| 2026 | AVI | Memorability of Greenhouse Gas Emissions in Virtual Reality: An Evaluation of Enactment and Quiz-Based Gamification. | Aymeric Ferron, Elpida Bampouni, Yvonne Jansen, Arka Majhi, Juho Hamari, Daniel Fernndez Galeote |
| 2026 | CHI | Human-Robot Companionship in the Forest: Understanding the Effects of Engagement and Authority. | Eshtiak Ahmed, Narda De la Flor Enciso, Isak de Villiers Bosman, Iuliia Avgustis, Shiva Jabari, Juho Hamari, Oguz 'Oz' Buruk |
| 2026 | CHI | Roaming with a Robot: Analyzing the Experiences and Understanding the Dimensions of Designing Human-Robot Walking Interactions. | Eshtiak Ahmed, aglar Gen, Velvet Spors, Juho Hamari, Oguz 'Oz' Buruk |
| 2026 | CHI | SYNAPSE: A Sociotechnical Taxonomy of Bioadaptive Media. | Mila Bujic, Juho Hamari |
| 2026 | CHI | Playful Experiments in Living: Towards a Method for Sustainable HCI. | Daniel Fernndez Galeote, Kirsikka Kaipainen, Juho Hamari |
| 2026 | CHI | Virtual Playing, Real Touch: The Haptics of Musical Instruments. | Shivang Gupta, Xinyi Yang, Emma Jane Pretty, Zhenxing Li, Juho Hamari, Nannan Xi |
| 2026 | CHI | "Standing Out While Blending In: " Learning from Experts about Designing Fashionable Wearable Experiences. | Shiva Jabari, Asif Shaikh, aglar Gen, Velvet Spors, Johanna Virkki, Oguz 'Oz' Buruk, Juho Hamari |
| 2026 | CHI | Can't See Nature for the Trees: A Literature Review about Virtual Nature for Well-Being. | Bakhtawar Aurangzeb Khan, Velvet Spors, Alfie R. Cameron, Henri Pirkkalainen, Juho Hamari |
| 2026 | CHI | Towards a Systematic Mapping Review of Sustainable HCI: Opening Up Our Protocol to the Feedback of the CHI Community. | Jordi Mrquez Puig, Daniel Fernndez Galeote, Anton Bardera Reig, Juho Hamari, Ferran Altarriba Bertran |
| 2026 | REFSQ | TERE4AI: A Knowledge Graph-Based Tool for Generating EU AI Act Compliant Requirements. | Jos Siqueira de Cerqueira, Kai-Kristian Kemell, Muhammad Waseem, Rebekah Rousi, Nannan Xi, Juho Hamari, Pekka Abrahamsson |
| 2025 | CHI | How Can Interactive Technology Help Us to Experience Joy With(in) the Forest? Towards a Taxonomy of Tech for Joyful Human-Forest Interactions. | Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Jordi Mrquez Puig, Juho Hamari |
| 2025 | CHI | Digital Games For Conflict Mediation: a Study on The Developers' Responsibility Practices and The Way Forward. | Georgina Guillen, Nevena Sicevic, Ana Carolina Tom Klock, Juho Hamari |
| 2025 | CHI | User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review. | Samuli Laato, Sara Siqueira, Manuel F. Baer, Konstantinos Papangelis, Bastian Kordyaka, Timo Nummenmaa, Juho Hamari |
| 2025 | CHI | Human-Nature Relationships through Video Games: An Exploration of Players' Sense-Making. | Velvet Spors, Oguz 'Oz' Buruk, Juho Hamari |
| 2025 | ICALT | The Effects of Gamification on Students' Emotions: A Controlled Experimental Study. | Wilk Oliveira, Pasqueline Dantas Scaico, Juho Hamari, Leonardo Trtoro Pereira, Alexandre Jun Hayasaka |
| 2025 | VRST | How Avatar User Visual Incongruities Impact the Sense of Embodiment in Virtual Reality: A Systematic Review. | Dion Deng, Mila Bujic, Juho Hamari |
| 2024 | CHI | Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature. | Bastian Kordyaka, Samuli Laato, Sebastian Weber, Juho Hamari, Bjrn Niehaves |
| 2024 | CHI | Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community. | Samuli Laato, Bastian Kordyaka, Juho Hamari |
| 2024 | CHI | Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research. | Velvet Spors, Oguz 'Oz' Buruk, Juho Hamari |
| 2024 | FIE | The Effects of Gamification on Students' Gameful Experience According to Their Gender: A Quasi-Experimental Study. | Luiz Oliveira da Silva Junior, Wilk Oliveira, Juho Hamari, Marcelo Rosa Hatugai, Pasqueline Dantas Scaico |
| 2024 | FIE | Observing Undergraduate Students' Emotions in Gamified and Non-Gamified Educational Systems: A Qualitative Case Study. | Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, SeyedHasan MilHosseini, Andrea Brambilla |
| 2024 | FIE | Understanding Undergraduate Students' Flow State in Gamified and Non-Gamified Educational Systems: A Qualitative Case Study. | Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, SeyedHasan MilHosseini, Andrea Brambilla |
| 2024 | HCI | How StarCraft II Players Cope with Toxicity: Insights from Player Interviews. | Samuli Laato, Bastian Kordyaka, Velvet Spors, Juho Hamari |
| 2024 | ICALT | The Relationship Between Students' Myers-Briggs Type Indicator and Their Behavior within Educational Systems. | Akerke Alseitova, Wilk Oliveira, Zhaoxing Li, Lei Shi, Juho Hamari |
| 2024 | ICALT | The Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study. | Andrea Brambilla, Wilk Oliveira, Pasqueline Dantas Scaico, Juho Hamari, Zhaoxing Li, Lei Shi, Muhterem Dindar |
| 2024 | ICALT | Internet of Things for Smart Education: A Systematic Literature Review. | Andreza Ferreira, Wilk Oliveira, Rafael de Amorim Silva, Juho Hamari, Seiji Isotani |
| 2024 | ICALT | Flow Experience Analysis in Gameful Educational Environments: A Systematic Literature Review. | Wilk Oliveira, Juho Hamari |
| 2024 | ICALT | The Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study. | Wilk Oliveira, Pasqueline Dantas Scaico, Andrea Brambilla, Aiganym Soltiyeva, Juho Hamari, SeyedHasan MilHosseini, Muhterem Dindar |
| 2024 | ICALT | The Effects of Ecological Gamification on Learners' Engagement: A Quasi-Experimental Study. | Lucas Fellipe Dos Santos, Wilk Oliveira, Juho Hamari, Anderson Corra de Lima, Amaury Antnio de Castro Jr. |
| 2024 | ICALT | Gamifying Class Assignments: Allowing Students to Choose Based on Their Interests. | Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, Isabelle Melo do Nascimento |
| 2024 | ICALT | Parents' Perception of the Use of Virtual Reality-based Learning Systems for Children with Asperger's Syndrome. | Aiganym Soltiyeva, Wilk Oliveira, Madina Alimanova, Juho Hamari |
| 2024 | ICIS | An Experiment-Based Study on Decision Evaluation in Metaverse. | Chengyuan Li, Elpida Bampouni, Nannan Xi, Jani Holopainen, Juho Hamari |
| 2024 | RO-MAN | Walking Your Robot Dog: Experiences and Lessons Learned. | Eshtiak Ahmed, aglar Gen, Velvet Spors, Juho Hamari, Oguz 'Oz' Buruk |
| 2024 | TEI | Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. | aglar Gen, Velvet Spors, Oguz 'Oz' Buruk, Mattia Thibault, Leland Masek, Juho Hamari |
| 2023 | CHI | Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review. | Laura D. Cosio, Oguz 'Oz' Buruk, Daniel Fernndez Galeote, Isak de Villiers Bosman, Juho Hamari |
| 2023 | CHI | Resemblance of religion and pervasive games: A study among church employees and gamers. | Samuli Laato, Sampsa Rauti, Juho Hamari |
| 2023 | CHI | Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies. | Velvet Spors, Samuli Laato, Oguz 'Oz' Buruk, Juho Hamari |
| 2023 | DIGRA | Gamified city for 6th graders: The effect of gameful experience on students' 21st century readiness in Finland. | Isabella Aura, Simo Jrvel, Lobna Hassan, Juho Hamari |
| 2023 | DIGRA | Why do people use VR (games)? A study of continued use and spending. | Lobna Hassan, Henrietta Jyhl, Max Sjblom, Juho Hamari |
| 2023 | FIE | UnplugGamify: A Didactic Material to Support Student-Centered Unplugged Gamification. | Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, Luiz Oliveira da Silva Junior, Juho Hamari, Jos Rocha do Amaral Neto |
| 2023 | FIE | An Experience Report on Teachers' Training for Unplugged Gamified Teaching in Brazil. | Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, Luiz Oliveira da Silva Junior, Juho Hamari, Jos Rocha do Amaral Neto |
| 2023 | ICALT | An Early Case Study Analyzing Teachers' Acceptance Towards of the Use of Gameful Approaches in Education in Brazil. | Roberto Farias, Wilk Oliveira, Juho Hamari |
| 2023 | ICALT | Gameful Approaches for the Education of Autistic Children: A Systematic Mapping and Research Agenda. | Noemi Honorato, Wilk Oliveira, Juho Hamari, Saul E. Delabrida |
| 2023 | ICALT | Understanding the Effects of Gender, Age, and Cultural Orientation on Users' Flow Experience During the Use of a Gameful Educational System. | Ainur Issabek, Wilk Oliveira, Juho Hamari, Andrey Bogdanchikov |
| 2023 | ICALT | AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education. | Samuli Laato, Benedikt Morschheuser, Juho Hamari, Jari Bjrne |
| 2023 | ICALT | Exploring the Use of Social Gamification During and After Emergency Remote Teaching Caused by Covid-19. | Jos Rocha do Amaral Neto, Wilk Oliveira, Juho Hamari, Pasqueline Dantas, Isabelle Melo do Nascimento |
| 2023 | ISM | Composing Music Through Tile-based Games. | Samuli Laato, Sampsa Rauti, Alexander Espeseth, Heinrich Sbke, Juho Hamari, Oguz 'Oz' Buruk |
| 2022 | CHI | From-The-Wild: Towards Co-Designing For and From Nature. | Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Juho Hamari |
| 2022 | CHI | Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices. | Daniel Fernndez Galeote, Nikoletta Zampeta Legaki, Juho Hamari |
| 2022 | CHI | Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom. | Samuli Laato, Daniel Fernndez Galeote, Ferran Altarriba Bertran, Juho Hamari |
| 2022 | FDG | Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play. | Daniel Fernndez Galeote, Marius Diamant, Kristofers Volkovs, Chubo Zeko, Mattia Thibault, Nikoletta Zampeta Legaki, Juho Hamari |
| 2022 | FDG | Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF. | Nikoletta Zampeta Legaki, Mattia Thibault, Juho Hamari |
| 2022 | NordiCHI | Altered States of Consciousness in Human-Computer Interaction: A Review. | Sangwon Jung, Oguz 'Oz' Buruk, Juho Hamari |
| 2021 | CHI | Towards the Next Generation of Extended Reality Wearables. | Oguz 'Oz' Buruk, Juho Hamari |
| 2021 | CHI | Towards the Next Generation of Gaming Wearables. | Oguz 'Oz' Buruk, Mikko Salminen, Nannan Xi, Timo Nummenmaa, Juho Hamari |
| 2021 | ICALT | Modeling students' flow experience through data logs in gamified educational systems. | Wilk Oliveira, Seiji Isotani, Olena Pastushenko, Toms Hruska, Juho Hamari |
| 2021 | TEI | Designing Gaming Wearables: From Participatory Design to Concept Creation. | Sangwon Jung, Ruowei Xiao, Oguz 'Oz' Buruk, Juho Hamari |
| 2020 | ArtsIT | Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. | Timo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjblom, Jussi Holopainen, Juho Hamari |
| 2017 | CogSci | Citizen Science, Gamification, and Virtual Reality for Cognitive Research. | Jana Jarecki, Jacob Friis Sherson, Juho Hamari, Julia Ayumi Bopp, Julian Jarecki, Libby Heaney, Sharon T. Steinemann, Pinja Haikka, Carsten Bergenholtz |
| 2016 | DIGRA | Critical Acclaim and Commercial Success in Mobile Free-to-Play Games. | Kati Alha, Elina Koskinen, Janne Paavilainen, Juho Hamari |
| 2014 | Persuasive | Do Persuasive Technologies Persuade? - A Review of Empirical Studies. | Juho Hamari, Jonna Koivisto, Tuomas Pakkanen |
| 2011 | DIGRA | Framework for Designing and Evaluating Game Achievements. | Juho Hamari, Veikko Eranti |