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Bradford W. Mott

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

138

Venues

18

Active years

1999–2026

Best venue rank

A*

Where they publish

Papers

138 indexed papers, newest first.

YearVenueTitleAuthors
2026AAAICo-Designing Unplugged Learning Activities with K-2 Teachers for Early AI Literacy Education.Jessica Vandenberg, Keisha Bailey, Claire Aguiar, Cecilia Xuning Zhang, Danny Schmidt, Treshonda Rutledge, Bradford W. Mott, Joseph P. Wilson
2026AAAIFrom Embeddings to Chatbots: Playful NLP Activities for Middle School AI Literacy.Jessica Vandenberg, Alex Goslen, Claire Aguiar, Wookhee Min, Veronica Catet, Bradford W. Mott
2026AIEDAn Explainable AI Assistant for Introductory Programming Education: Improving Feedback Reliability with Instructor-AI Collaboration.Muntasir Hoq, Griffin Pitts, Bradford W. Mott, Seung Y. Lee, Jessica Vandenberg, Shuyin Jiao, Narges Norouzi, James C. Lester, Bita Akram
2026AIEDMaking AI Planning Visible: Narrative-Centered Goal-Directed AI Reasoning to Foster AI Literacy.Bradford W. Mott, Jessica Vandenberg, Srijita Chakraburty, Anne T. Ottenbreit-Leftwich, Emma Braaten, Cindy E. Hmelo-Silver, Amy Hutchison, Krista D. Glazewski, James C. Lester
2026AIEDIntroducing Adolescents to the Social Dimensions of AI Through Story-Driven Game-Based Learning.Jessica Vandenberg, Bradford W. Mott, Carlos Penilla, James C. Lester, Elizabeth Ozer
2026FDGGenerating Clue-Driven Investigative Game Narratives with Large Language Models.Vikram Kumaran, Andy Smith, Wookhee Min, Randall Spain, Bradford W. Mott, James C. Lester
2026FDGA Theory-Informed Narrative-Centered Model to Foster AI Literacy and Biomedical Career Interest.Bradford W. Mott, Jessica Vandenberg, Carlos Penilla, J. Renee Navarro, James C. Lester, Elizabeth Ozer
2026ITiCSEPlay, Explore, Reward: Introducing Reinforcement Learning Concepts through Game-Based Learning in Middle School.Veronica Catet, Deniz Ozturk, Claire Aguiar, Jessica Vandenberg, Wookhee Min, Bradford W. Mott
2026ITiCSEConfidence Outpaces Interest: Upper Elementary AI Attitudes in a Science-Integrated Unit.Jessica Vandenberg, Bradford W. Mott, Srijita Chakraburty, Anne Leftwich, Cindy E. Hmelo-Silver, Krista D. Glazewski, James C. Lester
2026ITiCSECollaborative Sensemaking of Unplugged AI in K-2 Language Arts: A Teacher Case Study.Jessica Vandenberg, Bradford W. Mott, Treshonda Rutledge, Cecilia Xuning Zhang, Joseph P. Wilson
2026SIGCSEINSIGHT: An Explainable, Instructor-Guided AI Assistant for Active Learning in CS1.Muntasir Hoq, Jessica Vandenberg, Seung Y. Lee, Bradford W. Mott, James C. Lester, Narges Norouzi, Shuyin Jiao, Bita Akram
2026SIGCSEAI Meets Storytime: Co-Designing Unplugged K-2 ELA-Aligned AI Lessons with Teachers.Jessica Vandenberg, Bradford W. Mott, Treshonda Rutledge, Claire Aguiar, Keisha Bailey, Cecilia Xuning Zhang, Joseph P. Wilson
2026SIGCSEToward Equitable Collaboration in Elementary CS Education: Teacher Perspectives on Programming Models.Jessica Vandenberg, Bradford W. Mott, Arif Rachmatullah, Satabdi Basu
2026SIGCSEBridging Computational Thinking, Science, and Storytelling: Reflections on an Interdisciplinary Learning Approach.Jessica Vandenberg, Andy Smith, Robert Monahan, James Minogue, Kevin M. Oliver, Aleata Hubbard Cheuoua, Cathy Ringstaff, Bradford W. Mott
2025AAAIShaping AI Interest in Rural Middle Schools with Unplugged Learning: Gender Differences and Teacher Insights.Hansol Lim, Danielle Boulden, Jessica Vandenberg, Veronica Catet, Wookhee Min, Bradford W. Mott
2025AIEDPlayful Pathways to AI Literacy: Designing NLP Activities for Middle School AI Education.Alex Goslen, Claire Aguiar, Jessica Vandenberg, Veronica Catet, Wookhee Min, Bradford W. Mott
2025AIEDPredicting Facilitator Interventions in Collaborative Game-Based Learning with Student Dialogue Analysis.Priyanka Khare, Halim Acosta, Dan Carpenter, Haesol Bae, Chen Feng, Bradford W. Mott, Seung Y. Lee, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2025AIEDFrom Sketch to Understanding: Exploring LLM-Based Assessment of Student-Drawn Science Models.Andy Smith, Natalie Brezack, Wynnie Chan, Abby Lavine, Bradford W. Mott, Cathy Ringstaff, Mingyu Feng, James C. Lester
2025EDMA Multi-View Predictive Student Modeling Framework with Interpretable Causal Graph Discovery for Collaborative Learning Analytics.Halim Acosta, Seung Y. Lee, Daeun Hong, Wookhee Min, Bradford W. Mott, Cindy E. Hmelo-Silver, James C. Lester
2025EDMExplainable AI in the Loop: An Instructor-Transformer Collaboration for Improving Explainability and Reliability of Feedback in Introductory Programming Classrooms.Muntasir Hoq, Bradford W. Mott, Seung Y. Lee, Jessica Vandenberg, Narges Norouzi, James C. Lester, Bita Akram
2025EDMAutomated Identification of Logical Errors in Programs: Advancing Scalable Analysis of Student Misconceptions.Muntasir Hoq, Ananya Rao, Reisha Jaishankar, Krish Piryani, Nithya Janapati, Jessica Vandenberg, Bradford W. Mott, Narges Norouzi, James C. Lester, Bita Akram
2025LAKCollaborative Game-based Learning Analytics: Predicting Learning Outcomes from Game-based Collaborative Problem Solving Behaviors.Halim Acosta, Daeun Hong, Seung Y. Lee, Wookhee Min, Bradford W. Mott, Cindy E. Hmelo-Silver, James C. Lester
2025SIGCSE"Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity.Claire Aguiar, Dan Carpenter, Jessica Vandenberg, Alex Goslen, Wookhee Min, Veronica Catet, Bradford W. Mott
2025SIGCSEIntroducing Reinforcement Learning Concepts to Middle School Students with Game-Based Learning.Matthew Presson, Anisha Gupta, Jessica Vandenberg, Alex Goslen, Wookhee Min, Veronica Catet, Bradford W. Mott
2025SIGCSEConceptualizing the Support and Learning of K-2 Educators around Artificial Intelligence in Language Arts.Jessica Vandenberg, Ryan Torbey, Cecilia Xuning Zhang, Bradford W. Mott, Keisha Bailey, Joseph P. Wilson
2024AAAISupporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning.Anisha Gupta, Seung Y. Lee, Bradford W. Mott, Srijita Chakraburty, Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Cindy E. Hmelo-Silver, James C. Lester
2024AAAIUnplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game.Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Catet, Bradford W. Mott
2024EDMMultimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning.Halim Acosta, Seung Y. Lee, Bradford W. Mott, Haesol Bae, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2024EMNLPDual Process Masking for Dialogue Act Recognition.Yeo Jin Kim, Halim Acosta, Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester
2024ITiCSEAI Planning is Elementary: Introducing Young Learners to Automated Problem Solving.Bradford W. Mott, Anisha Gupta, Jessica Vandenberg, Srijita Chakraburty, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Krista D. Glazewski, James C. Lester
2024SIGCSEInvestigating the Needs of Middle School Educators in Teaching Artificial Intelligence.Danielle Boulden, Jessica Vandenberg, Alex Goslen, Veronica Catet, Wookhee Min, Bradford W. Mott
2024SIGCSEEngaging Students from Rural Communities in AI Education with Game-Based Learning.Alex Goslen, Anisha Gupta, Smrithi Muthukrishnan, Raven Midgett, Wookhee Min, Jessica Vandenberg, Veronica Catet, Bradford W. Mott
2024SIGCSELeveraging Large Language Models for Automated Assessment of Elementary Students' Block-Based Narrative Programs.Anisha Gupta, Robert Monahan, Jessica Vandenberg, Andy Smith, Rasha Elsayed, Kimkinyona Fox, James Minogue, Kevin M. Oliver, Aleata Hubbard Cheuoua, Cathy Ringstaff, Bradford W. Mott
2024SIGCSETowards Attention-Based Automatic Misconception Identification in Introductory Programming Courses.Muntasir Hoq, Jessica Vandenberg, Bradford W. Mott, James C. Lester, Narges Norouzi, Bita Akram
2024SIGCSESupporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit.Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Catet, Judith Uchidiuno, Bradford W. Mott
2023ACLImproving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers.Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester
2023AIEDEnhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis.Alex Goslen, Nathan L. Henderson, Jonathan P. Rowe, Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott, James C. Lester
2023AIEDEnhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning.Anisha Gupta, Dan Carpenter, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2023AIEDIt's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning.Nidhi Nasiar, Andres Felipe Zambrano, Jaclyn Ocumpaugh, Stephen Hutt, Alexis Goslen, Jonathan P. Rowe, James C. Lester, Nathan L. Henderson, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott
2023FDGLeveraging Game Design Activities for Middle Grades AI Education in Rural Communities.Jessica Vandenberg, Wookhee Min, Veronica Catet, Danielle Boulden, Bradford W. Mott
2023ICIDSFostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories.Anisha Gupta, Andy Smith, Jessica Vandenberg, Rasha Elsayed, Kimkinyona Fox, James Minogue, Aleata Hubbard Cheuoua, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott
2023ICIDSIntegrating Storytelling and Making: A Case Study in Elementary School.Robert Monahan, Jessica Vandenberg, Andy Smith, Anisha Gupta, Kimkinyona Fox, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott
2023ITiCSEMultimodal CS Education Using a Scaffolded CSCL Environment.Robert Monahan, Jessica Vandenberg, Anisha Gupta, Andy Smith, Rasha Elsayed, Kimkinyona Fox, Aleata Hubbard Cheuoua, Cathy Ringstaff, James Minogue, Kevin M. Oliver, Bradford W. Mott
2023ITiCSEFostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning.Bradford W. Mott, Anisha Gupta, Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, James C. Lester
2023ITiCSE"AI Teaches Itself": Exploring Young Learners' Perspectives on Artificial Intelligence for Instrument Development.Jessica Vandenberg, Bradford W. Mott
2023ITiCSEToward AI-infused Game Design Activities for Rural Middle Grades Students.Jessica Vandenberg, Wookhee Min, Anisha Gupta, Veronica Catet, Danielle Boulden, Bradford W. Mott
2023LAKEffects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning.Fahmid Morshed Fahid, Seung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Halim Acosta, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2023SIGCSEIs Elementary AI Education Possible?Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Cindy E. Hmelo-Silver, Katie Jantaraweragul, Minji Jeon, Srijita Chakraburty, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester
2023SIGCSESupporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming.Jessica Vandenberg, Anisha Gupta, Andy Smith, Rasha Elsayed, Kimkinyona Fox, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott
2023SIGCSEPromoting AI Education for Rural Middle Grades Students with Digital Game Design.Jessica Vandenberg, Wookhee Min, Veronica Catet, Danielle Boulden, Bradford W. Mott
2022AIEDMultimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning.Fahmid Morshed Fahid, Halim Acosta, Seung Y. Lee, Dan Carpenter, Bradford W. Mott, Haesol Bae, Asmalina Saleh, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2022AIEDInvestigating Student Interest and Engagement in Game-Based Learning Environments.Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan L. Henderson, Alex Goslen, Jonathan P. Rowe, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester
2022EDMEnhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning.Nathan L. Henderson, Halim Acosta, Wookhee Min, Bradford W. Mott, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester
2022ITiCSEPrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices.Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, Katie Jantaraweragul, Minji Jeon, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester
2022ITiCSEPrinciples for AI Education for Elementary Grades Students.Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Katie Jantaraweragul, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester
2022SIGdialDisruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network.Kyungjin Park, Hyunwoo Sohn, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2021AAAIAI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach.Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Kyungjin Park, Jonathan P. Rowe, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2021AIEDMultidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework.Wookhee Min, Randall Spain, Jason D. Saville, Bradford W. Mott, Keith Brawner, Joan Johnston, James C. Lester
2021AIEDModeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science.Xiaoyi Tian, Joseph B. Wiggins, Fahmid Morshed Fahid, Andrew Emerson, Dolly Bounajim, Andy Smith, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester
2021ICIDS"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change.Megan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester
2021ICIDSSupporting Interactive Storytelling with Block-Based Narrative Programming.Andy Smith, Danielle Boulden, Bradford W. Mott, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff
2021ITiCSESupporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework.Danielle Cadieux Boulden, Arif Rachmatullah, Madeline Hinckle, Dolly Bounajim, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe
2021ITiCSEPromoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach.Danielle Boulden, Andy Smith, Kimkinyona Cully, Jennifer Houchins, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott
2021LAKDetecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments.Kyungjin Park, Hyunwoo Sohn, Bradford W. Mott, Wookhee Min, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2021SIGCSEHow do Elementary Students Conceptualize Artificial Intelligence?Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Cindy E. Hmelo-Silver, Bradford W. Mott, Seung Y. Lee, James C. Lester
2021SIGCSEExploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment.Joseph B. Wiggins, Fahmid M. Fahid, Andrew Emerson, Madeline Hinckle, Andy Smith, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester
2020AIEDDetecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning.Dan Carpenter, Andrew Emerson, Bradford W. Mott, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2020AIEDGenerating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments.Kyungjin Park, Bradford W. Mott, Wookhee Min, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester
2020EDMAutomated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression.Bita Akram, Hamoon Azizsoltani, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Anam Navied, Kristy Elizabeth Boyer, James C. Lester
2020EDMA Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs.Bita Akram, Hamoon Azizolsoltani, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester
2020EDMEnhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.Nathan L. Henderson, Vikram Kumara, Wookhee Min, Bradford W. Mott, Ziwei Wu, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester
2020ICIDSToward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students.Andy Smith, Bradford W. Mott, Sandra Taylor, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff
2020ITiCSEThe Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science.Madeline Hinckle, Arif Rachmatullah, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe
2020ITiCSEDesigning a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms.Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2020SIGCSEA Conceptual Assessment Framework for K-12 Computer Science Rubric Design.Bita Akram, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester
2020SIGCSEExploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms.Mehmet Celepkolu, David Austin Fussell, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester
2020SIGCSECluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming.Andrew Emerson, Andy Smith, Fernando J. Rodrguez, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester
2020SIGCSEDesigning Block-Based Programming Language Features to Support Upper Elementary Students in Creating Interactive Science Narratives.Andy Smith, Bradford W. Mott, Sandra Taylor, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff
2019AIED4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion.Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, Keith Brawner, Ryan S. Baker, James C. Lester
2019AIEDPredicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs.Wookhee Min, Kyungjin Park, Joseph B. Wiggins, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester
2019AIEDToward Computational Models of Team Effectiveness with Natural Language Processing.Randall Spain, Michael Geden, Wookhee Min, Bradford W. Mott, James C. Lester
2019AIEDTake the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments.Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester
2019EDMPredicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments.Andrew Emerson, Andy Smith, Cody Smith, Fernando J. Rodrguez, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester
2019EDMSensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments.Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
2019EDMPredicting Challenge Outcomes for Students in a Digital Game for Learning Genetics.Ziwei Wu, Bradford W. Mott, Wookhee Min, Robert Taylor, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester
2019ICIDSDesigning and Developing Interactive Narratives for Collaborative Problem-Based Learning.Bradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2019SIGCSEAssessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis.Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester
2019SIGCSEDevelopment of a Lean Computational Thinking Abilities Assessment for Middle Grades Students.Eric N. Wiebe, Jennifer E. London, Osman Aksit, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester
2018EDMImproving Stealth Assessment in Game-based Learning with LSTM-based Analytics.Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester
2018ICMIUser Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression.Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester
2018IJCAIHigh-Fidelity Simulated Players for Interactive Narrative Planning.Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester
2018SIGCSEIntroducing the Computer Science Concept of Variables in Middle School Science Classrooms.Philip Sheridan Buffum, Kimberly Michelle Ying, Xiaoxi Zheng, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, David C. Blackburn, James C. Lester
2017AAAIDeep LSTM-Based Goal Recognition Models for Open-World Digital Games.Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester
2017AIEDInducing Stealth Assessors from Game Interaction Data.Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester
2017AIEDAffect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion.Jaclyn Ocumpaugh, Juan Miguel L. Andres, Ryan S. Baker, Jeanine DeFalco, Luc Paquette, Jonathan P. Rowe, Bradford W. Mott, James C. Lester, Vasiliki Georgoulas, Keith W. Brawner, Robert A. Sottilare
2017AIED"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions.Lydia G. Pezzullo, Joseph B. Wiggins, Megan Hardy Frankosky, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester
2017IJCAIInteractive Narrative Personalization with Deep Reinforcement Learning.Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester
2016EDMMining Sequences of Gameplay for Embedded Assessment in Collaborative Learning.Philip Sheridan Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester
2016EDMPredicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data.Wookhee Min, Joseph B. Wiggins, Lydia Pezzullo, Alexandria Katarina Vail, Kristy Elizabeth Boyer, Bradford W. Mott, Megan Frankosky, Eric N. Wiebe, James C. Lester
2016ICIDSDecomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach.Pengcheng Wang, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
2016IJCAIPlayer Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, James C. Lester
2016ITSIntegrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment.Andy Smith, Osman Aksit, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, James C. Lester
2016SIGCSEEmpowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students.Philip Sheridan Buffum, Megan Hardy Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester
2015AIEDMind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions.Philip Sheridan Buffum, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester
2015AIEDModeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression.Joseph F. Grafsgaard, Seung Y. Lee, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester
2015AIEDTwo Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing.Samuel P. Leeman-Munk, Andy Smith, Bradford W. Mott, Eric N. Wiebe, James C. Lester
2015AIEDDeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester
2015AIEDOpportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning.Jonathan P. Rowe, Bradford W. Mott, James C. Lester
2015EDMSensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection.Luc Paquette, Jonathan P. Rowe, Ryan S. Baker, Bradford W. Mott, James C. Lester, Jeanine DeFalco, Keith W. Brawner, Robert A. Sottilare, Vasiliki Georgoulas
2015SIGCSEENGAGE: A Game-based Learning Environment for Middle School Computational Thinking.Kristy Elizabeth Boyer, Philip Sheridan Buffum, Kirby Culbertson, Megan Hardy Frankosky, James C. Lester, Allison G. Martnez-Arocho, Wookhee Min, Bradford W. Mott, Fernando J. Rodrguez, Eric N. Wiebe
2014EDMSKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction.Andy Smith, Eric N. Wiebe, Bradford W. Mott, James C. Lester
2014FDGFLARE: An open source toolkit for creating expressive user interfaces for serious games.Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester
2014FDGPlay in the museum: Designing game-based learning environments for informal education settings.Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester
2014ITSLeveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments.Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester
2014ITSSerious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning.Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester
2013AIEDPersonalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach.Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
2013AIEDEmbedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments.Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester
2013AIEDRun-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring.Jonathan P. Rowe, Eleni V. Lobene, Jennifer Sabourin, Bradford W. Mott, James C. Lester
2013AIEDDiscovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment.Jennifer Sabourin, Bradford W. Mott, James C. Lester
2012AAAIGoal Recognition with Markov Logic Networks for Player-Adaptive Games.Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
2012EDMEarly Prediction of Student Self-Regulation Strategies by Combining Multiple Models.Jennifer Sabourin, Bradford W. Mott, James C. Lester
2012ITSReal-Time Narrative-Centered Tutorial Planning for Story-Based Learning.Seung Y. Lee, Bradford W. Mott, James C. Lester
2012ITSExploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments.Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
2012ITSPredicting Student Self-regulation Strategies in Game-Based Learning Environments.Jennifer Sabourin, Lucy R. Shores, Bradford W. Mott, James C. Lester
2011ACIIModeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks.Jennifer Sabourin, Bradford W. Mott, James C. Lester
2011ACIIGeneralizing Models of Student Affect in Game-Based Learning Environments.Jennifer Sabourin, Bradford W. Mott, James C. Lester
2011AIEDModeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning.Seung Y. Lee, Bradford W. Mott, James C. Lester
2011AIEDWhen Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments.Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
2011ICIDSDirector Agent Intervention Strategies for Interactive Narrative Environments.Seung Y. Lee, Bradford W. Mott, James C. Lester
2010FDGIndividual differences in gameplay and learning: a narrative-centered learning perspective.Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester
2010ITSOptimizing Story-Based Learning: An Investigation of Student Narrative Profiles.Seung Y. Lee, Bradford W. Mott, James C. Lester
2010ITSIntegrating Learning and Engagement in Narrative-Centered Learning Environments.Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester
2010SIGdialExploring the Effectiveness of Lexical Ontologies for Modeling Temporal Relations with Markov Logic.Eunyoung Ha, Alok Baikadi, Carlyle Licata, Bradford W. Mott, James C. Lester
2006AAAIProbabilistic Goal Recognition in Interactive Narrative Environments.Bradford W. Mott, Sunyoung Lee, James C. Lester
2006ITSNarrative-Centered Tutorial Planning for Inquiry-Based Learning Environments.Bradford W. Mott, James C. Lester
2005ICCBRThe Role of Syntactic Analysis in Textual Case Retrieval.Bradford W. Mott, James C. Lester, Karl Branting
1999ICAILIntegrating discourse and domain knowledge for document drafting.Karl Branting, Charles B. Callaway, Bradford W. Mott, James C. Lester
1999REAn Integrated Scenario Management Strategy.Thomas A. Alspaugh, Annie I. Antn, Tiffany Barnes, Bradford W. Mott