| 2022 | iLRN | Using Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic Status. | Iulian Radu, Chris Dede, Jennifer Wang, Guanhua Nie, Karan Bhola, Mitch Scuzzarella |
| 2022 | iLRN | A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications. | Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider |
| 2021 | CHI | Virtual Makerspaces: Merging AR/VR/MR to Enable Remote Collaborations in Physical Maker Activities. | Iulian Radu, Tugce Joy, Bertrand Schneider |
| 2020 | AIED | Relationships Between Body Postures and Collaborative Learning States in an Augmented Reality Study. | Iulian Radu, Ethan Tu, Bertrand Schneider |
| 2020 | CHI | Collaborative Learning & Co-Creation in XR. | Anna Vasilchenko, Jie Li, Bektur Ryskeldiev, Sayan Sarcar, Yoichi Ochiai, Kai Kunze, Iulian Radu |
| 2019 | CHI | What Can We Learn from Augmented Reality (AR)? | Iulian Radu, Bertrand Schneider |
| 2019 | EDM | Toward Instrumenting Makerspaces: Using Motion Sensors to Capture Students' Affective States in Open-Ended Learning Environments. | Lucia Ramirez, William Yao, Edwin Chng, Iulian Radu, Bertrand Schneider |
| 2019 | ISMAR | Why Don't We See More of Augmented Reality in Schools? | Manoela Milena Oliveira da Silva, Rafael Alves Roberto, Iulian Radu, Patrcia Smith Cavalcante, Veronica Teichrieb |
| 2017 | VR | Embodied learning mechanics and their relationship to usability of handheld augmented reality. | Iulian Radu, Alissa Nicole Antle |
| 2017 | VR | Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR). | Iulian Radu, Erica Southgate, Francisco R. Ortega, Shamus P. Smith |
| 2016 | ISMAR | Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction. | Ben Thompson, Laura M. Levy, Amelia Lambeth, David Byrd, Joelle Alcaidinho, Iulian Radu, Maribeth Gandy |
| 2016 | VR | Discovering educational augmented reality math applications by prototyping with elementary-school teachers. | Iulian Radu, Betsy McCarthy, Yvonne Kao |
| 2012 | ISMAR | Why should my students use AR? A comparative review of the educational impacts of augmented-reality. | Iulian Radu |
| 2012 | ISMAR | Using children's developmental psychology to guide augmented-reality design and usability. | Iulian Radu, Blair MacIntyre |
| 2011 | DIGRA | Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre |
| 2011 | ISMAR | Pre-patterns for designing embodied interactions in handheld augmented reality games. | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng |