| 2026 | CHI | A Study in Transparent Adaptation and Joint-Level Feedback for Unsupervised Upper-Limb Rehabilitation. | Mohit Madhu, Chaitanya Anand, Sambhav Manohar, Abhijit Patil, Prajwal Gundala, Himangshu Sarma, Gabriel Zachmann |
| 2026 | VR | Mixed Reality for Group-Based, Integrated Instruction of Anatomy, Pathology, and Physical Examination. | Mores Prachyabrued, Metasit Getrak, Peter Haddawy, Paphon Sa-Ngasoongsong, Gabriel Zachmann |
| 2025 | ISMAR | Towards a Modular XR Platform for Personalized Upper Limb Rehab. | Sambhav Manohar, Mohit Madhu, Chaitanya Anand, Abhijit Patil, Gabriel Zachmann, Himangshu Sarma |
| 2025 | MIG | Earthbender: An Interactive System for Stylistic Heightmap Generation using a Guided Diffusion Model. | Danial Barazandeh, Gabriel Zachmann |
| 2025 | VRST | Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces. | Andre Mhlenbrock, Yaroslav Purgin, Nicole Steinke, Verena N. Uslar, Dirk Weyhe, Ren Weller, Gabriel Zachmann |
| 2024 | CW | Embodiment in Virtual Environments - Analyzing the Effects of Latency and Avatar Representation. | Niklas Bockelmann, Roland Fischer, Gabriel Zachmann |
| 2024 | EGVE | BlendPCR: Seamless and Efficient Rendering of Dynamic Point Clouds captured by Multiple RGB-D Cameras. | Andre Mhlenbrock, Ren Weller, Gabriel Zachmann |
| 2024 | WACV | Effects of Markers in Training Datasets on the Accuracy of 6D Pose Estimation. | Janis Rosskamp, Ren Weller, Gabriel Zachmann |
| 2024 | VR | Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks. | Maximilian Kaluschke, Ren Weller, Myat Su Yin, Benedikt W. Hosp, Farin Kulapichitr, Siriwan Suebnukarn, Peter Haddawy, Gabriel Zachmann |
| 2023 | CHI | Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice. | Anke Verena Reinschlssel, Thomas Muender, Roland Fischer, Valentin Kraft, Verena Nicole Uslar, Dirk Weyhe, Andrea Schenk, Gabriel Zachmann, Tanja Dring, Rainer Malaka |
| 2023 | ISVC | Inpainting of Depth Images Using Deep Neural Networks for Real-Time Applications. | Roland Fischer, Janis Rosskamp, Thomas Hudcovic, Anton Schlegel, Gabriel Zachmann |
| 2022 | CGI | Procedural Generation of Landscapes with Water Bodies Using Artificial Drainage Basins. | Roland Fischer, Judith Boeckers, Gabriel Zachmann |
| 2021 | CW | Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds. | Andre Mhlenbrock, Roland Fischer, Ren Weller, Gabriel Zachmann |
| 2021 | ETRA | Visualizing Prediction Correctness of Eye Tracking Classifiers. | Martin H. U. Prinzler, Christoph Schrder, Sahar Mahdie Klim Al Zaidawi, Gabriel Zachmann, Sebastian Maneth |
| 2021 | VR | A Shared Haptic Virtual Environment for Dental Surgical Skill Training. | Maximilian Kaluschke, Myat Su Yin, Peter Haddawy, Natchalee Srimaneekarn, Pipop Saikaew, Gabriel Zachmann |
| 2020 | CHI | Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length. | Christoph Schrder, Sahar Mahdie Klim Al Zaidawi, Martin H. U. Prinzler, Sebastian Maneth, Gabriel Zachmann |
| 2020 | ICMI | Gender Classification of Prepubescent Children via Eye Movements with Reading Stimuli. | Sahar Mahdie Klim Al Zaidawi, Martin H. U. Prinzler, Christoph Schrder, Gabriel Zachmann, Sebastian Maneth |
| 2019 | IROS | SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection. | Toni Tan, Ren Weller, Gabriel Zachmann |
| 2019 | VR | Effects of VR on Intentions to Change Environmental Behavior. | Joscha Cepok, Roman Arzaroli, Kevin Marnholz, Cornelia S. Groe, Hauke Reuter, K. Nelson, Mario Lorenz, Ren Weller, Gabriel Zachmann |
| 2019 | VR | A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations. | Maximilian Kaluschke, Ren Weller, Gabriel Zachmann, Mario Lorenz |
| 2018 | ICAART | Approximate Algorithms for Double Combinatorial Auctions for Resource Allocation in Clouds: An Empirical Comparison. | Diana Gudu, Gabriel Zachmann, Marcus Hardt, Achim Streit |
| 2018 | ICARCV | AstroGen - Procedural Generation of Highly Detailed Asteroid Models. | Xizhi Li, Ren Weller, Gabriel Zachmann |
| 2018 | VR | HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator. | Maximilian Kaluschke, Ren Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel |
| 2018 | VR | A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback. | Maximilian Kaluschke, Ren Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel |
| 2017 | CGI | Invariant local shape descriptors: classification of large-scale shapes with local dissimilarities. | Xizhi Li, Patrick Lange, Ren Weller, Gabriel Zachmann |
| 2017 | CHI | Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room. | Anke Verena Reinschlssel, Jrn Teuber, Marc Herrlich, Jeffrey Bissel, Melanie van Eikeren, Johannes Ganser, Felicia Koeller, Fenja Kollasch, Thomas Mildner, Luca Raimondo, Lars Reisig, Marc Ruedel, Danny Thieme, Tobias Vahl, Gabriel Zachmann, Rainer Malaka |
| 2017 | EGVE | Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings. | Abhishek Srinivas, Ren Weller, Gabriel Zachmann |
| 2017 | PADS | GDS: Gradient Based Density Spline Surfaces For Multiobjective Optimization In Arbitrary Simulations. | Patrick Lange, Ren Weller, Gabriel Zachmann |
| 2017 | VRST | Augmented invaders: a mixed reality multiplayer outdoor game. | Michael Bonfert, Inga Lehne, Ralf Morawe, Melina Cahnbley, Gabriel Zachmann, Johannes Schning |
| 2016 | MICCAI | Novel Morphological Features for Non-mass-like Breast Lesion Classification on DCE-MRI. | Mohammad Razavi, Lei Wang, Tao Tan, Nico Karssemeijer, Lars Linsen, Udo Frese, Horst K. Hahn, Gabriel Zachmann |
| 2016 | PADS | GraphPool: A High Performance Data Management For 3D Simulations. | Patrick Lange, Ren Weller, Gabriel Zachmann |
| 2016 | PADS | Knowledge Discovery for Pareto Based Multiobjective Optimization in Simulation. | Patrick Lange, Ren Weller, Gabriel Zachmann |
| 2015 | MMSys | Scalable concurrency control for massively collaborative virtual environments. | Patrick Lange, Ren Weller, Gabriel Zachmann |
| 2014 | EGVE | Virtual Reality for Simulating Autonomous Deep-Space Navigation and Mining. | Christof Bskens, Joachim Clemens, Bernd Eissfeller, Roger Frstner, Konrad Gadzicki, Graciela Gonzales Peytavi, Patrick Lange, David Nakath, Alena Probst, Carsten Rachuy, Kerstin Schill, Anne Schattel, Verena Schwarting, Abhishek Srinivas, Mitja Wbbekind, Gabriel Zachmann |
| 2013 | ISVC | A Methodology for Interactive Spatial Visualization of Automotive Function Architectures for Development and Maintenance. | Moritz Cohrs, Stefan Klimke, Gabriel Zachmann |
| 2011 | ISVC | Segmentation-Free, Area-Based Articulated Object Tracking. | Daniel Mohr, Gabriel Zachmann |
| 2010 | BMVC | FAST: Fast Adaptive Silhouette Area based Template Matching. | Daniel Mohr, Gabriel Zachmann |
| 2010 | SiggraphA | ProtoSphere: a GPU-assisted prototype guided sphere packing algorithm for arbitrary objects. | Ren Weller, Gabriel Zachmann |
| 2010 | VRST | A benchmarking suite for 6-DOF real time collision response algorithms. | Ren Weller, Mikel Sagardia, David Mainzer, Thomas Hulin, Gabriel Zachmann, Carsten Preusche |
| 2009 | SIGGRAPH | A unified approach for physically-based simulations and haptic rendering. | Ren Weller, Gabriel Zachmann |
| 2007 | CAIP | Segmentation of Distinct Homogeneous Color Regions in Images. | Daniel Mohr, Gabriel Zachmann |
| 2007 | VR | Workshop 3: Trends and Issues in Tracking for Virtual Environments. | Gabriel Zachmann |
| 2006 | DATE | Space-efficient FPGA-accelerated collision detection for virtual prototyping. | Andreas Raabe, Stefan Hochgrtel, Joachim K. Anlauf, Gabriel Zachmann |
| 2006 | EGVE | A Model for the Expected Running Time of Collision Detection using AABB Trees. | Ren Weller, Jan Klein, Gabriel Zachmann |
| 2005 | DATE | Hardware Accelerated Collision Detection - An Architecture and Simulation Results. | Andreas Raabe, Blazej Bartyzel, Joachim K. Anlauf, Gabriel Zachmann |
| 2005 | SIGGRAPH | The expected running time of hierarchical collision detection. | Jan Klein, Gabriel Zachmann |
| 2005 | VR | Real-Time Collision Detection for Dynamic Virtual Environments. | Gabriel Zachmann, Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Laks Raghupathi, Arnulph Fuhrmann |
| 2005 | WSCG | Interpolation Search for Point Cloud Intersection. | Jan Klein, Gabriel Zachmann |
| 2004 | CGI | Consistent Normal Orientation for Polygonal Meshes. | Pavel Borodin, Gabriel Zachmann, Reinhard Klein |
| 2004 | CGI | Visual-Fidelity? Dataglove Calibration. | Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein |
| 2004 | SIGGRAPH | Nice and fast implicit surfaces over noisy point clouds. | Jan Klein, Gabriel Zachmann |
| 2003 | VRST | Time-critical collision detection using an average-case approach. | Jan Klein, Gabriel Zachmann |
| 2003 | WSCG | An Architecture for Hierarchical Collision Detection. | Gabriel Zachmann, Gnter Knittel |
| 2002 | VRST | Minimal hierarchical collision detection. | Gabriel Zachmann |
| 1998 | VR | Rapid collision detection by dynamically aligned DOP-trees. | Gabriel Zachmann |
| 1997 | CGI | Distortion Correction of Magnetic Fields for Position Tracking. | Gabriel Zachmann |
| 1996 | VRST | A language for describing behavior of and interaction with virtual worlds. | Gabriel Zachmann |