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ACM Virtual Reality Software and Technology

VRST

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games

Papers indexed

1,821

1996–2025

Papers per year

1996156 peak2025

VRST papers

1,821 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
1997Interactive two-handed gesture interface in 3D virtual environments.Hiroaki Nishino, Kouichi Utsumiya, Daisuke Kuraoka, Kenji Yoshioka, Kazuyoshi Korida
1997Surface deformation using the sensor glove.Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong
1997An efficient collision detection algorithm using range data for walk-through systems.SonOu Lee, JunHyeok Heo, KwangYun Wohn
1997Real-time vision-based camera tracking for augmented reality applications.Dieter Koller, Gudrun Klinker, Eric Rose, David E. Breen, Ross T. Whitaker, Mihran Tuceryan
1997Consolidated manipulation of virtual and real objects.Yoshifumi Kitamura, Fumio Kishino
1997Virtual clay modeling system.Ken-ichi Kameyama
1997Fast dynamic simulation of flexible and rigid bodies with kinematic constraints.Achim Hummel, Bernd Girod
1997zLayer: simulating depth with extended parallax scrolling.Desmond Hii
1997Dynamic implicit surface tesselation.Max Froumentin, Eric Varlet
1997NetEffect: a network architecture for large-scale multi-user virtual worlds.Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee
1997PanoVR SDK - a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds.Cheng-Chin Chiang, Alex Huang, Tsing-Shin Wang, Matthew Huang, Yunn Yen Chen, Jun-Wei Hsieh, Ju-Wei Chen, Tse Cheng
1997Access control in virtual environments.Adrian Bullock, Steve Benford
1997Integration of motion control techniques for virtual human and avatar real-time animation.Ronan Boulic, Pascal Bcheiraz, Luc Emering, Daniel Thalmann
1997A study of interactive 3D point location in a computer simulated virtual environment.James Boritz, Kellogg S. Booth
1997The process agent model and message passing in a distributed processing VR system.Warren Blumenow, George Spanellis, Barry Dwolatzky
19973D palette: a virtual reality content creation tool.Mark Billinghurst, Sisinio Baldis, Lydia Matheson, Mark Philips
1997Image-based view synthesis by combining trilinear tensors and learning techniques.Shai Avidan, Theodoros Evgeniou, Amnon Shashua, Tomaso A. Poggio
1996A language for describing behavior of and interaction with virtual worlds.Gabriel Zachmann
1996Two computational models for animation of the deformable objects.Meihe Xu, Zesheng Tang
1996Three dimensional input function using nonverbal voice interface.Hiroshi Tominaga, Tatsuhiro Yonekura
1996Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess.Mel Slater, Vasilis Linakis, Martin Usoh, Rob Kooper
1996Close encounters with VR: 100, 000 experiences.Gurminder Singh
1996The brain bench planner and trainer for minimal access surgery.Luis Serra, Tim Poston, Wieslaw L. Nowinski, Chua Beng Choon, Ng Hern, Prem K. Pillay
1996System support for scalable distributed virtual worlds.Karl O'Connell, Vinny Cahill
1996A 3D virtual environment for creating new fireworks.Hiroaki Nishino, Kazumi Nakano, Kazuyoshi Korida, Kouichi Utsumiya
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Comparable venues

Other A*/A conferences filed under the same field of research.