Bradford W. Mott
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
138
Venues
18
Active years
1999–2026
Best venue rank
A*
Where they publish
Papers
138 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | AAAI | Co-Designing Unplugged Learning Activities with K-2 Teachers for Early AI Literacy Education. | Jessica Vandenberg, Keisha Bailey, Claire Aguiar, Cecilia Xuning Zhang, Danny Schmidt, Treshonda Rutledge, Bradford W. Mott, Joseph P. Wilson |
| 2026 | AAAI | From Embeddings to Chatbots: Playful NLP Activities for Middle School AI Literacy. | Jessica Vandenberg, Alex Goslen, Claire Aguiar, Wookhee Min, Veronica Catet, Bradford W. Mott |
| 2026 | AIED | An Explainable AI Assistant for Introductory Programming Education: Improving Feedback Reliability with Instructor-AI Collaboration. | Muntasir Hoq, Griffin Pitts, Bradford W. Mott, Seung Y. Lee, Jessica Vandenberg, Shuyin Jiao, Narges Norouzi, James C. Lester, Bita Akram |
| 2026 | AIED | Making AI Planning Visible: Narrative-Centered Goal-Directed AI Reasoning to Foster AI Literacy. | Bradford W. Mott, Jessica Vandenberg, Srijita Chakraburty, Anne T. Ottenbreit-Leftwich, Emma Braaten, Cindy E. Hmelo-Silver, Amy Hutchison, Krista D. Glazewski, James C. Lester |
| 2026 | AIED | Introducing Adolescents to the Social Dimensions of AI Through Story-Driven Game-Based Learning. | Jessica Vandenberg, Bradford W. Mott, Carlos Penilla, James C. Lester, Elizabeth Ozer |
| 2026 | FDG | Generating Clue-Driven Investigative Game Narratives with Large Language Models. | Vikram Kumaran, Andy Smith, Wookhee Min, Randall Spain, Bradford W. Mott, James C. Lester |
| 2026 | FDG | A Theory-Informed Narrative-Centered Model to Foster AI Literacy and Biomedical Career Interest. | Bradford W. Mott, Jessica Vandenberg, Carlos Penilla, J. Renee Navarro, James C. Lester, Elizabeth Ozer |
| 2026 | ITiCSE | Play, Explore, Reward: Introducing Reinforcement Learning Concepts through Game-Based Learning in Middle School. | Veronica Catet, Deniz Ozturk, Claire Aguiar, Jessica Vandenberg, Wookhee Min, Bradford W. Mott |
| 2026 | ITiCSE | Confidence Outpaces Interest: Upper Elementary AI Attitudes in a Science-Integrated Unit. | Jessica Vandenberg, Bradford W. Mott, Srijita Chakraburty, Anne Leftwich, Cindy E. Hmelo-Silver, Krista D. Glazewski, James C. Lester |
| 2026 | ITiCSE | Collaborative Sensemaking of Unplugged AI in K-2 Language Arts: A Teacher Case Study. | Jessica Vandenberg, Bradford W. Mott, Treshonda Rutledge, Cecilia Xuning Zhang, Joseph P. Wilson |
| 2026 | SIGCSE | INSIGHT: An Explainable, Instructor-Guided AI Assistant for Active Learning in CS1. | Muntasir Hoq, Jessica Vandenberg, Seung Y. Lee, Bradford W. Mott, James C. Lester, Narges Norouzi, Shuyin Jiao, Bita Akram |
| 2026 | SIGCSE | AI Meets Storytime: Co-Designing Unplugged K-2 ELA-Aligned AI Lessons with Teachers. | Jessica Vandenberg, Bradford W. Mott, Treshonda Rutledge, Claire Aguiar, Keisha Bailey, Cecilia Xuning Zhang, Joseph P. Wilson |
| 2026 | SIGCSE | Toward Equitable Collaboration in Elementary CS Education: Teacher Perspectives on Programming Models. | Jessica Vandenberg, Bradford W. Mott, Arif Rachmatullah, Satabdi Basu |
| 2026 | SIGCSE | Bridging Computational Thinking, Science, and Storytelling: Reflections on an Interdisciplinary Learning Approach. | Jessica Vandenberg, Andy Smith, Robert Monahan, James Minogue, Kevin M. Oliver, Aleata Hubbard Cheuoua, Cathy Ringstaff, Bradford W. Mott |
| 2025 | AAAI | Shaping AI Interest in Rural Middle Schools with Unplugged Learning: Gender Differences and Teacher Insights. | Hansol Lim, Danielle Boulden, Jessica Vandenberg, Veronica Catet, Wookhee Min, Bradford W. Mott |
| 2025 | AIED | Playful Pathways to AI Literacy: Designing NLP Activities for Middle School AI Education. | Alex Goslen, Claire Aguiar, Jessica Vandenberg, Veronica Catet, Wookhee Min, Bradford W. Mott |
| 2025 | AIED | Predicting Facilitator Interventions in Collaborative Game-Based Learning with Student Dialogue Analysis. | Priyanka Khare, Halim Acosta, Dan Carpenter, Haesol Bae, Chen Feng, Bradford W. Mott, Seung Y. Lee, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2025 | AIED | From Sketch to Understanding: Exploring LLM-Based Assessment of Student-Drawn Science Models. | Andy Smith, Natalie Brezack, Wynnie Chan, Abby Lavine, Bradford W. Mott, Cathy Ringstaff, Mingyu Feng, James C. Lester |
| 2025 | EDM | A Multi-View Predictive Student Modeling Framework with Interpretable Causal Graph Discovery for Collaborative Learning Analytics. | Halim Acosta, Seung Y. Lee, Daeun Hong, Wookhee Min, Bradford W. Mott, Cindy E. Hmelo-Silver, James C. Lester |
| 2025 | EDM | Explainable AI in the Loop: An Instructor-Transformer Collaboration for Improving Explainability and Reliability of Feedback in Introductory Programming Classrooms. | Muntasir Hoq, Bradford W. Mott, Seung Y. Lee, Jessica Vandenberg, Narges Norouzi, James C. Lester, Bita Akram |
| 2025 | EDM | Automated Identification of Logical Errors in Programs: Advancing Scalable Analysis of Student Misconceptions. | Muntasir Hoq, Ananya Rao, Reisha Jaishankar, Krish Piryani, Nithya Janapati, Jessica Vandenberg, Bradford W. Mott, Narges Norouzi, James C. Lester, Bita Akram |
| 2025 | LAK | Collaborative Game-based Learning Analytics: Predicting Learning Outcomes from Game-based Collaborative Problem Solving Behaviors. | Halim Acosta, Daeun Hong, Seung Y. Lee, Wookhee Min, Bradford W. Mott, Cindy E. Hmelo-Silver, James C. Lester |
| 2025 | SIGCSE | "Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity. | Claire Aguiar, Dan Carpenter, Jessica Vandenberg, Alex Goslen, Wookhee Min, Veronica Catet, Bradford W. Mott |
| 2025 | SIGCSE | Introducing Reinforcement Learning Concepts to Middle School Students with Game-Based Learning. | Matthew Presson, Anisha Gupta, Jessica Vandenberg, Alex Goslen, Wookhee Min, Veronica Catet, Bradford W. Mott |
| 2025 | SIGCSE | Conceptualizing the Support and Learning of K-2 Educators around Artificial Intelligence in Language Arts. | Jessica Vandenberg, Ryan Torbey, Cecilia Xuning Zhang, Bradford W. Mott, Keisha Bailey, Joseph P. Wilson |
| 2024 | AAAI | Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning. | Anisha Gupta, Seung Y. Lee, Bradford W. Mott, Srijita Chakraburty, Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Cindy E. Hmelo-Silver, James C. Lester |
| 2024 | AAAI | Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game. | Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Catet, Bradford W. Mott |
| 2024 | EDM | Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning. | Halim Acosta, Seung Y. Lee, Bradford W. Mott, Haesol Bae, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2024 | EMNLP | Dual Process Masking for Dialogue Act Recognition. | Yeo Jin Kim, Halim Acosta, Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester |
| 2024 | ITiCSE | AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving. | Bradford W. Mott, Anisha Gupta, Jessica Vandenberg, Srijita Chakraburty, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Krista D. Glazewski, James C. Lester |
| 2024 | SIGCSE | Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence. | Danielle Boulden, Jessica Vandenberg, Alex Goslen, Veronica Catet, Wookhee Min, Bradford W. Mott |
| 2024 | SIGCSE | Engaging Students from Rural Communities in AI Education with Game-Based Learning. | Alex Goslen, Anisha Gupta, Smrithi Muthukrishnan, Raven Midgett, Wookhee Min, Jessica Vandenberg, Veronica Catet, Bradford W. Mott |
| 2024 | SIGCSE | Leveraging Large Language Models for Automated Assessment of Elementary Students' Block-Based Narrative Programs. | Anisha Gupta, Robert Monahan, Jessica Vandenberg, Andy Smith, Rasha Elsayed, Kimkinyona Fox, James Minogue, Kevin M. Oliver, Aleata Hubbard Cheuoua, Cathy Ringstaff, Bradford W. Mott |
| 2024 | SIGCSE | Towards Attention-Based Automatic Misconception Identification in Introductory Programming Courses. | Muntasir Hoq, Jessica Vandenberg, Bradford W. Mott, James C. Lester, Narges Norouzi, Bita Akram |
| 2024 | SIGCSE | Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit. | Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Catet, Judith Uchidiuno, Bradford W. Mott |
| 2023 | ACL | Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers. | Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester |
| 2023 | AIED | Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. | Alex Goslen, Nathan L. Henderson, Jonathan P. Rowe, Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott, James C. Lester |
| 2023 | AIED | Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning. | Anisha Gupta, Dan Carpenter, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2023 | AIED | It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. | Nidhi Nasiar, Andres Felipe Zambrano, Jaclyn Ocumpaugh, Stephen Hutt, Alexis Goslen, Jonathan P. Rowe, James C. Lester, Nathan L. Henderson, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott |
| 2023 | FDG | Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities. | Jessica Vandenberg, Wookhee Min, Veronica Catet, Danielle Boulden, Bradford W. Mott |
| 2023 | ICIDS | Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories. | Anisha Gupta, Andy Smith, Jessica Vandenberg, Rasha Elsayed, Kimkinyona Fox, James Minogue, Aleata Hubbard Cheuoua, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott |
| 2023 | ICIDS | Integrating Storytelling and Making: A Case Study in Elementary School. | Robert Monahan, Jessica Vandenberg, Andy Smith, Anisha Gupta, Kimkinyona Fox, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott |
| 2023 | ITiCSE | Multimodal CS Education Using a Scaffolded CSCL Environment. | Robert Monahan, Jessica Vandenberg, Anisha Gupta, Andy Smith, Rasha Elsayed, Kimkinyona Fox, Aleata Hubbard Cheuoua, Cathy Ringstaff, James Minogue, Kevin M. Oliver, Bradford W. Mott |
| 2023 | ITiCSE | Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning. | Bradford W. Mott, Anisha Gupta, Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, James C. Lester |
| 2023 | ITiCSE | "AI Teaches Itself": Exploring Young Learners' Perspectives on Artificial Intelligence for Instrument Development. | Jessica Vandenberg, Bradford W. Mott |
| 2023 | ITiCSE | Toward AI-infused Game Design Activities for Rural Middle Grades Students. | Jessica Vandenberg, Wookhee Min, Anisha Gupta, Veronica Catet, Danielle Boulden, Bradford W. Mott |
| 2023 | LAK | Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning. | Fahmid Morshed Fahid, Seung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Halim Acosta, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2023 | SIGCSE | Is Elementary AI Education Possible? | Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Cindy E. Hmelo-Silver, Katie Jantaraweragul, Minji Jeon, Srijita Chakraburty, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester |
| 2023 | SIGCSE | Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming. | Jessica Vandenberg, Anisha Gupta, Andy Smith, Rasha Elsayed, Kimkinyona Fox, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott |
| 2023 | SIGCSE | Promoting AI Education for Rural Middle Grades Students with Digital Game Design. | Jessica Vandenberg, Wookhee Min, Veronica Catet, Danielle Boulden, Bradford W. Mott |
| 2022 | AIED | Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning. | Fahmid Morshed Fahid, Halim Acosta, Seung Y. Lee, Dan Carpenter, Bradford W. Mott, Haesol Bae, Asmalina Saleh, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2022 | AIED | Investigating Student Interest and Engagement in Game-Based Learning Environments. | Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan L. Henderson, Alex Goslen, Jonathan P. Rowe, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester |
| 2022 | EDM | Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning. | Nathan L. Henderson, Halim Acosta, Wookhee Min, Bradford W. Mott, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester |
| 2022 | ITiCSE | PrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices. | Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, Katie Jantaraweragul, Minji Jeon, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester |
| 2022 | ITiCSE | Principles for AI Education for Elementary Grades Students. | Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Katie Jantaraweragul, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester |
| 2022 | SIGdial | Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network. | Kyungjin Park, Hyunwoo Sohn, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2021 | AAAI | AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach. | Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Kyungjin Park, Jonathan P. Rowe, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2021 | AIED | Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework. | Wookhee Min, Randall Spain, Jason D. Saville, Bradford W. Mott, Keith Brawner, Joan Johnston, James C. Lester |
| 2021 | AIED | Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science. | Xiaoyi Tian, Joseph B. Wiggins, Fahmid Morshed Fahid, Andrew Emerson, Dolly Bounajim, Andy Smith, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester |
| 2021 | ICIDS | "What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. | Megan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester |
| 2021 | ICIDS | Supporting Interactive Storytelling with Block-Based Narrative Programming. | Andy Smith, Danielle Boulden, Bradford W. Mott, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff |
| 2021 | ITiCSE | Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework. | Danielle Cadieux Boulden, Arif Rachmatullah, Madeline Hinckle, Dolly Bounajim, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe |
| 2021 | ITiCSE | Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach. | Danielle Boulden, Andy Smith, Kimkinyona Cully, Jennifer Houchins, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott |
| 2021 | LAK | Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments. | Kyungjin Park, Hyunwoo Sohn, Bradford W. Mott, Wookhee Min, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2021 | SIGCSE | How do Elementary Students Conceptualize Artificial Intelligence? | Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Cindy E. Hmelo-Silver, Bradford W. Mott, Seung Y. Lee, James C. Lester |
| 2021 | SIGCSE | Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment. | Joseph B. Wiggins, Fahmid M. Fahid, Andrew Emerson, Madeline Hinckle, Andy Smith, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester |
| 2020 | AIED | Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning. | Dan Carpenter, Andrew Emerson, Bradford W. Mott, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2020 | AIED | Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. | Kyungjin Park, Bradford W. Mott, Wookhee Min, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
| 2020 | EDM | Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression. | Bita Akram, Hamoon Azizsoltani, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Anam Navied, Kristy Elizabeth Boyer, James C. Lester |
| 2020 | EDM | A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs. | Bita Akram, Hamoon Azizolsoltani, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2020 | EDM | Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. | Nathan L. Henderson, Vikram Kumara, Wookhee Min, Bradford W. Mott, Ziwei Wu, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester |
| 2020 | ICIDS | Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students. | Andy Smith, Bradford W. Mott, Sandra Taylor, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff |
| 2020 | ITiCSE | The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science. | Madeline Hinckle, Arif Rachmatullah, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe |
| 2020 | ITiCSE | Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms. | Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2020 | SIGCSE | A Conceptual Assessment Framework for K-12 Computer Science Rubric Design. | Bita Akram, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2020 | SIGCSE | Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms. | Mehmet Celepkolu, David Austin Fussell, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester |
| 2020 | SIGCSE | Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming. | Andrew Emerson, Andy Smith, Fernando J. Rodrguez, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2020 | SIGCSE | Designing Block-Based Programming Language Features to Support Upper Elementary Students in Creating Interactive Science Narratives. | Andy Smith, Bradford W. Mott, Sandra Taylor, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff |
| 2019 | AIED | 4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. | Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, Keith Brawner, Ryan S. Baker, James C. Lester |
| 2019 | AIED | Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs. | Wookhee Min, Kyungjin Park, Joseph B. Wiggins, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
| 2019 | AIED | Toward Computational Models of Team Effectiveness with Natural Language Processing. | Randall Spain, Michael Geden, Wookhee Min, Bradford W. Mott, James C. Lester |
| 2019 | AIED | Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments. | Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester |
| 2019 | EDM | Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments. | Andrew Emerson, Andy Smith, Cody Smith, Fernando J. Rodrguez, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2019 | EDM | Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments. | Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2019 | EDM | Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics. | Ziwei Wu, Bradford W. Mott, Wookhee Min, Robert Taylor, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester |
| 2019 | ICIDS | Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. | Bradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2019 | SIGCSE | Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis. | Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2019 | SIGCSE | Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students. | Eric N. Wiebe, Jennifer E. London, Osman Aksit, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2018 | EDM | Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. | Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2018 | ICMI | User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression. | Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester |
| 2018 | IJCAI | High-Fidelity Simulated Players for Interactive Narrative Planning. | Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester |
| 2018 | SIGCSE | Introducing the Computer Science Concept of Variables in Middle School Science Classrooms. | Philip Sheridan Buffum, Kimberly Michelle Ying, Xiaoxi Zheng, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, David C. Blackburn, James C. Lester |
| 2017 | AAAI | Deep LSTM-Based Goal Recognition Models for Open-World Digital Games. | Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester |
| 2017 | AIED | Inducing Stealth Assessors from Game Interaction Data. | Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
| 2017 | AIED | Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion. | Jaclyn Ocumpaugh, Juan Miguel L. Andres, Ryan S. Baker, Jeanine DeFalco, Luc Paquette, Jonathan P. Rowe, Bradford W. Mott, James C. Lester, Vasiliki Georgoulas, Keith W. Brawner, Robert A. Sottilare |
| 2017 | AIED | "Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions. | Lydia G. Pezzullo, Joseph B. Wiggins, Megan Hardy Frankosky, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester |
| 2017 | IJCAI | Interactive Narrative Personalization with Deep Reinforcement Learning. | Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester |
| 2016 | EDM | Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning. | Philip Sheridan Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester |
| 2016 | EDM | Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data. | Wookhee Min, Joseph B. Wiggins, Lydia Pezzullo, Alexandria Katarina Vail, Kristy Elizabeth Boyer, Bradford W. Mott, Megan Frankosky, Eric N. Wiebe, James C. Lester |
| 2016 | ICIDS | Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach. | Pengcheng Wang, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2016 | IJCAI | Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. | Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, James C. Lester |
| 2016 | ITS | Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment. | Andy Smith, Osman Aksit, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, James C. Lester |
| 2016 | SIGCSE | Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students. | Philip Sheridan Buffum, Megan Hardy Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester |
| 2015 | AIED | Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions. | Philip Sheridan Buffum, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester |
| 2015 | AIED | Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression. | Joseph F. Grafsgaard, Seung Y. Lee, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2015 | AIED | Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing. | Samuel P. Leeman-Munk, Andy Smith, Bradford W. Mott, Eric N. Wiebe, James C. Lester |
| 2015 | AIED | DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. | Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
| 2015 | AIED | Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning. | Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2015 | EDM | Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection. | Luc Paquette, Jonathan P. Rowe, Ryan S. Baker, Bradford W. Mott, James C. Lester, Jeanine DeFalco, Keith W. Brawner, Robert A. Sottilare, Vasiliki Georgoulas |
| 2015 | SIGCSE | ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking. | Kristy Elizabeth Boyer, Philip Sheridan Buffum, Kirby Culbertson, Megan Hardy Frankosky, James C. Lester, Allison G. Martnez-Arocho, Wookhee Min, Bradford W. Mott, Fernando J. Rodrguez, Eric N. Wiebe |
| 2014 | EDM | SKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction. | Andy Smith, Eric N. Wiebe, Bradford W. Mott, James C. Lester |
| 2014 | FDG | FLARE: An open source toolkit for creating expressive user interfaces for serious games. | Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester |
| 2014 | FDG | Play in the museum: Designing game-based learning environments for informal education settings. | Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester |
| 2014 | ITS | Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments. | Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester |
| 2014 | ITS | Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning. | Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester |
| 2013 | AIED | Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach. | Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2013 | AIED | Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments. | Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester |
| 2013 | AIED | Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring. | Jonathan P. Rowe, Eleni V. Lobene, Jennifer Sabourin, Bradford W. Mott, James C. Lester |
| 2013 | AIED | Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment. | Jennifer Sabourin, Bradford W. Mott, James C. Lester |
| 2012 | AAAI | Goal Recognition with Markov Logic Networks for Player-Adaptive Games. | Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2012 | EDM | Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models. | Jennifer Sabourin, Bradford W. Mott, James C. Lester |
| 2012 | ITS | Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning. | Seung Y. Lee, Bradford W. Mott, James C. Lester |
| 2012 | ITS | Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments. | Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2012 | ITS | Predicting Student Self-regulation Strategies in Game-Based Learning Environments. | Jennifer Sabourin, Lucy R. Shores, Bradford W. Mott, James C. Lester |
| 2011 | ACII | Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks. | Jennifer Sabourin, Bradford W. Mott, James C. Lester |
| 2011 | ACII | Generalizing Models of Student Affect in Game-Based Learning Environments. | Jennifer Sabourin, Bradford W. Mott, James C. Lester |
| 2011 | AIED | Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning. | Seung Y. Lee, Bradford W. Mott, James C. Lester |
| 2011 | AIED | When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments. | Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2011 | ICIDS | Director Agent Intervention Strategies for Interactive Narrative Environments. | Seung Y. Lee, Bradford W. Mott, James C. Lester |
| 2010 | FDG | Individual differences in gameplay and learning: a narrative-centered learning perspective. | Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester |
| 2010 | ITS | Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles. | Seung Y. Lee, Bradford W. Mott, James C. Lester |
| 2010 | ITS | Integrating Learning and Engagement in Narrative-Centered Learning Environments. | Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester |
| 2010 | SIGdial | Exploring the Effectiveness of Lexical Ontologies for Modeling Temporal Relations with Markov Logic. | Eunyoung Ha, Alok Baikadi, Carlyle Licata, Bradford W. Mott, James C. Lester |
| 2006 | AAAI | Probabilistic Goal Recognition in Interactive Narrative Environments. | Bradford W. Mott, Sunyoung Lee, James C. Lester |
| 2006 | ITS | Narrative-Centered Tutorial Planning for Inquiry-Based Learning Environments. | Bradford W. Mott, James C. Lester |
| 2005 | ICCBR | The Role of Syntactic Analysis in Textual Case Retrieval. | Bradford W. Mott, James C. Lester, Karl Branting |
| 1999 | ICAIL | Integrating discourse and domain knowledge for document drafting. | Karl Branting, Charles B. Callaway, Bradford W. Mott, James C. Lester |
| 1999 | RE | An Integrated Scenario Management Strategy. | Thomas A. Alspaugh, Annie I. Antn, Tiffany Barnes, Bradford W. Mott |