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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
1998A multiresolution control method using view directional feature.HyungSeok Kim, Soon Ki Jung, KwangYun Wohn
1998Producing identity in collaborative virtual environments.Kaisa Kauppinen, Anri Kivimki, Taina Era, Mike Robinson
1998Disparity-based view morphing - a new technique for image-based rendering.Ho Chao Huang, Shung-Hua Nain, Yi-Ping Hung, Tse Cheng
1998Image-based object representation by layered impostors.Gernot Schaufler
1998Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment.Shinji Fukatsu, Yoshifumi Kitamura, Toshihiro Masaki, Fumio Kishino
1998Building distributed virtual environments to support collaborative work.Emmanuel Frcon, Anneli Avatare Nu
1998Multi-resolution model transmission in distributed virtual environments.Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Hong Va Leong, Danny S. P. To, Mark Green, Miu Ling Lam
1998A new image morphing technique for smooth vista transitions in panoramic image-based virtual environment.Cheng-Chin Chiang, Der-Lor Way, Jun-Wei Shieh, Li-Sheng Shen
1998Integrating virtual objects into real images for augmented reality.Chu-Song Chen, Yi-Ping Hung, Sheng-Wen Shih, Chen-Chiung Hsieh, Chen-Yuan Tang, Chih-Guo Yu, You-Chung Cheng
1998Hardware-assisted virtual collisions.George Baciu, Wingo Sai-Keung Wong, Hanqiu Sun
1998Three-tiered interest management for large-scale virtual environments.Howard Abrams, Kent Watsen, Michael Zyda
1997A framework for performance evaluation of real-time rendering algorithms in virtual reality.Ping Yuan, Mark Green, Rynson W. H. Lau
1997Head motion and latency compensation on localization of 3D sound in virtual reality.Jiann-Rong Wu, Cha-Dong Duh, Ming Ouhyoung, Jei-Tun Wu
1997Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles.Benjamin Watson, Neff Walker, Larry F. Hodges
1997Virtual body language: providing appropriate user interfaces in collaborative virtual environments.Jolanda G. Tromp, Dave Snowdon
1997Output-senstitive rendering and communication in dynamic virtual environments.Oded Sudarsky, Craig Gotsman
1997Efficient navigation around complex virtual environments.Anthony Steed
1997Using subjective views to enhance 3D applications.Gareth Smith, John A. Mariani
1997View volume culling using a probabilistic caching scheme.Mel Slater, Yiorgos Chrysanthou
1997Horseback riding therapy simulator with VR technology.Youichi Shinomiya, Junji Nomura, Yukio Yoshida, Tetsuhiko Kimura
1997Online radiosity in interactive virtual reality applications.Frank Schffel
1997Modeling and rendering of outdoor scenes for distributed virtual environments.Dieter Schmalstieg, Michael Gervautz
1997Reading between the lines - a method for extracting dynamic 3D with texture.Marc Proesmans, Luc Van Gool
1997A framework and testbed for studying manipulation techniques for immersive VR.Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa
1997A versatile navigation interface for virtual humans in collaborative virtual environments.Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann
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Other A*/A conferences filed under the same field of research.