Lennart E. Nacke
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
94
Venues
15
Active years
2009–2026
Best venue rank
A*
Where they publish
Papers
94 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production. | Ivana Randelshofer, Joseph Tu, Yifan Cao, Reza Hadi Mogavi, Ville Mkel, Lennart E. Nacke |
| 2026 | HCI | Learning the Ropes: Rethinking Interactive Training for Safety-Critical Work. | Jalaja Shanmugalingam, Reza Hadi Mogavi, David Lario, Lennart E. Nacke, Will Zhao |
| 2025 | CHI | Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games. | Lydia Choong, Sebastian Cmentowski, Eugene Y. Kukshinov, Joseph Tu, Lennart E. Nacke |
| 2025 | CHI | How to write higher-quality CHI papers (with AI research tools). | Lennart E. Nacke |
| 2025 | CHI | Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience. | Joseph Tu, Eugene Y. Kukshinov, Reza Hadi Mogavi, Derrick M. Wang, Lennart E. Nacke |
| 2025 | CHI | From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame. | Derrick M. Wang, Sebastian Cmentowski, Reza Hadi Mogavi, Kaushall Senthil Nathan, Eugene Y. Kukshinov, Joseph Tu, Lennart E. Nacke |
| 2024 | AVI | Encouraging Disengagement: Using Eye Tracking to Examine Attention with Different Levels of Juicy Design. | Alessandra Luz, Florian Marcher, Lennart E. Nacke, Daniel Vogel |
| 2024 | CHI | Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies. | Hilda Hadan, Derrick M. Wang, Lennart E. Nacke, Leah Zhang-Kennedy |
| 2024 | CHI | Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. | Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke |
| 2024 | CHI | "Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires. | Eugene Y. Kukshinov, Joseph Tu, Kata Szita, Kaushall Senthil Nathan, Lennart E. Nacke |
| 2024 | CHI | How to Write Better CHI Papers (with AI). | Lennart E. Nacke |
| 2024 | CHI | User Experience Research and Design in Video Games. | Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen |
| 2024 | iLRN | A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces. | Saeed Safikhani, Lennart E. Nacke, Johanna Pirker |
| 2023 | CHI | Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame. | Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, Frank Steinicke, Jens Harald Krger |
| 2023 | CHI | Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale. | Jeanine Krath, Maximilian Altmeyer, Gustavo Fortes Tondello, Lennart E. Nacke |
| 2023 | CHI | How to Write Better CHI Papers (with LaTeX in Overleaf). | Lennart E. Nacke |
| 2023 | CHI | User Experience Design and Research in Games. | Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen |
| 2022 | CHI | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task. | Maximilian Altmeyer, Vladislav Hnatovskiy, Katja Rogers, Pascal Lessel, Lennart E. Nacke |
| 2022 | CHI | "I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human. | Karina Arrambide, John Yoon, Cayley MacArthur, Katja Rogers, Alessandra Luz, Lennart E. Nacke |
| 2022 | CHI | How to Write Better Research Papers (for CHI). | Lennart E. Nacke |
| 2022 | CHI | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games. | Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, Ally Suarez, Lennart E. Nacke |
| 2022 | CHI | How to: Peer Review for CHI (and Beyond). | Max L. Wilson, Lennart E. Nacke |
| 2022 | ICALT | Empirical Evidence on Gamification and Learning Analytics (GaLA): What is Missing? | Ahmed Hosny Saleh Metwally, Ahmed Tlili, Ahmed Mohamed Fahmy Yousef, Ronghuai Huang, Lennart E. Nacke |
| 2021 | CHI | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games. | Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Enrico Rukzio, Frank Steinicke, Lennart E. Nacke |
| 2021 | CHI | The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review. | Enrica Loria, Lennart E. Nacke, Johanna Pirker |
| 2021 | CHI | How to Write CHI Papers, Online Edition. | Lennart E. Nacke |
| 2021 | CHI | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices. | George E. Raptis, Christina P. Katsini, Andrew Jian-lan Cen, Nalin Asanka Gamagedara Arachchilage, Lennart E. Nacke |
| 2021 | ETRA | Eye-GUAna: Higher Gaze-Based Entropy and Increased Password Space in Graphical User Authentication Through Gamification. | Christina P. Katsini, George E. Raptis, Andrew Jian-lan Cen, Nalin Asanka Gamagedara Arachchilage, Lennart E. Nacke |
| 2020 | CHI | Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App. | Marcela C. C. Bomfim, Sharon I. Kirkpatrick, Lennart E. Nacke, James R. Wallace |
| 2020 | CHI | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles. | Nicole Dillen, Marko Ilievski, Edith Law, Lennart E. Nacke, Krzysztof Czarnecki, Oliver Schneider |
| 2020 | CHI | 'Imi Pono: Creating an Ethical Framework for User Experience Design. | Laura C. Fong, Jenny Waycott, Aynur Kadir, Jet Gispen, Lennart E. Nacke |
| 2020 | CHI | How to Write CHI Papers, Fourth Edition. | Lennart E. Nacke |
| 2020 | CHI | Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games. | Rina R. Wehbe, Terence Dickson, Anastasia Kuzminykh, Lennart E. Nacke, Edward Lank |
| 2020 | HCI | Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study. | Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke |
| 2019 | CHI | How to Write CHI Papers (Third Edition). | Lennart E. Nacke |
| 2019 | CHI | User Experience (UX) Research in Games. | Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen |
| 2019 | CHI | Crushed it!: Interactive Floor Demonstration. | Rina R. Wehbe, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Lisa F. Cormier, Christian Hansen, Edward Lank, Lennart E. Nacke |
| 2019 | HCI | Motivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation. | Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke |
| 2019 | HCI | Gameful Design Heuristics: A Gamification Inspection Tool. | Gustavo Fortes Tondello, Dennis L. Kappen, Marim Ganaba, Lennart E. Nacke |
| 2019 | Interact | "I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences. | Gustavo Fortes Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Jian-lan Cen, Lennart E. Nacke |
| 2018 | CHI | Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. | Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Phoebe O. Toups Dugas, Igor Dolgov, Lennart E. Nacke |
| 2018 | CHI | Information Visualisation, Gamification and Immersive Technologies in Participatory Planning. | Nektarios Christodoulou, Andreas Papallas, Zona Kostic, Lennart E. Nacke |
| 2018 | CHI | How to Write CHI Papers: Second Edition. | Lennart E. Nacke |
| 2018 | CHI | Games and Play SIG: Engaging Small Developer Communities. | Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe O. Toups Dugas, Katherine Isbister |
| 2018 | CHI | Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. | Rita Orji, Gustavo Fortes Tondello, Lennart E. Nacke |
| 2018 | CHI | KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football. | Katja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart E. Nacke, Michael Weber |
| 2018 | CHI | Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. | Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, Michael Weber, Lennart E. Nacke |
| 2018 | CHI | Gamification: Tools and Techniques for Motivating Users. | Gustavo Fortes Tondello, Lennart E. Nacke |
| 2018 | CSCW | Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. | Sultan A. Alharthi, George E. Raptis, Christina P. Katsini, Igor Dolgov, Lennart E. Nacke, Phoebe O. Toups Dugas |
| 2018 | EDUCON | Effect of personalized gameful design on student engagement. | Alberto Mora, Gustavo Fortes Tondello, Lennart E. Nacke, Joan Arnedo-Moreno |
| 2018 | Persuasive | Towards Customizing Gameful Systems by Gameful Design Elements. | Gustavo Fortes Tondello, Lennart E. Nacke |
| 2017 | CHI | How to Write and Review CHI Papers. | Lennart E. Nacke |
| 2017 | CHI | From Joysticks to Pokmon Go: Games and Play Research in SIGCHI. | Lennart E. Nacke, Phoebe O. Toups Dugas, Daniel Johnson |
| 2017 | CHI | Towards Personality-driven Persuasive Health Games and Gamified Systems. | Rita Orji, Lennart E. Nacke, Chrysanne Di Marco |
| 2017 | CHI | Defining Gamification Video. | Melissa Stocco, Marim Ganaba, Gustavo Fortes Tondello, Lennart E. Nacke |
| 2017 | CHI | Applying Gameful Design Heuristics. | Gustavo Fortes Tondello, Lennart E. Nacke |
| 2017 | CHI | Testing Incremental Difficulty Design in Platformer Games. | Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, Lennart E. Nacke |
| 2017 | HCI | The Adoption of Physiological Measures as an Evaluation Tool in UX. | Vanessa Georges, Franois Courtemanche, Sylvain Sncal, Pierre-Majorique Lger, Lennart E. Nacke, Romain Pourchon |
| 2017 | ICMI | GazeTap: towards hands-free interaction in the operating room. | Benjamin Hatscher, Maria Luz, Lennart E. Nacke, Norbert Elkmann, Veit Mller, Christian Hansen |
| 2016 | CHI | SIGCHI Games: The Scope of Games and Play Research at CHI. | Lennart E. Nacke, Anna L. Cox, Regan L. Mandryk, Paul A. Cairns |
| 2016 | CHI | Lightweight Games User Research for Indies and Non-Profit Organizations. | Lennart E. Nacke, Christiane Moser, Anders Drachen, Pejman Mirza-Babaei, Andrea Abney, Zhu (Cole) Zhenyu |
| 2015 | CHI | Gamifying Research: Strategies, Opportunities, Challenges, Ethics. | Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart E. Nacke, Jennifer R. Whitson |
| 2015 | CHI | All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. | Daniel M. Johnson, Lennart E. Nacke, Peta Wyeth |
| 2015 | CHI | Actionable Inexpensive Games User Research. | Lennart E. Nacke, Steve Engels, Pejman Mirza-Babaei |
| 2014 | CHI | Unified visualization of quantitative and qualitative playtesting data. | Pejman Mirza-Babaei, Guenter Wallner, Graham McAllister, Lennart E. Nacke |
| 2014 | CHI | Games and entertainment community SIG: reaching beyond CHI. | Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt |
| 2014 | CHI | Player experience: mixed methods and reporting results. | Veronica Zammitto, Pejman Mirza-Babaei, Ian J. Livingston, Marina Kobayashi, Lennart E. Nacke |
| 2013 | CHI | Designing and evaluating sociability in online video games. | Georgios Christou, Effie Law, David Geerts, Lennart E. Nacke, Panayiotis Zaphiris |
| 2013 | CHI | Designing gamification: creating gameful and playful experiences. | Sebastian Deterding, Staffan Bjrk, Lennart E. Nacke, Dan Dixon, Elizabeth Lane Lawley |
| 2013 | CHI | Assessing user preference of video game controller button settings. | William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart E. Nacke |
| 2013 | CHI | Exploring social interaction in co-located multiplayer games. | Dennis L. Kappen, John Gregory, Daniel Stepchenko, Rina R. Wehbe, Lennart E. Nacke |
| 2013 | CHI | How does it play better?: exploring user testing and biometric storyboards in games user research. | Pejman Mirza-Babaei, Lennart E. Nacke, John Gregory, Nick Collins, Geraldine Fitzpatrick |
| 2013 | CHI | Games user research: practice, methods, and applications. | Pejman Mirza-Babaei, Veronica Zammitto, Jrg Niesenhaus, Mirweis Sangin, Lennart E. Nacke |
| 2013 | CHI | EEG-based assessment of video and in-game learning. | Rina R. Wehbe, Dennis L. Kappen, David Rojas, Matthias Klauser, Bill Kapralos, Lennart E. Nacke |
| 2013 | DIGRA | An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. | Rina R. Wehbe, Lennart E. Nacke |
| 2012 | CHI | Game user research. | Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt |
| 2012 | CHI | Full-body motion-based game interaction for older adults. | Kathrin Maria Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk |
| 2012 | CHI | Biometric storyboards: visualising game user research data. | Pejman Mirza-Babaei, Lennart E. Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins |
| 2012 | CSCW | Mixed reality games. | Elizabeth M. Bonsignore, Derek L. Hansen, Phoebe O. Toups Dugas, Lennart E. Nacke, Anastasia Salter, Wayne G. Lutters |
| 2012 | CSCW | "I'm just here to play games": social dynamics and sociality in an online game site. | Lennart E. Nacke, Gregor McEwan, Carl Gutwin, Regan L. Mandryk |
| 2012 | IE | Feedback-based gameplay metrics: measuring player experience via automatic visual analysis. | Raphal Marczak, Jasper van Vught, Lennart E. Nacke, Gareth Schott |
| 2011 | CHI | Gamification. using game-design elements in non-gaming contexts. | Sebastian Deterding, Miguel Sicart, Lennart E. Nacke, Kenton O'Hara, Dan Dixon |
| 2011 | CHI | Brain and body interfaces: designing for meaningful interaction. | Stephen H. Fairclough, Kiel Mark Gilleade, Lennart E. Nacke, Regan L. Mandryk |
| 2011 | CHI | Accessible games SIG. | Arnold M. Lund, Annuska Z. Perkins, Sri Kurniawan, Lennart E. Nacke |
| 2011 | CHI | Biofeedback game design: using direct and indirect physiological control to enhance game interaction. | Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk |
| 2011 | DIGRA | Player Typology in Theory and Practice. | Chris Bateman, Rebecca Lowenhaupt, Lennart E. Nacke |
| 2011 | SIGGRAPH | The impact of negative game reviews and user comments on player experience. | Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk |
| 2011 | SIGGRAPH | The impact of negative game reviews and user comments on player experience. | Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk |
| 2011 | UIST | Calibration games: making calibration tasks enjoyable by adding motivating game elements. | David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk |
| 2010 | AVI | 3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments. | Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt |
| 2010 | CHI | Brain, body and bytes: psychophysiological user interaction. | Audrey Girouard, Erin Treacy Solovey, Regan L. Mandryk, Desney S. Tan, Lennart E. Nacke, Robert J. K. Jacob |
| 2010 | ETRA | Advanced gaze visualizations for three-dimensional virtual environments. | Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt |
| 2010 | SIGGRAPH | Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. | Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen |
| 2009 | DIGRA | Playability and Player Experience Research [Panel Abstracts]. | Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jrg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort |