| 1999 | Testbed evaluation of virtual environment interaction techniques. | Doug A. Bowman, Donald B. Johnson, Larry F. Hodges |
| 1999 | Rudiments for a 3D freehand sketch based human-computer interface for immersive virtual enviroments. | Oliver Bimber |
| 1999 | Reality portals. | Karl-Petter kesson, Kristian T. Simsarian |
| 1998 | Virtual world modeler. | Elton K. H. Tsang, Hanqiu Sun, Mark Green |
| 1998 | Collaborative gaming in augmented reality. | Zsolt Szalavri, Erik Eckstein, Michael Gervautz |
| 1998 | Reconstruction of 3D virtual buildings from 2D architectural floor plans. | Clifford Kwok-Fung So, George Baciu, Hanqiu Sun |
| 1998 | Virtual playground: architectures for a shared virtual world. | Paul Schwartz, Lauren J. Bricker, Bruce Campbell, Thomas A. Furness, Kori Inkpen, Lydia Matheson, Nobutatsu Nakamura, Li-Sheng Shen, Susan Tanney, Shihming Yen |
| 1998 | Realtime shadow feedback for interactive radiosity scenes using shaded multipoints. | Frank Schffel, Michael Meixner |
| 1998 | A constraint-based approach to rigid body dynamics for virtual reality applications. | Jrg Sauer, Elmar Schmer |
| 1998 | View synthesis by edge transfer with application to the generation of immersive video objects. | Stephen Pollard, Sean Hayes |
| 1998 | 3D object modeling using spatial and pictographic gestures. | Hiroaki Nishino, Kouichi Utsumiya, Kazuyoshi Korida |
| 1998 | Crowd modelling in collaborative virtual environments. | Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann |
| 1998 | A representation for composition of virtual indoor environment. | Hongju Li, Enhua Wu |
| 1998 | Application of virtual reality in the interpretation of geoscience data. | Ching-Rong Lin, R. Bowen Loftin |
| 1998 | Incremental 3D collision detection with hierarchical data structures. | Tsai-Yen Li, Jin-Shin Chen |
| 1998 | The control of avatar motion using hand gesture. | Chan-Su Lee, Sang-Won Ghyme, Chan-Jong Park, KwangYun Wohn |
| 1998 | Virtual meeting in cyberstage. | Vali Lalioti, Christophe Garcia, Frank Hasenbrink |
| 1998 | Software engineering of virtual worlds. | Gerard Jounghyun Kim, Kyo Chul Kang, Hyejung Kim, Jiyoung Lee |