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Armando M. Toda

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

9

Venues

5

Active years

2019–2025

Best venue rank

A

Where they publish

Papers

9 indexed papers, newest first.

YearVenueTitleAuthors
2025AIEDGamified Intelligent Communities of Practice: A Path to Acknowledge and Support Underprivileged Teachers.Paula T. Palomino, Luiz A. L. Rodrigues, Carlos S. Portela, Grace Lis Porto, Armando M. Toda, Ig Ibert Bittencourt, Seiji Isotani, Thiago Damasceno Cordeiro
2022AIEDGARFIELD: A Recommender System to Personalize Gamified Learning.Luiz A. L. Rodrigues, Armando M. Toda, Filipe D. Pereira, Paula T. Palomino, Ana C. T. Klock, Marcela Pessoa, David B. F. Oliveira, Isabela Gasparini, Elaine H. T. Oliveira, Alexandra I. Cristea, Seiji Isotani
2022AIEDGamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers.Armando M. Toda, Paula T. Palomino, Luiz A. L. Rodrigues, Ana C. T. Klock, Filipe D. Pereira, Simone de Sousa Borges, Isabela Gasparini, Elaine H. Teixeira, Seiji Isotani, Alexandra I. Cristea
2022AIEDAssisting Teachers in Finding Online Learning Resources: The Value of Social Recommendations.Elad Yacobson, Armando M. Toda, Alexandra I. Cristea, Giora Alexandron
2022EDMTowards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil.Armando M. Toda, Ana C. T. Klock, Filipe Dwan Pereira, Luiz A. L. Rodrigues, Paula Toledo Palomino, Vincius Lopes, Craig D. Stewart, Elaine H. T. Oliveira, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea
2021ITSA Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning.Filipe D. Pereira, Hermino B. F. Junior, Luiz Rodriguez, Armando M. Toda, Elaine H. T. Oliveira, Alexandra I. Cristea, David B. F. Oliveira, Leandro S. G. Carvalho, Samuel C. Fonseca, Ahmed Alamri, Seiji Isotani
2021ITSEncouraging Teacher-Sourcing of Social Recommendations Through Participatory Gamification Design.Elad Yacobson, Armando M. Toda, Alexandra I. Cristea, Giora Alexandron
2021SIGCSEGamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons.Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Anderson Paulo Avila Santos, Seiji Isotani
2019ISKESocial Engagement versus Learning Engagement An Exploratory Study of FutureLearn Learners.Lei Shi, Alexandra I. Cristea, Armando M. Toda, Wilk Oliveira