| 2026 | FDG | The Pacing Diagram: A Step Toward a Shared Player Experience Language for Game Design. | Daniel Dyrda, Julian Geheeb, Martin Schacherbauer, Johanna Pirker, Gudrun Klinker |
| 2026 | VR | Hydra - a Hybrid Controller for Multi-Haptic Feedback to Mimic Impulsive Forces in Virtual Reality. | Christian Eichhorn, Jonas M. Weigand, Janna Elghabaty, Stephan G. Lukosch, Gudrun Klinker, Johanna Pirker, David A. Plecher |
| 2026 | VR | HapticServant - Delivering Haptic Products in a Virtual Reality Supermarket. | Valentin Lampelsdorfer, Jonas M. Weigand, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn |
| 2026 | VR | Combining Retrieval-Augmented Generation and Augmented Reality for Automatic Assembly Instructions. | Fabian Seiler, Altug Emiroglu, Johanna Pirker, Gudrun Klinker, David A. Plecher, Christian Eichhorn |
| 2026 | VR | Giving a Humanoid Robot a Face - 3D Avatar Generation for Remote Hospital Visits via Telepresence. | Tim Simecek, Alisa Buetikofer, Alona Pammer, Rafael Hostettler, Martina Steinbck, Carmen Krewer, Klaus Jahn, Abhijit Chandrakant, Himangshu Sarma, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn |
| 2025 | HCI | Artificial Intelligence and Pose Tracking to Realize Serious Games and Exergames for Healthcare Workers in the Clinic. | Bjorn Kuehne, Christian Eichhorn, Gudrun Klinker, David A. Plecher |
| 2025 | MIG | A Time- and Space-Efficient Adaptation of the Space Foundation System for Digital Games. | Daniel Dyrda, Kerstin Pfaffinger, Claudio Belloni, Martin Schacherbauer, Johanna Pirker, Gudrun Klinker |
| 2024 | HCI | Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness. | Christian Eichhorn, Christian Schepers, David A. Plecher, Atsushi Hiyama, Andreas Butz, Gudrun Klinker |
| 2024 | HCI | Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse's Z3). | Lukas Moersler, David A. Plecher, Christian Eichhorn, Gudrun Klinker |
| 2024 | VR | IEEE VR 2024 Steering Committee Message. | Mark Billinghurst, Jian Chen, Sabine Coquillart, Kiyoshi Kiyokawa, Gudrun Klinker, Anatole Lcuyer, Betty J. Mohler, Amela Sadagic, J. Edward Swan, Mary C. Whitton |
| 2023 | GI | Generating an Environment for Socializing Between Older Adults in a VR Supermarket. | Sebastian Walchshusl, Christian Eichhorn, David A. Plecher, Tim Simecek, Gudrun Klinker, Atsushi Hiyama, Matsuko Inami |
| 2023 | HCI | A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults. | Christian Eichhorn, David A. Plecher, Daniel Bamberger, Fabian von Thun, Zong-Lin Yang, Mingyang Li, Atsushi Hiyama, Gudrun Klinker |
| 2023 | HCI | Orpheus' Journey. | David A. Plecher, Leonie Wargitsch, Christian Eichhorn, Gudrun Klinker |
| 2023 | ISMAR | Specifying Volumes of Interest for Industrial Use Cases. | Daniel Dyrda, Jack Klusmann, Linda Rudolph, Felix Stieglbauer, Maximilian Amougou, Dorothea Pantfrder, Birgit Vogel-Heuser, Gudrun Klinker |
| 2023 | ISMAR | Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket. | Christian Eichhorn, David A. Plecher, Tobias Mesmer, Lucas Leder, Tim Simecek, Nassim Boukadida, Gudrun Klinker |
| 2023 | VR | IEEE VR 2023 Steering Committee Message. | Mark Billinghurst, Jian Chen, Sabine Coquillart, Kiyoshi Kiyokawa, Gudrun Klinker, Anatole Lcuyer, Betty J. Mohler, Amela Sadagic, J. Edward Swan, Mary C. Whitton |
| 2023 | VR | IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop). | Christian Eichhorn, David A. Plecher, Gudrun Klinker |
| 2023 | VR | Multi-color LED Marker for Dynamic Target Tracking in Wide Area. | Yuri Mikawa, Christian Eichhorn, Gudrun Klinker |
| 2023 | VR | Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting. | Shyam Rangarajan, Christian Eichhorn, David A. Plecher, Gudrun Klinker |
| 2022 | HCI | GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. | Christian Eichhorn, David A. Plecher, Annabel Trilk, Atsushi Hiyama, Gudrun Klinker |
| 2022 | HCI | LegionARius - Beyond Limes. | David A. Plecher, Andreas Wohlschlger, Christian Eichhorn, Gudrun Klinker |
| 2022 | ISMAR | Human-centered Augmented Reality Guidance for Industrial Maintenance with Digital Twins: A Use-Case Driven Pilot Study. | Alexander Bchner, Gioele Micheli, Julian Gottwald, Linda Rudolph, Dorothea Pantfrder, Gudrun Klinker, Birgit Vogel-Heuser |
| 2022 | ISMAR | Enabling Customizable Workflows for Industrial AR Applications. | Valeriya Lehrbaum, Asa MacWilliams, Joseph Newman, Nischita Sudharsan, Seongjin Bien, Konstantin Karas, Chloe Eghtebas, Sandro Weber, Gudrun Klinker |
| 2022 | ISMAR | Extended Reality Training for Business and Education: The New Generation of Learning Experiences. | Fabrizio Palmas, Peter F. J. Niermann, David A. Plecher, Gudrun Klinker |
| 2022 | VR | Cloud-Based Cross-Platform Collaborative AR in Flutter. | Lars Carius, Christian Eichhorn, David A. Plecher, Gudrun Klinker |
| 2021 | HCI | Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen. | Christian Eichhorn, David A. Plecher, Oleksandr Golovnya, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker |
| 2021 | HCI | In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall. | Fabrizio Palmas, Ramona Reinelt, Gudrun Klinker |
| 2021 | HCI | Ludus Magnus - A Serious Game for Learning the Latin Language. | David A. Plecher, Christian Eichhorn, Moritz Naser, Gudrun Klinker |
| 2021 | ICALT | Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising. | Fabrizio Palmas, Gudrun Klinker |
| 2021 | ISMAR | As-built Industrial Scene Reconstruction based on Photogrammetry and Prior-Knowledge for Extended Reality Scenarios. | Linda Rudolph, Gudrun Klinker |
| 2021 | VR | Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone. | Christian Eichhorn, Martin Lurz, David A. Plecher, Sandro Weber, Monika Wintergerst, Birgit Kaiser, Sophie L. Holzmann, Christina Holzapfel, Hans Hauner, Kurt Gedrich, Georg Groh, Markus Bhm, Helmut Krcmar, Gudrun Klinker |
| 2021 | VR | Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance. | Fabrizio Palmas, Ramona Reinelt, Jakub E. Cichor, David A. Plecher, Gudrun Klinker |
| 2020 | EGVE | Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application. | David A. Plecher, Annalena Bloch, Tim Kaiser, Gudrun Klinker |
| 2020 | HCI | Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. | Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Bhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker |
| 2020 | HCI | TrackSugAR. | David A. Plecher, Christian Eichhorn, Conrad Steinmetz, Gudrun Klinker |
| 2020 | ICALT | Defining Extended Reality Training: A Long-Term Definition for All Industries. | Fabrizio Palmas, Gudrun Klinker |
| 2020 | ICALT | A Novel Approach to Interactive Dialogue Generation Based on Natural Language Creation with Context-Free Grammars and Sentiment Analysis. | Fabrizio Palmas, Jakob Raith, Gudrun Klinker |
| 2020 | ISMAR | Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports. | Christian Eichhorn, Adnane Jadid, David A. Plecher, Sandro Weber, Gudrun Klinker, Yuta Itoh |
| 2020 | ISMAR | ARsino - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning. | David A. Plecher, Christian Eichhorn, Khaled M. Seyam, Gudrun Klinker |
| 2020 | Mobiquitous | Ubi-Interact. | Sandro Weber, Daniel Dyrda, Marian Ludwig, Gudrun Klinker |
| 2019 | HCI | THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. | Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Bhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker |
| 2019 | HCI | Interactive Drinking Gadget for the Elderly and Alzheimer Patients. | David A. Plecher, Christian Eichhorn, Martin Lurz, Nadja Leipold, Markus Bhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Gudrun Klinker |
| 2019 | ISMAR | Utilizing Multiple Calibrated IMUs for Enhanced Mixed Reality Tracking. | Adnane Jadid, Linda Rudolph, Frieder Pankratz, Gudrun Klinker |
| 2019 | ISMAR | Acceptance and Effectiveness of a Virtual Reality Public Speaking Training. | Fabrizio Palmas, Jakub Cichor, David A. Plecher, Gudrun Klinker |
| 2019 | VR | Physical Objects in AR Games - Offering a Tangible Experience. | Christian Eichhorn, David A. Plecher, Masahiko Inami, Gudrun Klinker |
| 2019 | VR | Mixed Reality in Art Education. | Regina Bck, David A. Plecher, Rainer Wenrich, Birgit Dorner, Gudrun Klinker |
| 2019 | VR | Mixed Reality for Cultural Heritage. | David A. Plecher, Maximilian Wandinger, Gudrun Klinker |
| 2019 | UIST | Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning Context. | Marla Narazani, Chloe Eghtebas, Gudrun Klinker, Sarah L. Jenney, Michael Mhlhaus, Frank Petzold |
| 2018 | HCI | Innovative Game Concepts for Alzheimer Patients. | Christian Eichhorn, David A. Plecher, Gudrun Klinker, Martin Lurz, Nadja Leipold, Markus Bhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama |
| 2018 | ISMAR | Gamifying Stereo Camera Registration for Augmented Reality. | Andreas Langbein, David A. Plecher, Frieder Pankratz, Chloe Eghtebas, Fabrizio Palmas, Gudrun Klinker |
| 2018 | ISMAR | Augmenting Mixed Reality Applications with the Vibro Motors Wearable. | Dariusz Ruminski, Gudrun Klinker |
| 2018 | UIST | Investigation into Natural Gestures Using EMG for "SuperNatural" Interaction in VR. | Chloe Eghtebas, Sandro Weber, Gudrun Klinker |
| 2017 | HCI | Management of Inconsistencies in Domain-Spanning Models - An Interactive Visualization Approach. | Stefan Feldmann, Florian Hauer, Dorothea Pantfrder, Frieder Pankratz, Gudrun Klinker, Birgit Vogel-Heuser |
| 2017 | ISMAR | Automated Evaluation and Configuration of Object Tracking for Augmented Reality. | Kevin Kennard Thiel, Eduard Jundt, Gudrun Klinker |
| 2017 | ISMAR | 3D-FRC: Depiction of the future road course in the Head-Up-Display. | Christian A. Wiesner, Mike Ruf, Demet Sirim, Gudrun Klinker |
| 2016 | CogSci | The Neurorobotics Platform of the Human Brain Project. | Florian Rhrbein, Marc-Oliver Gewaltig, Cecilia Laschi, Gudrun Klinker, Paul Levi, Alois C. Knoll |
| 2016 | ISMAR | AR4AR Based on ARVIDA Reference Architecture: Application Demonstration. | Frieder Pankratz, Gudrun Klinker |
| 2016 | ISMAR | Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras. | Alexander Plopski, Jason Orlosky, Yuta Itoh, Christian Nitschke, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2016 | ISMAR | Visualisation of the Electronic Horizon in Head-Up-Displays. | Christian A. Wiesner, Mike Ruf, Demet Sirim, Gudrun Klinker |
| 2016 | NOMS | Distributed smart space orchestration. | Marc-Oliver Pahl, Georg Carle, Gudrun Klinker |
| 2016 | SIGGRAPH | Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors. | Yuta Itoh, Yuichi Hiroi, Jiu Otsuka, Maki Sugimoto, Jason Orlosky, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2016 | VR | OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display. | Yuta Itoh, Jason Orlosky, Manuel J. Huber, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2015 | CW | An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures. | Marios Bikos, Yuta Itoh, Gudrun Klinker, Konstantinos Moustakas |
| 2015 | HealthCom | Testing a proximity-based location tracking system with Bluetooth Low Energy tags for future use in the OR. | Gel Han, Gudrun Klinker, Daniel Ostler, Armin Schneider |
| 2015 | ISMAR | Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays. | Yuta Itoh, Gudrun Klinker |
| 2015 | ISMAR | AR4AR: Using Augmented Reality for guidance in Augmented Reality Systems Setup. | Frieder Pankratz, Gudrun Klinker |
| 2015 | ISMAR | Towards Estimating Usability Ratings of Handheld Augmented Reality Using Accelerometer Data. | Marc Ericson C. Santos, Takafumi Taketomi, Goshiro Yamamoto, Gudrun Klinker, Christian Sandor, Hirokazu Kato |
| 2015 | IWCMC | Dynamic threshold adjustment in a proximity-based location tracking system using reference modules. | Gel Han, Gudrun Klinker |
| 2015 | VR | Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry. | Christoph Resch, Peter Keitler, Christoffer Menk, Gudrun Klinker |
| 2014 | ISMAR | Comprehensive workspace calibration for visuo-haptic augmented reality. | Ulrich Eck, Frieder Pankratz, Christian Sandor, Gudrun Klinker, Hamid Laga |
| 2014 | ISMAR | Comprehensive workspace calibration for visuo-haptic augmented reality. | Ulrich Eck, Frieder Pankratz, Christian Sandor, Gudrun Klinker, Hamid Laga |
| 2014 | ISMAR | Performance and sensitivity analysis of INDICA: INteraction-Free DIsplay CAlibration for Optical See-Through Head-Mounted Displays. | Yuta Itoh, Gudrun Klinker |
| 2014 | ISMAR | INDICA : Interaction-free display calibration for optical see-through head-mounted displays based on 3D eye localization. | Yuta Itoh, Gudrun Klinker |
| 2014 | ISMAR | Sticky projections - A new approach to interactive shader lamp tracking. | Christoph Resch, Peter Keitler, Gudrun Klinker |
| 2014 | ISMAR | On-site augmented collaborative architecture visualization. | David Schattel, Marcus Tnnis, Gudrun Klinker, Gerhard Schubert, Frank Petzold |
| 2014 | ISMAR | Placing information near to the gaze of the user. | Marcus Tnnis, Gudrun Klinker |
| 2014 | ISMAR | The posture angle threshold between airplane and window frame metaphors. | Marcus Tnnis, Sandro Weber, Gudrun Klinker |
| 2013 | APSEC | Identification of Inaccurate Effort Estimates in Agile Software Development. | Florian Raith, Ingo Richter, Robert Lindermeier, Gudrun Klinker |
| 2013 | CSEDU | Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry. | Patrick Maier, Gudrun Klinker |
| 2013 | ISMAR | An outdoor ground truth evaluation dataset for sensor-aided visual handheld camera localization. | Daniel Kurz, Peter Georg Meier, Alexander Plopski, Gudrun Klinker |
| 2013 | ISMAR | User awareness of tracking uncertainties in AR navigation scenarios. | Frieder Pankratz, Andreas Dippon, Tayfur Coskun, Gudrun Klinker |
| 2013 | Mobiquitous | Gestyboard BackTouch 1.0: Two-Handed Backside Blind-Typing on Mobile Touch-Sensitive Surfaces. | Tayfur Coskun, Christoph Bruns, Amal Benzina, Manuel J. Huber, Patrick Maier, Marcus Tnnis, Gudrun Klinker |
| 2012 | EGVE | An Empiric Evaluation of Confirmation Methods for Optical See-Through Head-Mounted Display Calibration. | Patrick Maier, Arindam Dey, Christian A. L. Waechter, Christian Sandor, Marcus Tnnis, Gudrun Klinker |
| 2012 | GI | How-to interact with a map application on a heavy rugged tablet PC when both hands are needed to hold the device. | Tayfur Coskun, Claudia Grill, Amal Benzina, Eva Artinger, Gudrun Klinker |
| 2012 | GI | User-centered comparison between classical and edge interaction on a heavy rugged tablet PC used in MCIs. | Gel Han, Tayfur Coskun, Eva Artinger, Amal Benzina, Gudrun Klinker |
| 2012 | ISMAR | Workshop 2: Classifying the AR presentation space. | Steven Feiner, Kiyoshi Kiyokawa, Gudrun Klinker, Marcus Dennis, Charles Woodward |
| 2012 | ISMAR | Optical outside-in tracking using unmodified mobile phones. | Daniel Pustka, Jan-Patrick Hl, Jochen Willneff, Frieder Pankratz, Manuel J. Huber, Gudrun Klinker |
| 2011 | CHI | Phone-based motion control in VR: analysis of degrees of freedom. | Amal Benzina, Marcus Tnnis, Gudrun Klinker, Mohamed Ashry |
| 2011 | GI | Exploring multi-touch gestures for map interaction in mass casualty incidents. | Eva Artinger, Tayfur Coskun, Martin Schanzenbach, Florian Echtler, Simon Nestler, Gudrun Klinker |
| 2011 | HCI | Multi-touch Table as Conventional Input Device. | Andreas Dippon, Florian Echtler, Gudrun Klinker |
| 2011 | ISMAR | An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration. | Patrick Maier, Arindam Dey, Christian A. L. Waechter, Christian Sandor, Marcus Tnnis, Gudrun Klinker |
| 2010 | CHI | BioTISCH: the interactive molecular biology lab bench. | Florian Echtler, Maximilian Huler, Gudrun Klinker |
| 2010 | GI | Is it Possible to Interact with a Handheld Device While Holding it in Both Hands? | Tayfur Coskun, Eva Artinger, Simon Nestler, Amal Benzina, Gudrun Klinker |
| 2010 | GI | Indirect Tracking of Patients in Mass Casualty Incidents. | Simon Nestler, Tayfur Coskun, Eva Artinger, Peter Pichlmaier, Gudrun Klinker |
| 2010 | ISMAR | The City of Sights: Design, construction, and measurement of an Augmented Reality stage set. | Lukas Gruber, Steffen Gauglitz, Jonathan Ventura, Stefanie Zollmann, Manuel J. Huber, Michael Schlegel, Gudrun Klinker, Dieter Schmalstieg, Tobias Hllerer |
| 2010 | ISMAR | Management of tracking for industrial AR setups. | Peter Keitler, Benjamin Becker, Gudrun Klinker |
| 2010 | ISMAR | Designing and comparing two-handed gestures to confirm links between user controlled objects. | Patrick Maier, Marcus Tnnis, Gudrun Klinker |
| 2010 | ISMAR | Determining the point of minimum error for 6DOF pose uncertainty representation. | Daniel Pustka, Jochen Willneff, Oliver Wenisch, Peter Lukewille, Kurt Achatz, Peter Keitler, Gudrun Klinker |
| 2010 | ISMAR | A multi-sensor platform for wide-area tracking. | Christian A. L. Waechter, Manuel J. Huber, Peter Keitler, Michael Schlegel, Gudrun Klinker, Daniel Pustka |
| 2010 | ISVC | Creating Passion for Augmented Reality Applications - A Teaching Concept for a Lab Course. | Christian A. L. Waechter, Eva Artinger, Markus Duschl, Gudrun Klinker |
| 2010 | TEI | An LED-based multitouch sensor for LCD screens. | Florian Echtler, Thomas Pototschnig, Gudrun Klinker |
| 2009 | GI | Mobile computing in mass casualty incidents (MCIs). | Simon Nestler, Gudrun Klinker |
| 2009 | HCI | Common Interaction Schemes for In-Vehicle User-Interfaces. | Simon Nestler, Marcus Tnnis, Gudrun Klinker |
| 2009 | ISMAR | Temporal calibration in multisensor tracking setups. | Manuel J. Huber, Michael Schlegel, Gudrun Klinker |
| 2009 | ISMAR | Mobile augmented reality based 3D snapshots. | Peter Keitler, Frieder Pankratz, Bjrn Schwerdtfeger, Daniel Pustka, Wolf Rdiger, Gudrun Klinker, Christian Rauch, Anup Chathoth, John P. Collomosse, Yi-Zhe Song |
| 2009 | ISMAR | Pick-by-Vision: A first stress test. | Bjrn Schwerdtfeger, Rupert Reif, Willibald A. Gnthner, Gudrun Klinker, Daniel Hamacher, Lutz Schega, Irina Bckelmann, Fabian Doil, Johannes Tmler |
| 2009 | ISMAR | Vision based people tracking for ubiquitous Augmented Reality applications. | Christian A. L. Waechter, Daniel Pustka, Gudrun Klinker |
| 2009 | TEI | A short guide to modulated light. | Florian Echtler, Tobias Sielhorst, Manuel J. Huber, Gudrun Klinker |
| 2008 | AVI | Shadow tracking on multi-touch tables. | Florian Echtler, Manuel J. Huber, Gudrun Klinker |
| 2008 | GI | Tracking Mobile Phones on Interactive Tabletops. | Florian Echtler, Gudrun Klinker |
| 2008 | ISMAR | Dynamic gyroscope fusion in Ubiquitous Tracking environments. | Daniel Pustka, Gudrun Klinker |
| 2008 | ISMAR | Supporting order picking with Augmented Reality. | Bjrn Schwerdtfeger, Gudrun Klinker |
| 2008 | ISMAR | Perception thresholds for augmented reality navigation schemes in large distances. | Marcus Tnnis, Leslie Klein, Gudrun Klinker |
| 2008 | ISVC | Indirect Tracking to Reduce Occlusion Problems. | Peter Keitler, Michael Schlegel, Gudrun Klinker |
| 2008 | ISVC | SudokuVis How to Explore Relationships of Mutual Exclusion. | Gudrun Klinker |
| 2008 | NordiCHI | A multitouch software architecture. | Florian Echtler, Gudrun Klinker |
| 2008 | VR | Integrating Gyroscopes into Ubiquitous Tracking Environments. | Daniel Pustka, Manuel J. Huber, Gudrun Klinker |
| 2008 | UIC | Utilizing RFIDs for Location Aware Computing. | Benjamin Becker, Manuel J. Huber, Gudrun Klinker |
| 2008 | VRST | Using laser projectors for augmented reality. | Bjrn Schwerdtfeger, Daniel Pustka, Andreas Hofhauser, Gudrun Klinker |
| 2007 | EGVE | Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display. | Bjrn Schwerdtfeger, Gudrun Klinker |
| 2007 | ISMAR | A System Architecture for Ubiquitous Tracking Environments. | Manuel J. Huber, Daniel Pustka, Peter Keitler, Florian Echtler, Gudrun Klinker |
| 2007 | ISMAR | Visual Longitudinal and Lateral Driving Assistance in the Head-Up Display of Cars. | Marcus Tnnis, Christian Lange, Gudrun Klinker |
| 2007 | ISMAR | Visualization of Spatial Sensor Data in the Context of Automotive Environment Perception Systems. | Marcus Tnnis, Rudi Lindl, Leonhard F. Walchshusl, Gudrun Klinker |
| 2007 | MICCAI | Online Estimation of the Target Registration Error for | Tobias Sielhorst, Martin Bauer, Oliver Wenisch, Gudrun Klinker, Nassir Navab |
| 2007 | PERCOM | Ontology-Based Pervasive Spatial Knowledge for Car Driver Assistance. | Marcus Tnnis, Gudrun Klinker, Jan-Gregor Fischer |
| 2006 | AVI | iFlip: a metaphor for in-vehicle information systems. | Verena Broy, Frank Althoff, Gudrun Klinker |
| 2006 | ISMAR | Predicting and estimating the accuracy of n-occular optical tracking systems. | Martin Bauer, Michael Schlegel, Daniel Pustka, Nassir Navab, Gudrun Klinker |
| 2006 | ISMAR | Workshop - Industrial augmented reality. | Gudrun Klinker, Stefan Nlle, Toshikazu Ohshima, Marcus Tnnis |
| 2006 | ISMAR | Augmented reality as a comparison tool in automotive industry. | Stefan Nlle, Gudrun Klinker |
| 2006 | ISMAR | Spatial relationship patterns: elements of reusable tracking and calibration systems. | Daniel Pustka, Martin Huber, Manuel Bauer, Gudrun Klinker |
| 2006 | ISMAR | Effective control of a car driver's attention for visual and acoustic guidance towards the direction of imminent dangers. | Marcus Tnnis, Gudrun Klinker |
| 2006 | IUI | Interactive prototyping for ubiquitous augmented reality user interfaces. | Otmar Hilliges, Christian Sandor, Gudrun Klinker |
| 2004 | ISMAR | Automated Initialization for Marker-Less Tracking: A Sensor Fusion Approach. | Hesam Najafi, Nassir Navab, Gudrun Klinker |
| 2004 | ISMAR | Ubiquitous Tracking for Augmented Reality. | Joseph Newman, Martin Wagner, Martin Bauer, Asa MacWilliams, Thomas Pintaric, Dagmar Beyer, Daniel Pustka, Franz Strasser, Dieter Schmalstieg, Gudrun Klinker |
| 2004 | ISMAR | An AR Workbench for Experimenting with Attentive User Interfaces. | Vinko Novak, Christian Sandor, Gudrun Klinker |
| 2004 | ISMAR | Easing the Transition Between Multiple Trackers. | Martin Wagner, Sven Hennauer, Gudrun Klinker |
| 2003 | ISMAR | Herding Sheep: Live System Development for Distributed Augmented Reality. | Asa MacWilliams, Christian Sandor, Martin Wagner, Martin Bauer, Gudrun Klinker, Bernd Brgge |
| 2003 | ISMAR | Model-Based Tracking with Stereovision for AR. | Hesam Najafi, Gudrun Klinker |
| 2003 | ISMAR | Results of a Study on Software Architectures for Augmented Reality Systems. | Thomas Reicher, Asa MacWilliams, Bernd Brgge, Gudrun Klinker |
| 2002 | ISMAR | Fata Morgana - A Presentation System for Product Design. | Gudrun Klinker, Allen H. Dutoit, Martin Bauer, Johannes Bayer, Vinko Novak, Dietmar Matzke |
| 2001 | APSEC | Architectural Issues in Mobile Augmented Reality Systems: A Prototyping Case Study. | Allen H. Dutoit, Oliver Creighton, Gudrun Klinker, Rafael Kobylinski, Christoph Vilsmeier, Bernd Brgge |
| 2001 | ISMAR | Design of a Component-Based Augmented Reality Framework. | Martin Bauer, Bernd Brgge, Gudrun Klinker, Asa MacWilliams, Thomas Reicher, Stefan Ri, Christian Sandor, Martin Wagner |
| 2001 | ISMAR | Augmented Maintenance of Powerplants: A Prototyping Case Study of a Mobile AR System. | Gudrun Klinker, Oliver Creighton, Allen H. Dutoit, Rafael Kobylinski, Christoph Vilsmeier, Bernd Brgge |
| 2000 | ISMAR | Distributed user tracking concepts for augmented reality applications. | Gudrun Klinker, Thomas Reicher, Bernd Brgge |
| 1999 | EGVE | An Optically Based Direct Manipulation Interface for Human-Computer Interaction in an Augmented World. | Gudrun Klinker, Didier Stricker, Dirk Reiners |
| 1999 | SIGGRAPH | Mixed reality: where real and virtual worlds meet. | Steven Feiner, Henry Fuchs, Takeo Kanade, Gudrun Klinker, Paul Milgram, Hideyuki Tamura |
| 1997 | CAIP | Automated Camera Calibration and 3D Egomotion Estimation for Augmented Reality Applications. | Dieter Koller, Gudrun Klinker, Eric Rose, David E. Breen, Ross T. Whitaker, Mihran Tuceryan |
| 1997 | VRST | Real-time vision-based camera tracking for augmented reality applications. | Dieter Koller, Gudrun Klinker, Eric Rose, David E. Breen, Ross T. Whitaker, Mihran Tuceryan |
| 1988 | ICCV | Color Image Analysis With An Intrinsic Reflection Model. | Gudrun Klinker, Steven A. Shafer, Takeo Kanade |