| 2025 | AIED | Integrating Large Language Models and Machine Learning to Detect Struggle in Educational Games. | Xiner Liu, Zhanlan Wei, Ryan S. Baker, Shari J. Metcalf, Jiayi Zhang, Amanda Barany, Stefan Slater, Luke Swanson, David J. Gagnon |
| 2025 | VR | Virtual Reality Antarctic Weather Station Repair for Informal STEM Learning. | Kevin Ponto, Ross Tredinnick, Sarah Gagnon, David J. Gagnon |
| 2023 | iLRN | Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game. | Shari J. Metcalf, David J. Gagnon, Stefan Slater |
| 2023 | VRST | Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning. | Kevin Ponto, Ross Tredinnick, Monae Verbeke, Kaldan Kopp, Luke Swanson, David J. Gagnon |
| 2022 | ICCE | Aqualab: Establishing Validity of an Adventure Game for Middle School Science. | Yoon Jeon Kim, Shari J. Metcalf, Jennifer Scianna, Glenda Perez, David J. Gagnon |
| 2022 | ICCE | Changing Students' Perceptions of a History Exploration Game Using Different Scripts. | Stefan Slater, Ryan Baker, David J. Gagnon, Erik Harpstead, Juliana Ma. Alexandra L. Andres, Luke Swanson |
| 2021 | iLRN | Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices. | Shari J. Metcalf, Amanda Sommi, Sima Haddadin, Jennifer Scianna, David J. Gagnon |
| 2019 | EDM | Comparison of Off the Shelf Data Mining Methodologies in Educational Game Analytics. | David J. Gagnon, Erik Harpstead, Stefan Slater |