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Juho Hamari

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

62

Venues

17

Active years

2011–2026

Best venue rank

A*

Where they publish

Papers

62 indexed papers, newest first.

YearVenueTitleAuthors
2026AVIMemorability of Greenhouse Gas Emissions in Virtual Reality: An Evaluation of Enactment and Quiz-Based Gamification.Aymeric Ferron, Elpida Bampouni, Yvonne Jansen, Arka Majhi, Juho Hamari, Daniel Fernndez Galeote
2026CHIHuman-Robot Companionship in the Forest: Understanding the Effects of Engagement and Authority.Eshtiak Ahmed, Narda De la Flor Enciso, Isak de Villiers Bosman, Iuliia Avgustis, Shiva Jabari, Juho Hamari, Oguz 'Oz' Buruk
2026CHIRoaming with a Robot: Analyzing the Experiences and Understanding the Dimensions of Designing Human-Robot Walking Interactions.Eshtiak Ahmed, aglar Gen, Velvet Spors, Juho Hamari, Oguz 'Oz' Buruk
2026CHISYNAPSE: A Sociotechnical Taxonomy of Bioadaptive Media.Mila Bujic, Juho Hamari
2026CHIPlayful Experiments in Living: Towards a Method for Sustainable HCI.Daniel Fernndez Galeote, Kirsikka Kaipainen, Juho Hamari
2026CHIVirtual Playing, Real Touch: The Haptics of Musical Instruments.Shivang Gupta, Xinyi Yang, Emma Jane Pretty, Zhenxing Li, Juho Hamari, Nannan Xi
2026CHI"Standing Out While Blending In: " Learning from Experts about Designing Fashionable Wearable Experiences.Shiva Jabari, Asif Shaikh, aglar Gen, Velvet Spors, Johanna Virkki, Oguz 'Oz' Buruk, Juho Hamari
2026CHICan't See Nature for the Trees: A Literature Review about Virtual Nature for Well-Being.Bakhtawar Aurangzeb Khan, Velvet Spors, Alfie R. Cameron, Henri Pirkkalainen, Juho Hamari
2026CHITowards a Systematic Mapping Review of Sustainable HCI: Opening Up Our Protocol to the Feedback of the CHI Community.Jordi Mrquez Puig, Daniel Fernndez Galeote, Anton Bardera Reig, Juho Hamari, Ferran Altarriba Bertran
2026REFSQTERE4AI: A Knowledge Graph-Based Tool for Generating EU AI Act Compliant Requirements.Jos Siqueira de Cerqueira, Kai-Kristian Kemell, Muhammad Waseem, Rebekah Rousi, Nannan Xi, Juho Hamari, Pekka Abrahamsson
2025CHIHow Can Interactive Technology Help Us to Experience Joy With(in) the Forest? Towards a Taxonomy of Tech for Joyful Human-Forest Interactions.Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Jordi Mrquez Puig, Juho Hamari
2025CHIDigital Games For Conflict Mediation: a Study on The Developers' Responsibility Practices and The Way Forward.Georgina Guillen, Nevena Sicevic, Ana Carolina Tom Klock, Juho Hamari
2025CHIUser Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review.Samuli Laato, Sara Siqueira, Manuel F. Baer, Konstantinos Papangelis, Bastian Kordyaka, Timo Nummenmaa, Juho Hamari
2025CHIHuman-Nature Relationships through Video Games: An Exploration of Players' Sense-Making.Velvet Spors, Oguz 'Oz' Buruk, Juho Hamari
2025ICALTThe Effects of Gamification on Students' Emotions: A Controlled Experimental Study.Wilk Oliveira, Pasqueline Dantas Scaico, Juho Hamari, Leonardo Trtoro Pereira, Alexandre Jun Hayasaka
2025VRSTHow Avatar User Visual Incongruities Impact the Sense of Embodiment in Virtual Reality: A Systematic Review.Dion Deng, Mila Bujic, Juho Hamari
2024CHIExploring the association between engagement with location-based game features and getting inspired about environmental issues and nature.Bastian Kordyaka, Samuli Laato, Sebastian Weber, Juho Hamari, Bjrn Niehaves
2024CHITraumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community.Samuli Laato, Bastian Kordyaka, Juho Hamari
2024CHIEcological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research.Velvet Spors, Oguz 'Oz' Buruk, Juho Hamari
2024FIEThe Effects of Gamification on Students' Gameful Experience According to Their Gender: A Quasi-Experimental Study.Luiz Oliveira da Silva Junior, Wilk Oliveira, Juho Hamari, Marcelo Rosa Hatugai, Pasqueline Dantas Scaico
2024FIEObserving Undergraduate Students' Emotions in Gamified and Non-Gamified Educational Systems: A Qualitative Case Study.Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, SeyedHasan MilHosseini, Andrea Brambilla
2024FIEUnderstanding Undergraduate Students' Flow State in Gamified and Non-Gamified Educational Systems: A Qualitative Case Study.Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, SeyedHasan MilHosseini, Andrea Brambilla
2024HCIHow StarCraft II Players Cope with Toxicity: Insights from Player Interviews.Samuli Laato, Bastian Kordyaka, Velvet Spors, Juho Hamari
2024ICALTThe Relationship Between Students' Myers-Briggs Type Indicator and Their Behavior within Educational Systems.Akerke Alseitova, Wilk Oliveira, Zhaoxing Li, Lei Shi, Juho Hamari
2024ICALTThe Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study.Andrea Brambilla, Wilk Oliveira, Pasqueline Dantas Scaico, Juho Hamari, Zhaoxing Li, Lei Shi, Muhterem Dindar
2024ICALTInternet of Things for Smart Education: A Systematic Literature Review.Andreza Ferreira, Wilk Oliveira, Rafael de Amorim Silva, Juho Hamari, Seiji Isotani
2024ICALTFlow Experience Analysis in Gameful Educational Environments: A Systematic Literature Review.Wilk Oliveira, Juho Hamari
2024ICALTThe Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study.Wilk Oliveira, Pasqueline Dantas Scaico, Andrea Brambilla, Aiganym Soltiyeva, Juho Hamari, SeyedHasan MilHosseini, Muhterem Dindar
2024ICALTThe Effects of Ecological Gamification on Learners' Engagement: A Quasi-Experimental Study.Lucas Fellipe Dos Santos, Wilk Oliveira, Juho Hamari, Anderson Corra de Lima, Amaury Antnio de Castro Jr.
2024ICALTGamifying Class Assignments: Allowing Students to Choose Based on Their Interests.Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, Isabelle Melo do Nascimento
2024ICALTParents' Perception of the Use of Virtual Reality-based Learning Systems for Children with Asperger's Syndrome.Aiganym Soltiyeva, Wilk Oliveira, Madina Alimanova, Juho Hamari
2024ICISAn Experiment-Based Study on Decision Evaluation in Metaverse.Chengyuan Li, Elpida Bampouni, Nannan Xi, Jani Holopainen, Juho Hamari
2024RO-MANWalking Your Robot Dog: Experiences and Lessons Learned.Eshtiak Ahmed, aglar Gen, Velvet Spors, Juho Hamari, Oguz 'Oz' Buruk
2024TEIEnvisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts.aglar Gen, Velvet Spors, Oguz 'Oz' Buruk, Mattia Thibault, Leland Masek, Juho Hamari
2023CHIVirtual and Augmented Reality for Environmental Sustainability: A Systematic Review.Laura D. Cosio, Oguz 'Oz' Buruk, Daniel Fernndez Galeote, Isak de Villiers Bosman, Juho Hamari
2023CHIResemblance of religion and pervasive games: A study among church employees and gamers.Samuli Laato, Sampsa Rauti, Juho Hamari
2023CHILonging to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies.Velvet Spors, Samuli Laato, Oguz 'Oz' Buruk, Juho Hamari
2023DIGRAGamified city for 6th graders: The effect of gameful experience on students' 21st century readiness in Finland.Isabella Aura, Simo Jrvel, Lobna Hassan, Juho Hamari
2023DIGRAWhy do people use VR (games)? A study of continued use and spending.Lobna Hassan, Henrietta Jyhl, Max Sjblom, Juho Hamari
2023FIEUnplugGamify: A Didactic Material to Support Student-Centered Unplugged Gamification.Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, Luiz Oliveira da Silva Junior, Juho Hamari, Jos Rocha do Amaral Neto
2023FIEAn Experience Report on Teachers' Training for Unplugged Gamified Teaching in Brazil.Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, Luiz Oliveira da Silva Junior, Juho Hamari, Jos Rocha do Amaral Neto
2023ICALTAn Early Case Study Analyzing Teachers' Acceptance Towards of the Use of Gameful Approaches in Education in Brazil.Roberto Farias, Wilk Oliveira, Juho Hamari
2023ICALTGameful Approaches for the Education of Autistic Children: A Systematic Mapping and Research Agenda.Noemi Honorato, Wilk Oliveira, Juho Hamari, Saul E. Delabrida
2023ICALTUnderstanding the Effects of Gender, Age, and Cultural Orientation on Users' Flow Experience During the Use of a Gameful Educational System.Ainur Issabek, Wilk Oliveira, Juho Hamari, Andrey Bogdanchikov
2023ICALTAI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education.Samuli Laato, Benedikt Morschheuser, Juho Hamari, Jari Bjrne
2023ICALTExploring the Use of Social Gamification During and After Emergency Remote Teaching Caused by Covid-19.Jos Rocha do Amaral Neto, Wilk Oliveira, Juho Hamari, Pasqueline Dantas, Isabelle Melo do Nascimento
2023ISMComposing Music Through Tile-based Games.Samuli Laato, Sampsa Rauti, Alexander Espeseth, Heinrich Sbke, Juho Hamari, Oguz 'Oz' Buruk
2022CHIFrom-The-Wild: Towards Co-Designing For and From Nature.Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Juho Hamari
2022CHIAvatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices.Daniel Fernndez Galeote, Nikoletta Zampeta Legaki, Juho Hamari
2022CHIBalancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom.Samuli Laato, Daniel Fernndez Galeote, Ferran Altarriba Bertran, Juho Hamari
2022FDGUnderstanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play.Daniel Fernndez Galeote, Marius Diamant, Kristofers Volkovs, Chubo Zeko, Mattia Thibault, Nikoletta Zampeta Legaki, Juho Hamari
2022FDGGamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF.Nikoletta Zampeta Legaki, Mattia Thibault, Juho Hamari
2022NordiCHIAltered States of Consciousness in Human-Computer Interaction: A Review.Sangwon Jung, Oguz 'Oz' Buruk, Juho Hamari
2021CHITowards the Next Generation of Extended Reality Wearables.Oguz 'Oz' Buruk, Juho Hamari
2021CHITowards the Next Generation of Gaming Wearables.Oguz 'Oz' Buruk, Mikko Salminen, Nannan Xi, Timo Nummenmaa, Juho Hamari
2021ICALTModeling students' flow experience through data logs in gamified educational systems.Wilk Oliveira, Seiji Isotani, Olena Pastushenko, Toms Hruska, Juho Hamari
2021TEIDesigning Gaming Wearables: From Participatory Design to Concept Creation.Sangwon Jung, Ruowei Xiao, Oguz 'Oz' Buruk, Juho Hamari
2020ArtsITSpace Pace: Method for Creating Augmented Reality Tours Based on 360 Videos.Timo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjblom, Jussi Holopainen, Juho Hamari
2017CogSciCitizen Science, Gamification, and Virtual Reality for Cognitive Research.Jana Jarecki, Jacob Friis Sherson, Juho Hamari, Julia Ayumi Bopp, Julian Jarecki, Libby Heaney, Sharon T. Steinemann, Pinja Haikka, Carsten Bergenholtz
2016DIGRACritical Acclaim and Commercial Success in Mobile Free-to-Play Games.Kati Alha, Elina Koskinen, Janne Paavilainen, Juho Hamari
2014PersuasiveDo Persuasive Technologies Persuade? - A Review of Empirical Studies.Juho Hamari, Jonna Koivisto, Tuomas Pakkanen
2011DIGRAFramework for Designing and Evaluating Game Achievements.Juho Hamari, Veikko Eranti