| 2021 | Persuasive | Theory-Informed Design Guidelines for Shared Decision Making Tools for Health Behaviour Change. | Cindel Bonneux, Gustavo Alberto Rovelo Ruiz, Paul Dendale, Karin Coninx |
| 2018 | CHI | Intellingo: An Intelligible Translation Environment. | Sven Coppers, Jan Van den Bergh, Kris Luyten, Karin Coninx, Iulianna Van der Lek-Ciudin, Tom Vanallemeersch, Vincent Vandeghinste |
| 2018 | EAMT | Smart Computer-Aided Translation Environment (SCATE): Highlights. | Vincent Vandeghinste, Tom Vanallemeersch, Bram Bult, Liesbeth Augustinus, Frank Van Eynde, Joris Pelemans, Lyan Verwimp, Patrick Wambacq, Geert Heyman, Marie-Francine Moens, Iulianna Van der Lek-Ciudin, Frieda Steurs, Ayla Rigouts Terryn, Els Lefever, Arda Tezcan, Lieve Macken, Sven Coppers, Jens Brulmans, Jan Van den Bergh, Kris Luyten, Karin Coninx |
| 2018 | Group | Re-thinking Traceability: A Prototype to Record and Revisit the Evolution of Design Artefacts. | Marisela Gutierrez Lopez, Gustavo Alberto Rovelo Ruiz, Kris Luyten, Mieke Haesen, Karin Coninx |
| 2017 | Interact | Capturing Design Decision Rationale with Decision Cards. | Marisela Gutierrez Lopez, Gustavo Rovelo, Mieke Haesen, Kris Luyten, Karin Coninx |
| 2017 | Interact | Coaching Compliance: A Tool for Personalized e-Coaching in Cardiac Rehabilitation. | Supraja Sankaran, Mieke Haesen, Paul Dendale, Kris Luyten, Karin Coninx |
| 2016 | CHI | ReHappy: The House Elf that serves your Rehabilitation Exercises. | Karin Coninx, Tom De Weyer, Ryanne Lemmens, Kris Luyten |
| 2016 | EAMT | SCATE - smart computer aided translation environment. | Vincent Vandeghinste, Tom Vanallemeersch, Liesbeth Augustinus, Joris Pelemans, G. Heymans, Iulianna Van der Lek-Ciudin, Arda Tezcan, Donald Degraen, Jan Van den Bergh, Lieve Macken, Els Lefever, Marie-Francine Moens, Patrick Wambacq, Frieda Steurs, Karin Coninx, Frank Van Eynde |
| 2016 | RO-MAN | Toward specifying Human-Robot Collaboration with composite events. | Jan Van den Bergh, Fredy Cuenca Lucero, Kris Luyten, Karin Coninx |
| 2015 | CDVE | Helaba: A System to Highlight Design Rationale in Collaborative Design Processes. | Marisela Gutierrez Lopez, Mieke Haesen, Kris Luyten, Karin Coninx |
| 2015 | EICS | Hasselt UIMS: a tool for describing multimodal interactions with composite events. | Fredy Cuenca, Jan Van den Bergh, Kris Luyten, Karin Coninx |
| 2015 | Interact | Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays. | Gustavo Rovelo, Donald Degraen, Davy Vanacken, Kris Luyten, Karin Coninx |
| 2015 | Interact | Proxemic Flow: Dynamic Peripheral Floor Visualizations for Revealing and Mediating Large Surface Interactions. | Jo Vermeulen, Kris Luyten, Karin Coninx, Nicolai Marquardt, Jon Bird |
| 2015 | MODELS | Empirical Study: Comparing Hasselt with C# to Describe Multimodal Dialogs. | Fredy Cuenca, Jan Van den Bergh, Kris Luyten, Karin Coninx |
| 2015 | OOPSLA | A user study for comparing the programming efficiency of modifying executable multimodal interaction descriptions: a domain-specific language versus equivalent event-callback code. | Fredy Cuenca, Jan Van den Bergh, Kris Luyten, Karin Coninx |
| 2014 | CHI | Game of tones: learning to play songs on a piano using projected instructions and games. | Linsey Raymaekers, Jo Vermeulen, Kris Luyten, Karin Coninx |
| 2014 | CHI | Investigating the effects of using biofeedback as visual stress indicator during video-mediated collaboration. | Chiew Seng Sean Tan, Johannes Schning, Kris Luyten, Karin Coninx |
| 2014 | EICS | A domain-specific textual language for rapid prototyping of multimodal interactive systems. | Fredy Cuenca, Jan Van den Bergh, Kris Luyten, Karin Coninx |
| 2014 | HealthCom | ReHoblet - A home-based rehabilitation game on the tablet. | Marijke Vandermaesen, Karel Robert, Kris Luyten, Karin Coninx |
| 2014 | TEI | PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system. | Marijke Vandermaesen, Tom De Weyer, Kris Luyten, Karin Coninx |
| 2013 | CHI | Activity-centric support for ad hoc knowledge work: a case study of co-activity manager. | Steven Houben, Jakob E. Bardram, Jo Vermeulen, Kris Luyten, Karin Coninx |
| 2013 | CHI | Crossing the bridge over norman's gulf of execution: revealing feedforward's true identity. | Jo Vermeulen, Kris Luyten, Elise van den Hoven, Karin Coninx |
| 2013 | EICS | Assessing the support provided by a toolkit for rapid prototyping of multimodal systems. | Fredy Cuenca, Davy Vanacken, Karin Coninx, Kris Luyten |
| 2013 | EICS | Timisto: a technique to extract usage sequences from storyboards. | Jol Vogt, Mieke Haesen, Kris Luyten, Karin Coninx, Andreas Meier |
| 2013 | IUI | Informing intelligent user interfaces by inferring affective states from body postures in ubiquitous computing environments. | Chiew Seng Sean Tan, Johannes Schning, Kris Luyten, Karin Coninx |
| 2013 | Persuasive | Bro-cam: Improving Game Experience with Empathic Feedback Using Posture Tracking. | Chiew Seng Sean Tan, Johannes Schning, Jan Schneider-Barnes, Kris Luyten, Karin Coninx |
| 2012 | AVI | Co-activity manager: integrating activity-based collaboration into the desktop interface. | Steven Houben, Jo Vermeulen, Kris Luyten, Karin Coninx |
| 2012 | ICEC | The Effect of Closely-Coupled Interaction on Player Experience in Casual Games. | Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx |
| 2012 | ICEC | The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training. | Tom De Weyer, Karel Robert, Johanna Renny Octavia Hariandja, Geert Alders, Karin Coninx |
| 2012 | OZCHI | Untitled record | Johanna Renny Octavia, Karin Coninx, Peter Feys |
| 2012 | UIST | Carpus: a non-intrusive user identification technique for interactive surfaces. | Raf Ramakers, Davy Vanacken, Kris Luyten, Karin Coninx, Johannes Schning |
| 2011 | EICS | CAP3 for interaction design pattern diagrams? | Jan Van den Bergh, Karin Coninx |
| 2011 | EICS | CAP3: context-sensitive abstract user interface specification. | Jan Van den Bergh, Kris Luyten, Karin Coninx |
| 2011 | EICS | GRIP: get better results from interactive prototypes. | Jan Van den Bergh, Deepak Sahni, Mieke Haesen, Kris Luyten, Karin Coninx |
| 2011 | EICS | GUIDE2ux: a GUI design environment for enhancing the user experience. | Jan Meskens, Matthias Loskyll, Marc Seiler, Kris Luyten, Karin Coninx, Gerrit Meixner |
| 2011 | HCI | User Modeling Approaches towards Adaptation of Users' Roles to Improve Group Interaction in Collaborative 3D Games. | Johanna Renny Octavia, Anastasiia Beznosyk, Karin Coninx, Peter Quax, Kris Luyten |
| 2011 | HCI | Exploring Whole-Hand Gestures in a Tabletop Environment for Urban Modeling. | Peter Vandoren, Karel Frederix, Karin Coninx, Frank Van Reeth |
| 2010 | AVI | Jelly: a multi-device design environment for managing consistency across devices. | Jan Meskens, Kris Luyten, Karin Coninx |
| 2010 | CISIS | On a Journey from Message to Observable Pervasive Application. | Geert Vanderhulst, Kris Luyten, Karin Coninx |
| 2010 | EICS | Design and engineering of game-like virtual and multimodal environments. | Chris Raymaekers, Karin Coninx, Juan Manuel Gonzlez-Calleros |
| 2010 | PERCOM | Pervasive maps: Explore and interact with pervasive environments. | Geert Vanderhulst, Kris Luyten, Karin Coninx |
| 2010 | SAC | Where people and cars meet: social interactions to improve information sharing in large scale vehicular networks. | Ansar-Ul-Haque Yasar, Nasim Mahmud, Davy Preuveneers, Kris Luyten, Karin Coninx, Yolande Berbers |
| 2010 | UIST | D-Macs: building multi-device user interfaces by demonstrating, sharing and replaying design actions. | Jan Meskens, Kris Luyten, Karin Coninx |
| 2010 | WEBIST | SemSon - Connecting Ontologies and Web Applications. | Geert Vanderhulst, Kris Luyten, Karin Coninx |
| 2009 | EICS | Plug-and-design: embracing mobile devices as part of the design environment. | Jan Meskens, Kris Luyten, Karin Coninx |
| 2009 | EICS | Edit, inspect and connect your surroundings: a reference framework for meta-UIs. | Geert Vanderhulst, Daniel Schreiber, Kris Luyten, Max Mhlhuser, Karin Coninx |
| 2009 | HCI | Ambient Compass: One Approach to Model Spatial Relations. | Petr Aksenov, Geert Vanderhulst, Kris Luyten, Karin Coninx |
| 2009 | HCI | Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards. | Mieke Haesen, Jan Meskens, Kris Luyten, Karin Coninx |
| 2009 | HCI | The Five Commandments of Activity-Aware Ubiquitous Computing Applications. | Nasim Mahmud, Jo Vermeulen, Kris Luyten, Karin Coninx |
| 2009 | Interact | Get Your Requirements Straight: Storyboarding Revisited. | Mieke Haesen, Kris Luyten, Karin Coninx |
| 2009 | Interact | Force Feedback Magnitude Effects on User's Performance during Target Acquisition: A Pilot Study. | Lode Vanacken, Joan De Boeck, Karin Coninx |
| 2008 | AVI | Gummy for multi-platform user interface designs: shape me, multiply me, fix me, use me. | Jan Meskens, Jo Vermeulen, Kris Luyten, Karin Coninx |
| 2008 | CHI | Meta-gui-builders: generating domain-specific interface builders for multi-device user interface creation. | Kris Luyten, Jan Meskens, Jo Vermeulen, Karin Coninx |
| 2008 | ICMI | Designing context-aware multimodal virtual environments. | Lode Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx |
| 2007 | AINA | Middleware for Ubiquitous Service-Oriented Spaces on the Web. | Geert Vanderhulst, Kris Luyten, Karin Coninx |
| 2007 | EGVE | Evaluating the Effects of Haptics on Presence while Traveling in a Desktop Virtual Environment. | Pieter Jorissen, Lode Vanacken, Wim Lamotte, Karin Coninx |
| 2007 | HCI | Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. | Davy Vanacken, Chris Raymaekers, Kris Luyten, Karin Coninx |
| 2007 | HCI | Task-Based Prediction of Interaction Patterns for Ambient Intelligence Environments. | Kristof Verpoorten, Kris Luyten, Karin Coninx |
| 2006 | CHI | Telebuddies: social stitching with interactive television. | Kris Luyten, Kristof Thys, Steven Huypens, Karin Coninx |
| 2006 | IUI | A task-driven user interface architecture for ambient intelligent environments. | Tim Clerckx, Chris Vandervelpen, Kris Luyten, Karin Coninx |
| 2006 | MODELS | CUP 2.0: High-Level Modeling of Context-Sensitive Interactive Applications. | Jan Van den Bergh, Karin Coninx |
| 2006 | MODELS | Open Issues for the development of 3D Multimodal Applications from an MDE perspective. | Joan De Boeck, Juan Manuel Gonzlez-Calleros, Karin Coninx, Jean Vanderdonckt |
| 2006 | PERCOM | Modeling Multi-Level Context Influence on the User Interface. | Tim Clerckx, Jan Van den Bergh, Karin Coninx |
| 2005 | ICWE | Light-Weight Distributed Web Interfaces: Preparing the Web for Heterogeneous Environments. | Chris Vandervelpen, Geert Vanderhulst, Kris Luyten, Karin Coninx |
| 2005 | ISM | Distributed User Interface Elements to support Smart Interaction Spaces. | Kris Luyten, Karin Coninx |
| 2005 | PERCOM | Towards Integrated Design of Context-Sensitive Interactive Systems. | Jan Van den Bergh, Karin Coninx |
| 2004 | NordiCHI | Multisensory interaction metaphors with haptics and proprioception in virtual environments. | Joan De Boeck, Erwin Cuppens, Tom De Weyer, Chris Raymaekers, Karin Coninx |
| 2004 | NordiCHI | Towards model-based design support for distributed user interfaces. | Chris Vandervelpen, Karin Coninx |
| 2004 | PERCOM | Contextual ConcurTaskTrees: Integrating dynamic contexts in task based design. | Jan Van den Bergh, Karin Coninx |
| 1999 | HCI | Uniform interaction for immersive and non-immersive 3D object modelling. | Karin Coninx, Chris Raymaekers, Tom De Weyer, Frank Van Reeth |
| 1997 | CGI | A Hybrid 2D / 3D User Interface for Immersive Object Modeling. | Karin Coninx, Frank Van Reeth, Eddy Flerackers |
| 1997 | HCI | HCI Issues About Immersive Modeling. | Karin Coninx, Frank Van Reeth, Eddy Flerackers |
| 1997 | ITiCSE | Design and realization of an interactive multimedia server in education. | Karin Coninx, B. Daems, Frank Van Reeth, Eddy Flerackers |