| 2025 | VR | IEEE VR 2025 Workshops Next Generation of Avatars (NGA). | Franck Multon, Ludovic Hoyet, Quentin Avril, Victoria Fernndez Abrevaya |
| 2024 | ECCV | GeoTransfer: Generalizable Few-Shot Multi-view Reconstruction via Transfer Learning. | Shubhendu Jena, Franck Multon, Adnane Boukhayma |
| 2023 | ICASSP | Learning Generalizable Light Field Networks from Few Images. | Qian Li, Franck Multon, Adnane Boukhayma |
| 2023 | ICIP | Regularizing Neural Radiance Fields from Sparse Rgb-D Inputs. | Qian Li, Franck Multon, Adnane Boukhayma |
| 2022 | ECCV | Neural Mesh-Based Graphics. | Shubhendu Jena, Franck Multon, Adnane Boukhayma |
| 2022 | MIG | Impact of Self-Contacts on Perceived Pose Equivalences. | Jean Basset, Badr Ouannas, Ludovic Hoyet, Franck Multon, Stefanie Wuhrer |
| 2022 | SiggraphA | AIP: Adversarial Interaction Priors for Multi-Agent Physics-based Character Control. | Mohamed Younes, Ewa Kijak, Simon Malinowski, Richard Kulpa, Franck Multon |
| 2019 | MIG | Contact Preserving Shape Transfer For Rigging-Free Motion Retargeting. | Jean Basset, Stefanie Wuhrer, Edmond Boyer, Franck Multon |
| 2018 | MIG | Surface based motion retargeting by preserving spatial relationship. | Zhiguang Liu, Antonio Mucherino, Ludovic Hoyet, Franck Multon |
| 2017 | FedCSIS | A Distance-Based Approach for Human Posture Simulations. | Antonio Mucherino, Douglas Soares Gonalves, Antonin Bernardin, Ludovic Hoyet, Franck Multon |
| 2017 | MIG | Normalized Euclidean distance matrices for human motion retargeting. | Antonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Soares Gonalves, Franck Multon |
| 2016 | ICPR | HIF3D: Handwriting-Inspired Features for 3D skeleton-based action recognition. | Said Yacine Boulahia, ric Anquetil, Richard Kulpa, Franck Multon |
| 2015 | ISRR | A Reachability-Based Planner for Sequences of Acyclic Contacts in Cluttered Environments. | Steve Tonneau, Nicolas Mansard, Chonhyon Park, Dinesh Manocha, Franck Multon, Julien Pettr |
| 2014 | VRST | Third person view and guidance for more natural motor behaviour in immersive basketball playing. | Alexandra Covaci, Anne-Hlne Olivier, Franck Multon |
| 2013 | ICRA | Fast grasp planning by using cord geometry to find grasping points. | Yi Li, Jean-Philippe Saut, Julien Pettr, Anis Sahbani, Philippe Bidaud, Franck Multon |
| 2012 | MIG | Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection. | Xiubo Liang, Franck Multon, Weidong Geng |
| 2012 | MIG | Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces. | Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon |
| 2011 | EGVE | Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques. | Lo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lcuyer |
| 2010 | ICISP | Fall Detection Using Body Volume Recontruction and Vertical Repartition Analysis. | Edouard Auvinet, Franck Multon, Alain St-Arnaud, Jacqueline Rousseau, Jean Meunier |
| 2010 | MIG | Perception Based Real-Time Dynamic Adaptation of Human Motions. | Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lcuyer |
| 2010 | MIG | Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation. | Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon |
| 2010 | VRST | Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. | Ludovic Hoyet, Franck Multon, Anatole Lcuyer, Taku Komura |
| 2010 | VRST | Shake-your-head: revisiting walking-in-place for desktop virtual reality. | Lo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lcuyer |
| 2008 | CW | Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting. | Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, Georges Dumont |
| 2008 | MIG | From Motion Capture to Real-Time Character Animation. | Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura |
| 2007 | VRST | Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. | Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa |
| 2006 | CGI | Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics. | Guillaume Nicolas, Franck Multon, Gilles Berillon, Francois Marchal |
| 2006 | SMC | Virtual humanoids endowed with expressive communication gestures : the HuGEx project. | Nasser Rezzoug, Philippe Gorce, Alexis Hloir, Sylvie Gibet, Nicolas Courty, Jean-Franois Kamp, Franck Multon, Catherine Pelachaud |
| 2004 | CGI | Motion Blending for Real-Time Animation while Accounting for the Environment. | Stphane Mnardais, Franck Multon, Richard Kulpa, Bruno Arnaldi |
| 2004 | SCA | Synchronization for dynamic blending of motions. | Stphane Mnardais, Richard Kulpa, Franck Multon, Bruno Arnaldi |
| 1995 | Interspeech | Speech and tactile-based georal system. | Jacques Siroux, Marc Guyomard, Y. Jolly, Franck Multon, Christophe Remondeau |