Chris Martens
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
27
Venues
10
Active years
2013–2025
Best venue rank
C
Where they publish
Papers
27 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | FSCD | Substructural Parametricity. | C. B. Aberl, Karl Crary, Chris Martens, Frank Pfenning |
| 2024 | FDG | Authoring Games with Tile Rewrite Rule Behavior Trees. | Jiayi Zhou, Chris Martens, Seth Cooper |
| 2023 | ICER | Investigating the Impact of On-Demand Code Examples on Novices' Open-Ended Programming Experience. | Wengran Wang, John Bacher, Amy Isvik, Ally Limke, Sandeep Sthapit, Yang Shi, Benyamin T. Tabarsi, Keith Tran, Veronica Catet, Tiffany Barnes, Chris Martens, Thomas W. Price |
| 2023 | ITiCSE | A Case Study on When and How Novices Use Code Examples in Open-Ended Programming. | Wengran Wang, Yudong Rao, Archit Kwatra, Alexandra Milliken, Yihuan Dong, Neeloy Gomes, Sarah Martin, Veronica Catet, Amy Isvik, Tiffany Barnes, Chris Martens, Thomas W. Price |
| 2022 | ICIDS | Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design. | Luis Garcia, Chris Martens |
| 2022 | ITiCSE | Case Studies on the Use of Storyboarding by Novice Programmers. | Ally Limke, Alexandra Milliken, Veronica Catet, Isabella Gransbury, Amy Isvik, Thomas W. Price, Chris Martens, Tiffany Barnes |
| 2022 | SIGCSE | Exploring Design Choices to Support Novices' Example Use During Creative Open-Ended Programming. | Wengran Wang, Audrey Le Meur, Mahesh Bobbadi, Bita Akram, Tiffany Barnes, Chris Martens, Thomas W. Price |
| 2021 | EDM | Execution Trace Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs. | Wengran Wang, Gordon Fraser, Tiffany Barnes, Chris Martens, Thomas W. Price |
| 2021 | EDM | Execution-Trace-Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs (Full Paper). | Wengran Wang, Gordon Fraser, Tiffany Barnes, Chris Martens, Thomas W. Price |
| 2021 | ICIDS | Inbox Games: Poetics and Authoring Support. | Chris Martens, Robert J. Simmons |
| 2021 | ITiCSE | Novices' Learning Barriers When Using Code Examples in Open-Ended Programming. | Wengran Wang, Archit Kwatra, James Skripchuk, Neeloy Gomes, Alexandra Milliken, Chris Martens, Tiffany Barnes, Thomas W. Price |
| 2021 | SIGCSE | PlanIT! A New Integrated Tool to Help Novices Design for Open-ended Projects. | Alexandra Milliken, Wengran Wang, Veronica Catet, Sarah Martin, Neeloy Gomes, Yihuan Dong, Rachel Harred, Amy Isvik, Tiffany Barnes, Thomas W. Price, Chris Martens |
| 2020 | CogSci | Computational approaches to analyzing and generating comics. | Aditya Upadhyayula, Chris Martens, Rogelio Cardona-Rivera, Andrew Hendrickson, Neil Cohn |
| 2020 | EDM | Comparing Feature Engineering Approaches to Predict Complex Programming Behaviors. | Wengran Wang, Yudong Rao, Yang Shi, Alexandra Milliken, Chris Martens, Tiffany Barnes, Thomas W. Price |
| 2020 | FDG | M.I.N.U.E.T.: Procedural Musical Accompaniment for Textual Narratives. | Mehak Maniktala, Chris Miller, Aaron Margolese-Malin, Arnav Jhala, Chris Martens |
| 2020 | ICIDS | ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives. | Mark Bernstein, Mirjam Palosaari Eladhari, Hartmut Koenitz, Sandy Louchart, Frank Nack, Chris Martens, Giulia Carla Rossi, Anne-Gwenn Bosser, David E. Millard |
| 2020 | ICIDS | Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations. | Chris Miller, Mayank Dighe, Chris Martens, Arnav Jhala |
| 2019 | FDG | Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds. | Chris Miller, Mayank Dighe, Chris Martens, Arnav Jhala |
| 2019 | ICIDS | Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction. | Chris Martens, Owais Iqbal |
| 2019 | ICIDS | A Spectrum of Audience Interactivity for Entertainment Domains. | Alina Striner, Sasha Azad, Chris Martens |
| 2018 | FlAIRS | "How Was Your Weekend?" A Generative Model of Phatic Conversation. | Hannah Marie Morrison, Chris Martens |
| 2017 | FDG | Deriving quests from open world mechanics. | Ryan Alexander, Chris Martens |
| 2017 | FDG | Languages of play: towards semantic foundations for game interfaces. | Chris Martens, Matthew A. Hammer |
| 2017 | FDG | A generative model of group conversation. | Hannah Morrison, Chris Martens |
| 2016 | ICIDS | Generating Abstract Comics. | Chris Martens, Rogelio Enrique Cardona-Rivera |
| 2015 | FDG | Using Proof Theory to Study Game Mechanics. | Chris Martens |
| 2013 | LPNMR | Linear Logic Programming for Narrative Generation. | Chris Martens, Anne-Gwenn Bosser, Joo F. Ferreira, Marc Cavazza |