| 2026 | VR | Asymmetric Telepresence in Sensitive Communication: A Prototype-Based Study on Immersion, Camera Type and Position. | Sungchul Jung, Dilshani Kumarapeli, Yuanjie Wu, Robert W. Lindeman |
| 2026 | VR | Exploring and Evaluating Multimodal Interaction Techniques for Reducing Fatigue in Long-Duration VR. | Upulanka Premasirii, Stephan G. Lukosch, Robert W. Lindeman |
| 2026 | VR | BlanchTouch: Bringing Fingertip Blanch Detection into Mixed Reality for Touch Input on Flat Surfaces. | Guanghan Zhao, Yangyang Cai, Kazuyuki Fujita, Robert W. Lindeman, Yoshifumi Kitamura |
| 2025 | ISMAR | Guiding, Not Deciding: User Preferences in AI-Assisted Roles. | Ze Dong, Binyang Han, Jingjing Zhang, Kazuyuki Fujita, Robert W. Lindeman, Barrett Ens, Adrian J. Clark, Thammathip Piumsomboon |
| 2025 | VR | Daddy Long Legs: A Scale and Speed Up Virtual Reality Locomotion Technique for Medium-scale Scenarios. | Yue Zhao, Robert W. Lindeman, Thammathip Piumsomboon |
| 2024 | VR | Towards an Effective Means of Collecting Validated Behavioural Data in VR. | Dilshani Kumarapeli, Sungchul Jung, Robert W. Lindeman |
| 2024 | VRST | Semi-Automated Guided Teleportation through Immersive Virtual Environments. | Tim Weissker, Marius Meier-Krueger, Pauline Bimberg, Robert W. Lindeman, Torsten Wolfgang Kuhlen |
| 2023 | HCI | Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game. | Meike Belter, Heide K. Lukosch, Robert W. Lindeman, Yuanjie Wu, Frank Steinicke |
| 2023 | ISMAR | Deep Learning-based Simulator Sickness Estimation from 3D Motion. | Junhong Zhao, Kien T. P. Tran, Andrew Chalmers, Weng Khuan Hoh, Richard Yao, Arindam Dey, James Wilmott, James Lin, Mark Billinghurst, Robert W. Lindeman, Taehyun Rhee |
| 2023 | VR | Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques. | Bastian Dewitz, Sukran Karaosmanoglu, Robert W. Lindeman, Frank Steinicke |
| 2023 | VR | Privacy Threats of Behaviour Identity Detection in VR. | Dilshani Kumarapeli, Sungchul Jung, Robert W. Lindeman |
| 2023 | VRST | Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience. | Sungchul Jung, Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Ryan Douglas McKee, Robert W. Lindeman |
| 2022 | VR | All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences. | Sungchul Jung, Yuanjie Wu, Ryan McKee, Robert W. Lindeman |
| 2022 | VR | Behaviour Privacy: Non-verbal Threats in Avatar-based VR Systems. | Dilshani Kumarapeli, Sungchul Jung, Robert W. Lindeman |
| 2022 | VR | Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar Expressions. | Dilshani Kumarapeli, Sungchul Jung, Robert W. Lindeman |
| 2022 | VR | Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation. | Jung-Woo Noel Park, Holger Regenbrecht, Stuart Duncan, Steven Mills, Robert W. Lindeman, Nadia Pantidi, Hemi Whaanga |
| 2022 | VR | Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality. | Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Robert W. Lindeman, Ryan Douglas McKee, Shunsuke Fukuden, Cameron Ross, Dave Collins |
| 2022 | UIST | VRhook: A Data Collection Tool for VR Motion Sickness Research. | Elliott Wen, Tharindu Indrajith Kaluarachchi, Shamane Siriwardhana, Vanessa Tang, Mark Billinghurst, Robert W. Lindeman, Richard Yao, James Lin, Suranga Nanayakkara |
| 2021 | VR | Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match. | Andrea Bartl, Sungchul Jung, Peter Kullmann, Stephan Wenninger, Jascha Achenbach, Erik Wolf, Christian Schell, Robert W. Lindeman, Mario Botsch, Marc Erich Latoschik |
| 2021 | VRST | Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors. | Steven G. Wheeler, Simon Hoermann, Robert W. Lindeman, George Ghinea, Alexandra Covaci |
| 2020 | CHI | A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality. | Ze Dong, Thammathip Piumsomboon, Jingjing Zhang, Adrian J. Clark, Huidong Bai, Robert W. Lindeman |
| 2020 | EGVE | On the Use of Jumping Gestures for Immersive Teleportation in VR. | Lucie Kruse, Sungchul Jung, Richard Chen Li, Robert W. Lindeman |
| 2020 | ICMI | FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. | Brennan Jones, Jens Maiero, Alireza Mogharrab, Ivan Abdo Aguilar, Ashu Adhikari, Bernhard E. Riecke, Ernst Kruijff, Carman Neustaedter, Robert W. Lindeman |
| 2020 | OZCHI | User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface. | Lei Gao, Huidong Bai, Mark Billinghurst, Robert W. Lindeman |
| 2020 | OZCHI | Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality. | Lingwei Tong, Sungchul Jung, Richard Chen Li, Robert W. Lindeman, Holger Regenbrecht |
| 2020 | VR | The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence. | Rory M. S. Clifford, Timothy McKenzie, Stephan G. Lukosch, Robert W. Lindeman, Simon Hoermann |
| 2020 | VR | The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR. | Sungchul Jung, Andrew L. Wood, Simon Hoermann, Pramuditha L. Abhayawardhana, Robert W. Lindeman |
| 2020 | VR | On the use of "Active Breaks" to perform Eye Exercises for more Comfortable VR Experiences. | Kien T. P. Thai, Sungchul Jung, Robert W. Lindeman |
| 2020 | VR | Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality. | Lingwei Tong, Sungchul Jung, Robert W. Lindeman |
| 2019 | HCI | Conceptualizing Fidelity for HCI in Applied Gaming. | Heide K. Lukosch, Stephan G. Lukosch, Simon Hoermann, Robert W. Lindeman |
| 2019 | ISMAR | Less is More: Using Spatialized Auditory and Visual Cues for Target Acquisition in a Real-World Search Task. | Amit Barde, Matthew O. Ward, Robert W. Lindeman, Mark Billinghurst |
| 2019 | ISMAR | Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments. | Arindam Dey, Hao Chen, Ashkan F. Hayati, Mark Billinghurst, Robert W. Lindeman |
| 2019 | ISMAR | Filtering Mechanisms of Shared Social Surrounding Environments in AR. | Alaeddin Nassani, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman |
| 2019 | IVCNZ | Towards a Māori Telepresence System. | Jung-Woo Noel Park, Steven Mills, Hemi Whaanga, Paora Mato, Robert W. Lindeman, Holger Regenbrecht |
| 2019 | VR | Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality. | Rory M. S. Clifford, Sungchul Jung, Simon Hoerrnann, Mark Billinghurst, Robert W. Lindeman |
| 2019 | VR | MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities. | Kien T. P. Tran, Sungchul Jung, Simon Hoerrnann, Robert W. Lindeman |
| 2019 | UIST | Redirected Jumping: Perceptual Detection Rates for Curvature Gains. | Sungchul Jung, Christoph W. Borst, Simon Hoermann, Robert W. Lindeman |
| 2019 | SiggraphA | JumpinVR: Enhancing Jump Experience in a Limited Physical Space. | Toms Havlk, Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindeman, Yoshifumi Kitamura |
| 2019 | VRST | Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality. | Natalie McHugh, Sungchul Jung, Simon Hoermann, Robert W. Lindeman |
| 2019 | VRST | Action Units: Directing User Attention in 360-degree Video based VR. | Lingwei Tong, Sungchul Jung, Robert W. Lindeman |
| 2019 | VRST | Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors. | Yuanjie Wu, Yu Wang, Sungchul Jung, Simon Hoermann, Robert W. Lindeman |
| 2018 | CHI | Filtering Shared Social Data in AR. | Alaeddin Nassani, Huidong Bai, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Robert W. Lindeman |
| 2018 | CHI | Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration. | Thammathip Piumsomboon, Gun A. Lee, Jonathon D. Hart, Barrett Ens, Robert W. Lindeman, Bruce H. Thomas, Mark Billinghurst |
| 2018 | ISMAR | Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments. | Arindam Dey, Hao Chen, Zhuang Chang, Mark Billinghurst, Robert W. Lindeman |
| 2018 | ISMAR | Filtering 3D Shared Surrounding Environments by Social Proximity in AR. | Alaeddin Nassani, Huidong Bai, Gun A. Lee, Tobias Langlotz, Mark Billinghurst, Robert W. Lindeman |
| 2018 | OZCHI | Improving virtual reality safety precautions with depth sensing. | Shaoyan Huang, Huidong Bai, V. B. H. Mandalika, Robert W. Lindeman |
| 2018 | OZCHI | User virtual costume visualisation in an augmented virtuality immersive cinematic environment. | Wenjing Tang, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman |
| 2018 | VR | The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training. | Rory M. S. Clifford, Humayun Khan, Simon Hoermann, Mark Billinghurst, Robert W. Lindeman |
| 2018 | VR | The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual Reality. | Nikita Mae B. Tuanquin, Simon Hoermann, Carl James Petersen, Robert W. Lindeman |
| 2017 | EGVE | Sharing Gaze for Remote Instruction. | Sathya Barathan, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman |
| 2017 | EGVE | Exploring Pupil Dilation in Emotional Virtual Reality Environments. | Hao Chen, Arindam Dey, Mark Billinghurst, Robert W. Lindeman |
| 2017 | EGVE | The Effect of User Embodiment in AV Cinematic Experience. | Joshua Chen, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman, Christoph Bartneck |
| 2017 | EGVE | Real-time Visual Representations for Mixed Reality Remote Collaboration. | Lei Gao, Huidong Bai, Thammathip Piumsomboon, Gun A. Lee, Robert W. Lindeman, Mark Billinghurst |
| 2017 | EGVE | Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie. | Humayun Khan, Gun A. Lee, Simon Hoermann, Rory M. S. Clifford, Mark Billinghurst, Robert W. Lindeman |
| 2017 | EGVE | Evaluating and Comparing Game-controller based Virtual Locomotion Techniques. | Bhuvaneswari Sarupuri, Simon Hoermann, Mary C. Whitton, Robert W. Lindeman |
| 2017 | ISMAR | The Social AR Continuum: Concept and User Study. | Alaeddin Nassani, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Simon Hoermann, Robert W. Lindeman |
| 2017 | OZCHI | Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality. | Hao Chen, Arindam Dey, Mark Billinghurst, Robert W. Lindeman |
| 2017 | SiggraphA | AR social continuum: representing social contacts. | Alaeddin Nassani, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Robert W. Lindeman |
| 2017 | SiggraphA | Using visual and spatial cues to represent social contacts in AR. | Alaeddin Nassani, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Robert W. Lindeman |
| 2016 | ISMAR | A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014. | Arindam Dey, Mark Billinghurst, Robert W. Lindeman, J. Edward Swan II |
| 2016 | ISMAR | Enhancing Immersive Cinematic Experience with Augmented Virtuality. | Gun A. Lee, Joshua Chen, Mark Billinghurst, Robert W. Lindeman |
| 2016 | SIGGRAPH | Augmented reality annotation for social video sharing. | Alaeddin Nassani, Hyungon Kim, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Robert W. Lindeman |
| 2016 | VR | The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments. | Mi Feng, Arindam Dey, Robert W. Lindeman |
| 2016 | VR | A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays. | Robert W. Lindeman |
| 2015 | VR | Object impersonation: Towards effective interaction in tablet- and HMD-based hybrid virtual environments. | Jia Wang, Robert W. Lindeman |
| 2015 | VRST | The effect of vibration and low-frequency audio on full-body haptic sensations. | Ernst Kruijff, Christina Trepkowski, Robert W. Lindeman |
| 2015 | SCA | A hybrid crowd simulation framework towards modeling behavior of individual avoidance of crowds. | Haiying Liu, Zhixin Yan, Robert W. Lindeman, Gangyi Ding, Tianyu Huang |
| 2014 | ICRA | DARPA Robotics Challenge: Towards a user-guided manipulation framework for high-DOF robots. | Nicholas Alunni, Halit Bener Suay, Calder Phillips-Grafflin, Jim Mainprice, Dmitry Berenson, Sonia Chernova, Robert W. Lindeman, Daniel M. Lofaro, Paul Y. Oh |
| 2014 | IROS | From autonomy to cooperative traded control of humanoid manipulation tasks with unreliable communication: System design and lessons learned. | Jim Mainprice, Calder Phillips-Grafflin, Halit Bener Suay, Nicholas Alunni, Daniel M. Lofaro, Dmitry Berenson, Sonia Chernova, Robert W. Lindeman, Paul Y. Oh |
| 2012 | VRST | Leaning-based travel interfaces revisited: frontal versus sidewise stances for flying in 3D virtual spaces. | Jia Wang, Robert W. Lindeman |
| 2011 | VR | Messages: Message from the general chairs. | Ryohei Nakatsu, Robert W. Lindeman |
| 2009 | CHI | Head-movement evaluation for first-person games. | Paulo Gonalves de Barros, Robert W. Lindeman, Timothy J. Loughlin |
| 2009 | VRST | Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality. | Joo Paulo Silva do Monte Lima, Veronica Teichrieb, Judith Kelner, Robert W. Lindeman |
| 2009 | VRST | Crafting memorable VR experiences using experiential fidelity. | Robert W. Lindeman, Steffi Beckhaus |
| 2008 | VR | An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio. | Robert W. Lindeman, Haruo Noma, Paulo Gonalves de Barros |
| 2007 | AIED | What Level of Tutor Interaction is Best? | Leena M. Razzaq, Neil T. Heffernan, Robert W. Lindeman |
| 2007 | ISMAR | Hear-Through and Mic-Through Augmented Reality: Using Bone Conduction to Display Spatialized Audio. | Robert W. Lindeman, Haruo Noma, Paulo Gonalves de Barros |
| 2007 | VRST | A classification scheme for multi-sensory augmented reality. | Robert W. Lindeman, Haruo Noma |
| 2005 | CHI | A closed-loop tactor frequency control system for vibrotactile feedback. | Justin Cohen, Masataka Niwa, Robert W. Lindeman, Haruo Noma, Yasuyuki Yanagida, Kenichi Hosaka |
| 2005 | CHI | Effectiveness of directional vibrotactile cuing on a building-clearing task. | Robert W. Lindeman, John L. Sibert, Erick Mendez-Mendez, Sachin Patil, Daniel Phifer |
| 2005 | VR | Design of a Wireless Tactor System for Haptic Feedback in Virtual Reality. | Robert W. Lindeman, Yasuyuki Yanagida, Haruo Noma, Kenichi Hosaka, Kazuhiro Kuwabara |
| 2004 | ISWC | The Design and Deployment of a Wearable Vibrotactile Feedback System. | Robert W. Lindeman, John L. Sibert, Corinna E. Lathan, Jack Maxwell Vice |
| 2004 | VRST | Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system. | Robert W. Lindeman, Robert C. Page, Yasuyuki Yanagida, John L. Sibert |
| 2003 | Interact | Effective Vibrotactile Cueing in a Visual Search Task. | Robert W. Lindeman, Yasuyuki Yanagida, John L. Sibert, Robert A. Lavine |
| 2003 | VR | Empirical Studies for Effective Near-Field Haptics in Virtual Environments. | Robert W. Lindeman, Yasuyuki Yanagida |
| 2002 | ICMI | A Multi-Class Pattern Recognition System for Practical Finger Spelling Translation. | Jose L. Hernandez-Rebollar, Robert W. Lindeman, Nicholas Kyriakopoulos |
| 2002 | SIGGRAPH | The AcceleGlove: a whole-hand input device for virtual reality. | Jose L. Hernandez-Rebollar, Nicholas Kyriakopoulos, Robert W. Lindeman |
| 2001 | VR | The Effect of 3D Widget Representation and Simulated Surface Constraints on Interaction in Virtual Environments. | Robert W. Lindeman, John L. Sibert, James N. Templeman |
| 1999 | CHI | Towards Usable VR: An Empirical Study of User Interfaces for Immersive Virtual Environments. | Robert W. Lindeman, John L. Sibert, James K. Hahn |
| 1999 | VR | Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments. | Robert W. Lindeman, John L. Sibert, James K. Hahn |
| 1998 | SIGGRAPH | Plane-shape perception using point-contact type force feedback device. | Juli Yamashita, Cai Yi, Robert W. Lindeman, Yukio Fukui, Osamu Morikawa |