Carlos Vaz de Carvalho
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
29
Venues
12
Active years
2005–2023
Best venue rank
C
Where they publish
Papers
29 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2023 | MIS4TEL | Mindfulness Lessons in a Virtual Natural Environment to Cope with Work-Related Stress. | Camilla Marossi, Valentina Mariani, Alicia Arenas, Margherita Brondino, Carlos Vaz de Carvalho, Patrcia Costa, Donatella Di Marco, Elisa Menardo, Slvia da Silva, Margherita Pasini |
| 2022 | FIT | Impact of Serious Game Design Factors and Problem based Pedagogy on Learning outcome. | Fatima Gillani, Irum Inayat, Carlos Vaz de Carvalho |
| 2021 | MIS4TEL | A Game-Based Approach to Manage Technostress at Work. | Margherita Pasini, Alicia Arenas, Margherita Brondino, Donatella Di Marco, Ana Patrcia Duarte, Carlos Vaz de Carvalho, Slvia da Silva |
| 2020 | EDUCON | Work in Progress: A MOOC-based Innovative Instructional Approach for Curriculum Design. | Carlos Vaz de Carvalho, Rita Butkiene, Daina Gudoniene, Olga Zubikova, Tim Bruegmann |
| 2020 | EDUCON | Work-in-Progress: Soft-skills Development for Higher Education Engineering and Economic Students using HERA Collaborative Serious Games. | Manuel Caeiro-Rodrguez, Carlos Vaz de Carvalho, Jaanus Terasmaa, Lene Tolstrup, Triinu Jesmin, Hariklia Tsalapatas, Olivier Heidmann |
| 2019 | CSEDU | Active Problem-based Learning for Engineering Higher Education. | Hariklia Tsalapatas, Carlos Vaz de Carvalho, Olivier Heidmann, Elias Houstis |
| 2019 | CSEDU | Teaching Design Thinking through Gamified Learning. | Hariklia Tsalapatas, Olivier Heidmann, Kai Pata, Carlos Vaz de Carvalho, Merja Bauters, Spyros Papadopoulos, Costas Katsimendes, Christina Taka, Elias Houstis |
| 2019 | EDUCON | LearnIt: A Serious Game to Support Study Methods in Engineering Education. | Carlos Vaz de Carvalho, Pedro Bessa, Ricardo Costa, Ana Barata, Alexandra R. Costa |
| 2019 | FIE | Virtual Experiential Learning in Engineering Education. | Carlos Vaz de Carvalho |
| 2019 | HCI | Developing Entrepreneurship Skills with a Serious Game. | Carlos Vaz de Carvalho, Ricardo Costa, Pedro Bessa, Leire Monterrubio, Jaione Santos |
| 2018 | EDUCON | Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia. | Manuel Caeiro-Rodrguez, Mario Manso Vzquez, Hariklia Tsalapatas, Carlos Vaz de Carvalho, Triinu Jesmin, Olivier Heidmann |
| 2018 | ICALT | Digital Information Access for Ageing Persons. | Carlos Vaz de Carvalho, Pedro Cano Olivares, Jos Mara Roa, Anna Wanka, Franz Kolland |
| 2017 | CSEDU | Collecting and Analysing Learners Data to Support the Adaptive Engine of OPERA, a Learning System for Mathematics. | Marisa Oliveira, Alcinda Barreiras, Graa Marcos, Hermnia Ferreira, Ana Azevedo, Carlos Vaz de Carvalho |
| 2017 | EPIA | A Recommender Model of Teaching-Learning Techniques. | Dulce Mota, Lus Paulo Reis, Carlos Vaz de Carvalho |
| 2015 | EDUCON | eCity: Virtual city environment for engineering problem based learning. | Melisa Rodriguez Bermudez, Manuel Caeiro-Rodrguez, Martn Llamas Nistal, Carlos Vaz de Carvalho, Fabio Nogueira |
| 2014 | FIE | OTILIA - An architecture for the recommendation of teaching-learning techniques supported by an ontological approach. | Dulce Mota, Carlos Vaz de Carvalho, Lus Paulo Reis |
| 2014 | IIWAS | Skill and Competence Development Through Games. | David Gouveia, Antnio Andrade, Paula Escudeiro, Carlos Vaz de Carvalho |
| 2014 | WorldCIST | Cross-Artefacts for the Purpose of Education. | Dulce Mota, Lus Paulo Reis, Carlos Vaz de Carvalho |
| 2012 | CSEDU | The Learning Design in Education Today - Putting Pedagogical Content Knowledge into Practice. | Isabel Azevedo, Dulce Mota, Carlos Vaz de Carvalho, Eurico Carrapatoso, Lus Paulo Reis |
| 2012 | EDUCON | Is game-based learning suitable for engineering education? | Carlos Vaz de Carvalho |
| 2011 | FIE | Building a medical learning methodology based on open source technologies. | Antnio Vieira de Castro, Carlos Vaz de Carvalho, Eurico Carrapatoso |
| 2011 | FIE | Serious gaming for experiential learning. | David Gouveia, Duarte Lopes, Carlos Vaz de Carvalho |
| 2011 | SMC | Fostering Collaborative Work between educators in higher education. | Dulce Mota, Carlos Vaz de Carvalho, Lus Paulo Reis |
| 2010 | EKAW | A Semantic Approach for Learning Objects Repositories with Knowledge Reuse. | Isabel Azevedo, Rui Seia, Adela Ortiz, Eurico Carrapatoso, Carlos Vaz de Carvalho |
| 2010 | ICALT | Applying and Reusing Knowledge in a Repository. | Isabel Azevedo, Adela Ortiz, Carlos Vaz de Carvalho, Rui Seia, Eurico Carrapatoso |
| 2009 | ICALT | Personalized Learning Activities Based on the Student's Intelligence Skills. | Dulce Mota, Carlos Vaz de Carvalho |
| 2008 | ICALT | A Framework to Scaffoldthe Reuse of Learning Objects. | Isabel Azevedo, Eurico Carrapatoso, Carlos Vaz de Carvalho |
| 2006 | ICALT | A Model for the Effective Reuse of Learning Objects in Repositories. | Isabel Azevedo, Constantino Martins, Eurico Carrapatoso, Carlos Vaz de Carvalho |
| 2005 | ICALT | The Use of an Adaptive Hypermedia Learning System to Support a New Pedagogical Model. | Constantino Martins, Isabel Azevedo, Carlos Vaz de Carvalho |