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Lennart E. Nacke

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

94

Venues

15

Active years

2009–2026

Best venue rank

A*

Where they publish

Papers

94 indexed papers, newest first.

YearVenueTitleAuthors
2026CHITheory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production.Ivana Randelshofer, Joseph Tu, Yifan Cao, Reza Hadi Mogavi, Ville Mkel, Lennart E. Nacke
2026HCILearning the Ropes: Rethinking Interactive Training for Safety-Critical Work.Jalaja Shanmugalingam, Reza Hadi Mogavi, David Lario, Lennart E. Nacke, Will Zhao
2025CHISupport Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games.Lydia Choong, Sebastian Cmentowski, Eugene Y. Kukshinov, Joseph Tu, Lennart E. Nacke
2025CHIHow to write higher-quality CHI papers (with AI research tools).Lennart E. Nacke
2025CHIDesigning Biofeedback Board Games: The Impact of Heart Rate on Player Experience.Joseph Tu, Eugene Y. Kukshinov, Reza Hadi Mogavi, Derrick M. Wang, Lennart E. Nacke
2025CHIFrom Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame.Derrick M. Wang, Sebastian Cmentowski, Reza Hadi Mogavi, Kaushall Senthil Nathan, Eugene Y. Kukshinov, Joseph Tu, Lennart E. Nacke
2024AVIEncouraging Disengagement: Using Eye Tracking to Examine Attention with Different Levels of Juicy Design.Alessandra Luz, Florian Marcher, Lennart E. Nacke, Daniel Vogel
2024CHIPrivacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies.Hilda Hadan, Derrick M. Wang, Lennart E. Nacke, Leah Zhang-Kennedy
2024CHIBorn to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape.Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke
2024CHI"Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires.Eugene Y. Kukshinov, Joseph Tu, Kata Szita, Kaushall Senthil Nathan, Lennart E. Nacke
2024CHIHow to Write Better CHI Papers (with AI).Lennart E. Nacke
2024CHIUser Experience Research and Design in Video Games.Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen
2024iLRNA Literature Review and Taxonomy of In-VR Questionnaire User Interfaces.Saeed Safikhani, Lennart E. Nacke, Johanna Pirker
2023CHINever Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame.Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, Frank Steinicke, Jens Harald Krger
2023CHIHexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale.Jeanine Krath, Maximilian Altmeyer, Gustavo Fortes Tondello, Lennart E. Nacke
2023CHIHow to Write Better CHI Papers (with LaTeX in Overleaf).Lennart E. Nacke
2023CHIUser Experience Design and Research in Games.Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen
2022CHIHere Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task.Maximilian Altmeyer, Vladislav Hnatovskiy, Katja Rogers, Pascal Lessel, Lennart E. Nacke
2022CHI"I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human.Karina Arrambide, John Yoon, Cayley MacArthur, Katja Rogers, Alessandra Luz, Lennart E. Nacke
2022CHIHow to Write Better Research Papers (for CHI).Lennart E. Nacke
2022CHIMuch Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games.Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, Ally Suarez, Lennart E. Nacke
2022CHIHow to: Peer Review for CHI (and Beyond).Max L. Wilson, Lennart E. Nacke
2022ICALTEmpirical Evidence on Gamification and Learning Analytics (GaLA): What is Missing?Ahmed Hosny Saleh Metwally, Ahmed Tlili, Ahmed Mohamed Fahmy Yousef, Ronghuai Huang, Lennart E. Nacke
2021CHIFeels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games.Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Enrico Rukzio, Frank Steinicke, Lennart E. Nacke
2021CHIThe Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review.Enrica Loria, Lennart E. Nacke, Johanna Pirker
2021CHIHow to Write CHI Papers, Online Edition.Lennart E. Nacke
2021CHIBetter, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices.George E. Raptis, Christina P. Katsini, Andrew Jian-lan Cen, Nalin Asanka Gamagedara Arachchilage, Lennart E. Nacke
2021ETRAEye-GUAna: Higher Gaze-Based Entropy and Increased Password Space in Graphical User Authentication Through Gamification.Christina P. Katsini, George E. Raptis, Andrew Jian-lan Cen, Nalin Asanka Gamagedara Arachchilage, Lennart E. Nacke
2020CHIFood Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App.Marcela C. C. Bomfim, Sharon I. Kirkpatrick, Lennart E. Nacke, James R. Wallace
2020CHIKeep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles.Nicole Dillen, Marko Ilievski, Edith Law, Lennart E. Nacke, Krzysztof Czarnecki, Oliver Schneider
2020CHI'Imi Pono: Creating an Ethical Framework for User Experience Design.Laura C. Fong, Jenny Waycott, Aynur Kadir, Jet Gispen, Lennart E. Nacke
2020CHIHow to Write CHI Papers, Fourth Edition.Lennart E. Nacke
2020CHIPersonal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games.Rina R. Wehbe, Terence Dickson, Anastasia Kuzminykh, Lennart E. Nacke, Edward Lank
2020HCIOlder Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study.Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke
2019CHIHow to Write CHI Papers (Third Edition).Lennart E. Nacke
2019CHIUser Experience (UX) Research in Games.Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen
2019CHICrushed it!: Interactive Floor Demonstration.Rina R. Wehbe, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Lisa F. Cormier, Christian Hansen, Edward Lank, Lennart E. Nacke
2019HCIMotivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation.Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke
2019HCIGameful Design Heuristics: A Gamification Inspection Tool.Gustavo Fortes Tondello, Dennis L. Kappen, Marim Ganaba, Lennart E. Nacke
2019Interact"I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences.Gustavo Fortes Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Jian-lan Cen, Lennart E. Nacke
2018CHIInvestigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games.Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, Phoebe O. Toups Dugas, Igor Dolgov, Lennart E. Nacke
2018CHIInformation Visualisation, Gamification and Immersive Technologies in Participatory Planning.Nektarios Christodoulou, Andreas Papallas, Zona Kostic, Lennart E. Nacke
2018CHIHow to Write CHI Papers: Second Edition.Lennart E. Nacke
2018CHIGames and Play SIG: Engaging Small Developer Communities.Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe O. Toups Dugas, Katherine Isbister
2018CHIPersonalizing Persuasive Strategies in Gameful Systems to Gamification User Types.Rita Orji, Gustavo Fortes Tondello, Lennart E. Nacke
2018CHIKickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football.Katja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart E. Nacke, Michael Weber
2018CHIVanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality.Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, Michael Weber, Lennart E. Nacke
2018CHIGamification: Tools and Techniques for Motivating Users.Gustavo Fortes Tondello, Lennart E. Nacke
2018CSCWToward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games.Sultan A. Alharthi, George E. Raptis, Christina P. Katsini, Igor Dolgov, Lennart E. Nacke, Phoebe O. Toups Dugas
2018EDUCONEffect of personalized gameful design on student engagement.Alberto Mora, Gustavo Fortes Tondello, Lennart E. Nacke, Joan Arnedo-Moreno
2018PersuasiveTowards Customizing Gameful Systems by Gameful Design Elements.Gustavo Fortes Tondello, Lennart E. Nacke
2017CHIHow to Write and Review CHI Papers.Lennart E. Nacke
2017CHIFrom Joysticks to Pokmon Go: Games and Play Research in SIGCHI.Lennart E. Nacke, Phoebe O. Toups Dugas, Daniel Johnson
2017CHITowards Personality-driven Persuasive Health Games and Gamified Systems.Rita Orji, Lennart E. Nacke, Chrysanne Di Marco
2017CHIDefining Gamification Video.Melissa Stocco, Marim Ganaba, Gustavo Fortes Tondello, Lennart E. Nacke
2017CHIApplying Gameful Design Heuristics.Gustavo Fortes Tondello, Lennart E. Nacke
2017CHITesting Incremental Difficulty Design in Platformer Games.Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, Lennart E. Nacke
2017HCIThe Adoption of Physiological Measures as an Evaluation Tool in UX.Vanessa Georges, Franois Courtemanche, Sylvain Sncal, Pierre-Majorique Lger, Lennart E. Nacke, Romain Pourchon
2017ICMIGazeTap: towards hands-free interaction in the operating room.Benjamin Hatscher, Maria Luz, Lennart E. Nacke, Norbert Elkmann, Veit Mller, Christian Hansen
2016CHISIGCHI Games: The Scope of Games and Play Research at CHI.Lennart E. Nacke, Anna L. Cox, Regan L. Mandryk, Paul A. Cairns
2016CHILightweight Games User Research for Indies and Non-Profit Organizations.Lennart E. Nacke, Christiane Moser, Anders Drachen, Pejman Mirza-Babaei, Andrea Abney, Zhu (Cole) Zhenyu
2015CHIGamifying Research: Strategies, Opportunities, Challenges, Ethics.Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart E. Nacke, Jennifer R. Whitson
2015CHIAll about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games.Daniel M. Johnson, Lennart E. Nacke, Peta Wyeth
2015CHIActionable Inexpensive Games User Research.Lennart E. Nacke, Steve Engels, Pejman Mirza-Babaei
2014CHIUnified visualization of quantitative and qualitative playtesting data.Pejman Mirza-Babaei, Guenter Wallner, Graham McAllister, Lennart E. Nacke
2014CHIGames and entertainment community SIG: reaching beyond CHI.Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt
2014CHIPlayer experience: mixed methods and reporting results.Veronica Zammitto, Pejman Mirza-Babaei, Ian J. Livingston, Marina Kobayashi, Lennart E. Nacke
2013CHIDesigning and evaluating sociability in online video games.Georgios Christou, Effie Law, David Geerts, Lennart E. Nacke, Panayiotis Zaphiris
2013CHIDesigning gamification: creating gameful and playful experiences.Sebastian Deterding, Staffan Bjrk, Lennart E. Nacke, Dan Dixon, Elizabeth Lane Lawley
2013CHIAssessing user preference of video game controller button settings.William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart E. Nacke
2013CHIExploring social interaction in co-located multiplayer games.Dennis L. Kappen, John Gregory, Daniel Stepchenko, Rina R. Wehbe, Lennart E. Nacke
2013CHIHow does it play better?: exploring user testing and biometric storyboards in games user research.Pejman Mirza-Babaei, Lennart E. Nacke, John Gregory, Nick Collins, Geraldine Fitzpatrick
2013CHIGames user research: practice, methods, and applications.Pejman Mirza-Babaei, Veronica Zammitto, Jrg Niesenhaus, Mirweis Sangin, Lennart E. Nacke
2013CHIEEG-based assessment of video and in-game learning.Rina R. Wehbe, Dennis L. Kappen, David Rojas, Matthias Klauser, Bill Kapralos, Lennart E. Nacke
2013DIGRAAn Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers.Rina R. Wehbe, Lennart E. Nacke
2012CHIGame user research.Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt
2012CHIFull-body motion-based game interaction for older adults.Kathrin Maria Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk
2012CHIBiometric storyboards: visualising game user research data.Pejman Mirza-Babaei, Lennart E. Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins
2012CSCWMixed reality games.Elizabeth M. Bonsignore, Derek L. Hansen, Phoebe O. Toups Dugas, Lennart E. Nacke, Anastasia Salter, Wayne G. Lutters
2012CSCW"I'm just here to play games": social dynamics and sociality in an online game site.Lennart E. Nacke, Gregor McEwan, Carl Gutwin, Regan L. Mandryk
2012IEFeedback-based gameplay metrics: measuring player experience via automatic visual analysis.Raphal Marczak, Jasper van Vught, Lennart E. Nacke, Gareth Schott
2011CHIGamification. using game-design elements in non-gaming contexts.Sebastian Deterding, Miguel Sicart, Lennart E. Nacke, Kenton O'Hara, Dan Dixon
2011CHIBrain and body interfaces: designing for meaningful interaction.Stephen H. Fairclough, Kiel Mark Gilleade, Lennart E. Nacke, Regan L. Mandryk
2011CHIAccessible games SIG.Arnold M. Lund, Annuska Z. Perkins, Sri Kurniawan, Lennart E. Nacke
2011CHIBiofeedback game design: using direct and indirect physiological control to enhance game interaction.Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk
2011DIGRAPlayer Typology in Theory and Practice.Chris Bateman, Rebecca Lowenhaupt, Lennart E. Nacke
2011SIGGRAPHThe impact of negative game reviews and user comments on player experience.Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk
2011SIGGRAPHThe impact of negative game reviews and user comments on player experience.Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk
2011UISTCalibration games: making calibration tasks enjoyable by adding motivating game elements.David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk
2010AVI3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments.Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt
2010CHIBrain, body and bytes: psychophysiological user interaction.Audrey Girouard, Erin Treacy Solovey, Regan L. Mandryk, Desney S. Tan, Lennart E. Nacke, Robert J. K. Jacob
2010ETRAAdvanced gaze visualizations for three-dimensional virtual environments.Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt
2010SIGGRAPHCorrelation between heart rate, electrodermal activity and player experience in first-person shooter games.Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen
2009DIGRAPlayability and Player Experience Research [Panel Abstracts].Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jrg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort