Krzysztof Pietroszek
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
38
Venues
14
Active years
2005–2023
Best venue rank
A*
Where they publish
Papers
38 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2023 | ITS | CPR Emergency Assistance Through Mixed Reality Communication. | Manuel Rebol, Alexander Steinmaurer, Florian Gamillscheg, Krzysztof Pietroszek, Christian Gtl, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka |
| 2023 | VRST | Evaluating Augmented Reality Communication: How Can We Teach Procedural Skill in AR? | Manuel Rebol, Krzysztof Pietroszek, Neal Sikka, Claudia Ranniger, Colton Hood, Adam Rutenberg, Puja Sasankan, Christian Gtl |
| 2022 | AVI | Interactive Volumetric Stories Across Immersive Displays. | Krzysztof Pietroszek, Manuel Rebol, Liudmila Tahai |
| 2022 | AVI | Mixed Reality Communication System for Procedural Tasks. | Manuel Rebol, Claudia Ranniger, Colton Hood, Erin Maria Horan, Adam Rutenberg, Neal Sikka, Yasser Ajabnoor, Safinaz Alshikah, Krzysztof Pietroszek |
| 2022 | HAI | The Meeting: Volumetric Participatory theatre Play in Mixed Reality. | Krzysztof Pietroszek, Manuel Rebol, Becky Lake |
| 2022 | iLRN | Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation. | Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Alexander Steinmaurer, Christian Gtl |
| 2022 | ISMAR | Mixed Reality Communication for Medical Procedures: Teaching the Placement of a Central Venous Catheter. | Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, David Li, Christian Gtl |
| 2022 | VRST | Dill Pickle: Interactive Theatre Play in Virtual Reality. | Krzysztof Pietroszek, Manuel Rebol, Becky Lake |
| 2021 | CHI | Real-time Gesture Animation Generation from Speech for Virtual Human Interaction. | Manuel Rebol, Christian Gtl, Krzysztof Pietroszek |
| 2021 | ICALT | An Analysis of Augmented Reality Aided Vehicle Operation. | Jaelyn Domingo, Dimitrije Kostic, Georgia Monahan, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt |
| 2021 | VR | The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia. | Krzysztof Pietroszek, Zaki Agraraharja, Christian Eckhardt |
| 2021 | VR | Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from Speech. | Manuel Rebol, Christian Gtl, Krzysztof Pietroszek |
| 2021 | VR | Remote Assistance with Mixed Reality for Procedural Tasks. | Manuel Rebol, Colton Hood, Claudia Ranniger, Adam Rutenberg, Neal Sikka, Erin Maria Horan, Christian Gtl, Krzysztof Pietroszek |
| 2020 | AVI | Interaction in Volumetric Film: An Overview. | Krzysztof Pietroszek |
| 2020 | CHI | "Vera" - Crossing the Fourth Wall. | Krzysztof Pietroszek |
| 2020 | iLRN | VSEPR Theory, An Interactive and Immersive Virtual Reality. | Danica Fujiwara, Kevin Kellar, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt |
| 2020 | iLRN | Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments. | Stefan Lontschar, Daniel Deegan, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt |
| 2020 | iLRN | An Immersive and Interactive Visualization of Gravitational Waves. | Stefan Lontschar, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt |
| 2020 | VR | An Immersive and Interactive Visualization of Gravitational Waves. | Stefan Lontschar, Krzysztof Pietroszek, Christian Gtl, Irene Humer, Christian Eckhardt |
| 2020 | VRST | Volumetric capture for narrative films. | Krzysztof Pietroszek, Christian Eckhardt |
| 2020 | VRST | An Open Framework for Infinite Walking With Saccadic Redirection. | Elijah Pinson, Krzysztof Pietroszek, Qi Sun, Christian Eckhardt |
| 2019 | VRST | IRIS: Inter-Reality Interactive Surface. | Krzysztof Pietroszek |
| 2019 | VRST | UniVResity: Face-to-Face Class Participation for Remote Students using Virtual Reality. | Krzysztof Pietroszek, Chao Cheng Lin |
| 2019 | VRST | AHMED: Toolset for Ad-Hoc Mixed-reality Exhibition Design. | Krzysztof Pietroszek, Carl Moore |
| 2019 | VRST | Scalebridge VR: Immersive Proportional Reasoning Game for Children with Brain-Computer Interface for Difficulty Scaling. | Krzysztof Pietroszek, Liudmila Tahai |
| 2018 | VRST | Hamlet: directing virtual actors in computational live theater. | Krzysztof Pietroszek, Christian Eckhardt, Liudmila Tahai |
| 2017 | VR | Gauntlet: Travel technique for immersive environments using non-dominant hand. | Mathew Tomberlin, Liudmila Tahai, Krzysztof Pietroszek |
| 2017 | VRST | Real-time avatar animation synthesis from coarse motion input. | Krzysztof Pietroszek, Phuc Pham, Sophia Rose, Liudmila Tahai, Irene Humer, Christian Eckhardt |
| 2017 | VRST | VR wildfire prevention: teaching campfire safety in a gamified immersive environment. | Jessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, Krzysztof Pietroszek |
| 2016 | AVI | Low-Cost Latency Compensation in Motion Tracking for Smartphone-Based Head Mounted Display. | Matthew Johnson, Irene Humer, Brian Zimmerman, Joshua Shallow, Liudmila Tahai, Krzysztof Pietroszek |
| 2016 | AVI | Watchpoint: Freehand Pointing with a Smartwatch in a Ubiquitous Display Environment. | Keiko Katsuragawa, Krzysztof Pietroszek, James R. Wallace, Edward Lank |
| 2016 | VRST | TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality. | Daniel Kharlamov, Brandon J. Woodard, Liudmila Tahai, Krzysztof Pietroszek |
| 2015 | UIST | Tiltcasting: 3D Interaction on Large Displays using a Mobile Device. | Krzysztof Pietroszek, James R. Wallace, Edward Lank |
| 2014 | OZCHI | Smartcasting: a discount 3D interaction technique for public displays. | Krzysztof Pietroszek, Anastasia Kuzminykh, James R. Wallace, Edward Lank |
| 2013 | EDUCON | Classroom response systems in higher education: Meeting user needs with NetClick. | Darren Abramson, Krzysztof Pietroszek, Leila Chinaei, Edward Lank, Michael A. Terry |
| 2006 | GPCE | Verifying feature-based model templates against well-formedness OCL constraints. | Krzysztof Czarnecki, Krzysztof Pietroszek |
| 2005 | OOPSLA | Model-driven software product lines. | Krzysztof Czarnecki, Michal Antkiewicz, Chang Hwan Peter Kim, Sean Lau, Krzysztof Pietroszek |
| 2005 | OOPSLA | fmp and fmp2rsm: eclipse plug-ins for modeling features using model templates. | Krzysztof Czarnecki, Michal Antkiewicz, Chang Hwan Peter Kim, Sean Lau, Krzysztof Pietroszek |