| 1996 | A self-tracking augmented reality system. | Ulrich Neumann, Youngkwan Cho |
| 1996 | Recognition of space-time hand-gestures using hidden Markov model. | Yanghee Nam, KwangYun Wohn |
| 1996 | Camera based beacon tracking: accuracy and applications. | Franz Madritsch, Franz Leberl, Michael Gervautz |
| 1996 | Distributed LoD algorithm for complex virtual environments. | Wenwei Liu, Jintao Li |
| 1996 | A sign language recognition system using hidden markov model and context sensitive search. | Rung-Huei Liang, Ming Ouhyoung |
| 1996 | Modelling virtual space in architecture. | David Kurmann, Maia Engeli |
| 1996 | VLEGO: a simple two-handed modeling environment based on toy blocks. | Kiyoshi Kiyokawa, Haruo Takemura, Yoshiaki Katayama, Hidehiko Iwasa, Naokazu Yokoya |
| 1996 | Virtual object manipulation using dynamically selected constraints with real-time collision detection. | Yoshifumi Kitamura, Amy Yee, Fumio Kishino |
| 1996 | Real-time multi-resolution modeling for complex virtual environments. | Veysi Isler, Rynson W. H. Lau, Mark Green |
| 1996 | Building virtual cities: applying urban planning principles to the design of virtual environments. | Rob Ingram, Steve Benford, John Bowers |
| 1996 | Development of an effective motion capture system based on data fusion and minimal use of sensors. | Michitaka Hirose, Guy Deffaux, Yoshiyuki Nakagaki |
| 1996 | Hands-free image-based VR system for the masses: virtual museum. | Desmond Hii |
| 1996 | Exploiting the frame coherence in visibility for walk/fly-through. | JunHyeok Heo, Soon Ki Jung, KwangYun Wohn |
| 1996 | Virtual reality applications in civil engineering. | Fabian C. Hadipriono |
| 1996 | A framework for real-time rendering in virtual reality. | Mark Green |
| 1996 | Geometric modeling in CAVE. | Herbert Edelsbrunner, Ping Fu, Jiang Qian |
| 1996 | A look behind the scenes of virtual reality applications. | Carolina Cruz-Neira |
| 1996 | The laboratory for human interaction in the virtual environment. | William R. Cockayne, Michael Zyda, Paul T. Barham, Don Brutzman, John Falby |
| 1996 | Quick collision detection of polytopes in virtual environments. | Kelvin Chung, Wenping Wang |
| 1996 | Multi-finger manipulation of virtual objects. | Ronan Boulic, Serge Rezzonico, Daniel Thalmann |
| 1996 | Grasp an object with tactile and force feedback: grasping mouse. | Motoyuki Akamatsu |