| 1997 | Interactive two-handed gesture interface in 3D virtual environments. | Hiroaki Nishino, Kouichi Utsumiya, Daisuke Kuraoka, Kenji Yoshioka, Kazuyoshi Korida |
| 1997 | Surface deformation using the sensor glove. | Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong |
| 1997 | An efficient collision detection algorithm using range data for walk-through systems. | SonOu Lee, JunHyeok Heo, KwangYun Wohn |
| 1997 | Real-time vision-based camera tracking for augmented reality applications. | Dieter Koller, Gudrun Klinker, Eric Rose, David E. Breen, Ross T. Whitaker, Mihran Tuceryan |
| 1997 | Consolidated manipulation of virtual and real objects. | Yoshifumi Kitamura, Fumio Kishino |
| 1997 | Virtual clay modeling system. | Ken-ichi Kameyama |
| 1997 | Fast dynamic simulation of flexible and rigid bodies with kinematic constraints. | Achim Hummel, Bernd Girod |
| 1997 | zLayer: simulating depth with extended parallax scrolling. | Desmond Hii |
| 1997 | Dynamic implicit surface tesselation. | Max Froumentin, Eric Varlet |
| 1997 | NetEffect: a network architecture for large-scale multi-user virtual worlds. | Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee |
| 1997 | PanoVR SDK - a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds. | Cheng-Chin Chiang, Alex Huang, Tsing-Shin Wang, Matthew Huang, Yunn Yen Chen, Jun-Wei Hsieh, Ju-Wei Chen, Tse Cheng |
| 1997 | Access control in virtual environments. | Adrian Bullock, Steve Benford |
| 1997 | Integration of motion control techniques for virtual human and avatar real-time animation. | Ronan Boulic, Pascal Bcheiraz, Luc Emering, Daniel Thalmann |
| 1997 | A study of interactive 3D point location in a computer simulated virtual environment. | James Boritz, Kellogg S. Booth |
| 1997 | The process agent model and message passing in a distributed processing VR system. | Warren Blumenow, George Spanellis, Barry Dwolatzky |
| 1997 | 3D palette: a virtual reality content creation tool. | Mark Billinghurst, Sisinio Baldis, Lydia Matheson, Mark Philips |
| 1997 | Image-based view synthesis by combining trilinear tensors and learning techniques. | Shai Avidan, Theodoros Evgeniou, Amnon Shashua, Tomaso A. Poggio |
| 1996 | A language for describing behavior of and interaction with virtual worlds. | Gabriel Zachmann |
| 1996 | Two computational models for animation of the deformable objects. | Meihe Xu, Zesheng Tang |
| 1996 | Three dimensional input function using nonverbal voice interface. | Hiroshi Tominaga, Tatsuhiro Yonekura |
| 1996 | Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess. | Mel Slater, Vasilis Linakis, Martin Usoh, Rob Kooper |
| 1996 | Close encounters with VR: 100, 000 experiences. | Gurminder Singh |
| 1996 | The brain bench planner and trainer for minimal access surgery. | Luis Serra, Tim Poston, Wieslaw L. Nowinski, Chua Beng Choon, Ng Hern, Prem K. Pillay |
| 1996 | System support for scalable distributed virtual worlds. | Karl O'Connell, Vinny Cahill |
| 1996 | A 3D virtual environment for creating new fireworks. | Hiroaki Nishino, Kazumi Nakano, Kazuyoshi Korida, Kouichi Utsumiya |