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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
1999Patterns of network and user activity in an inhabited television event.Chris Greenhalgh, Steve Benford, Michael P. Craven
1999Fast calibration for augmented reality.Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purgathofer
1999The DiveBone - an application-level network architecture for Internet-based CVEs.Emmanuel Frcon, Chris Greenhalgh, Mrten Stenius
1999Navigating through sparse views.Shachar Fleishman, Baoquan Chen, Arie E. Kaufman, Daniel Cohen-Or
1999Software architecture for a constraint-based virtual environment.Terrence Fernando, Norman Murray, Kevin Tan, Prasad Wimalaratne
1999A real-time generation algorithm for progressive meshes in dynamic environments.Guangzheng Fei, Enhua Wu
1999The Kahun project: CVE technology development based on real world application and user needs.Daphne Economou, Steve Pettifer, William L. Mitchell, Adrian J. West
1999Testbed evaluation of virtual environment interaction techniques.Doug A. Bowman, Donald B. Johnson, Larry F. Hodges
1999Rudiments for a 3D freehand sketch based human-computer interface for immersive virtual enviroments.Oliver Bimber
1999Reality portals.Karl-Petter kesson, Kristian T. Simsarian
1998Virtual world modeler.Elton K. H. Tsang, Hanqiu Sun, Mark Green
1998Collaborative gaming in augmented reality.Zsolt Szalavri, Erik Eckstein, Michael Gervautz
1998Reconstruction of 3D virtual buildings from 2D architectural floor plans.Clifford Kwok-Fung So, George Baciu, Hanqiu Sun
1998Virtual playground: architectures for a shared virtual world.Paul Schwartz, Lauren J. Bricker, Bruce Campbell, Thomas A. Furness, Kori Inkpen, Lydia Matheson, Nobutatsu Nakamura, Li-Sheng Shen, Susan Tanney, Shihming Yen
1998Realtime shadow feedback for interactive radiosity scenes using shaded multipoints.Frank Schffel, Michael Meixner
1998A constraint-based approach to rigid body dynamics for virtual reality applications.Jrg Sauer, Elmar Schmer
1998View synthesis by edge transfer with application to the generation of immersive video objects.Stephen Pollard, Sean Hayes
19983D object modeling using spatial and pictographic gestures.Hiroaki Nishino, Kouichi Utsumiya, Kazuyoshi Korida
1998Crowd modelling in collaborative virtual environments.Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann
1998A representation for composition of virtual indoor environment.Hongju Li, Enhua Wu
1998Application of virtual reality in the interpretation of geoscience data.Ching-Rong Lin, R. Bowen Loftin
1998Incremental 3D collision detection with hierarchical data structures.Tsai-Yen Li, Jin-Shin Chen
1998The control of avatar motion using hand gesture.Chan-Su Lee, Sang-Won Ghyme, Chan-Jong Park, KwangYun Wohn
1998Virtual meeting in cyberstage.Vali Lalioti, Christophe Garcia, Frank Hasenbrink
1998Software engineering of virtual worlds.Gerard Jounghyun Kim, Kyo Chul Kang, Hyejung Kim, Jiyoung Lee
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