Armando M. Toda
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
9
Venues
5
Active years
2019–2025
Best venue rank
A
Where they publish
Papers
9 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | AIED | Gamified Intelligent Communities of Practice: A Path to Acknowledge and Support Underprivileged Teachers. | Paula T. Palomino, Luiz A. L. Rodrigues, Carlos S. Portela, Grace Lis Porto, Armando M. Toda, Ig Ibert Bittencourt, Seiji Isotani, Thiago Damasceno Cordeiro |
| 2022 | AIED | GARFIELD: A Recommender System to Personalize Gamified Learning. | Luiz A. L. Rodrigues, Armando M. Toda, Filipe D. Pereira, Paula T. Palomino, Ana C. T. Klock, Marcela Pessoa, David B. F. Oliveira, Isabela Gasparini, Elaine H. T. Oliveira, Alexandra I. Cristea, Seiji Isotani |
| 2022 | AIED | Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers. | Armando M. Toda, Paula T. Palomino, Luiz A. L. Rodrigues, Ana C. T. Klock, Filipe D. Pereira, Simone de Sousa Borges, Isabela Gasparini, Elaine H. Teixeira, Seiji Isotani, Alexandra I. Cristea |
| 2022 | AIED | Assisting Teachers in Finding Online Learning Resources: The Value of Social Recommendations. | Elad Yacobson, Armando M. Toda, Alexandra I. Cristea, Giora Alexandron |
| 2022 | EDM | Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil. | Armando M. Toda, Ana C. T. Klock, Filipe Dwan Pereira, Luiz A. L. Rodrigues, Paula Toledo Palomino, Vincius Lopes, Craig D. Stewart, Elaine H. T. Oliveira, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea |
| 2021 | ITS | A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning. | Filipe D. Pereira, Hermino B. F. Junior, Luiz Rodriguez, Armando M. Toda, Elaine H. T. Oliveira, Alexandra I. Cristea, David B. F. Oliveira, Leandro S. G. Carvalho, Samuel C. Fonseca, Ahmed Alamri, Seiji Isotani |
| 2021 | ITS | Encouraging Teacher-Sourcing of Social Recommendations Through Participatory Gamification Design. | Elad Yacobson, Armando M. Toda, Alexandra I. Cristea, Giora Alexandron |
| 2021 | SIGCSE | Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons. | Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Anderson Paulo Avila Santos, Seiji Isotani |
| 2019 | ISKE | Social Engagement versus Learning Engagement An Exploratory Study of FutureLearn Learners. | Lei Shi, Alexandra I. Cristea, Armando M. Toda, Wilk Oliveira |