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Iulian Radu

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

16

Venues

7

Active years

2011–2022

Best venue rank

A*

Where they publish

Papers

16 indexed papers, newest first.

YearVenueTitleAuthors
2022iLRNUsing Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic Status.Iulian Radu, Chris Dede, Jennifer Wang, Guanhua Nie, Karan Bhola, Mitch Scuzzarella
2022iLRNA Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications.Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider
2021CHIVirtual Makerspaces: Merging AR/VR/MR to Enable Remote Collaborations in Physical Maker Activities.Iulian Radu, Tugce Joy, Bertrand Schneider
2020AIEDRelationships Between Body Postures and Collaborative Learning States in an Augmented Reality Study.Iulian Radu, Ethan Tu, Bertrand Schneider
2020CHICollaborative Learning & Co-Creation in XR.Anna Vasilchenko, Jie Li, Bektur Ryskeldiev, Sayan Sarcar, Yoichi Ochiai, Kai Kunze, Iulian Radu
2019CHIWhat Can We Learn from Augmented Reality (AR)?Iulian Radu, Bertrand Schneider
2019EDMToward Instrumenting Makerspaces: Using Motion Sensors to Capture Students' Affective States in Open-Ended Learning Environments.Lucia Ramirez, William Yao, Edwin Chng, Iulian Radu, Bertrand Schneider
2019ISMARWhy Don't We See More of Augmented Reality in Schools?Manoela Milena Oliveira da Silva, Rafael Alves Roberto, Iulian Radu, Patrcia Smith Cavalcante, Veronica Teichrieb
2017VREmbodied learning mechanics and their relationship to usability of handheld augmented reality.Iulian Radu, Alissa Nicole Antle
2017VRSummary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR).Iulian Radu, Erica Southgate, Francisco R. Ortega, Shamus P. Smith
2016ISMARParticipatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction.Ben Thompson, Laura M. Levy, Amelia Lambeth, David Byrd, Joelle Alcaidinho, Iulian Radu, Maribeth Gandy
2016VRDiscovering educational augmented reality math applications by prototyping with elementary-school teachers.Iulian Radu, Betsy McCarthy, Yvonne Kao
2012ISMARWhy should my students use AR? A comparative review of the educational impacts of augmented-reality.Iulian Radu
2012ISMARUsing children's developmental psychology to guide augmented-reality design and usability.Iulian Radu, Blair MacIntyre
2011DIGRAChores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design.Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre
2011ISMARPre-patterns for designing embodied interactions in handheld augmented reality games.Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng