| 2023 | VR | User study of omnidirectional treadmill control algorithms in VR. | Mathias Delahaye, Ronan Boulic |
| 2023 | VR | Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments. | Adriano Viegas Milani, Nana Tian, Ronan Boulic |
| 2023 | VR | EGG Objective characterization of cybersickness symptoms towards navigation axis. | Nana Tian, Khalil Haroun Achache, Ali Raed Ben Mustapha, Ronan Boulic |
| 2021 | MIG | Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment. | Alexandre Abbey, Thibault Porssut, Bruno Herbelin, Ronan Boulic |
| 2020 | EGVE | Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy. | Lon Boban, Mathias Delahaye, Ronan Boulic |
| 2020 | EGVE | On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality. | Mathias Delahaye, Boris Zbinden, Bruno Herbelin, Ronan Boulic |
| 2020 | FDG | Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena. | Phil Lopes, Ronan Boulic |
| 2020 | MIG | Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment? | Neal Hartman, Mathias Delahaye, Hugo Decroix, Bruno Herbelin, Ronan Boulic |
| 2020 | MIG | Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR. | Phil Lopes, Nana Tian, Ronan Boulic |
| 2020 | VR | Exploring Blink-Rate Behaviors for Cybersickness Detection in VR. | Phil Lopes, Nana Tian, Ronan Boulic |
| 2019 | VR | Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR. | Thibault Porssut, Bruno Herbelin, Ronan Boulic |
| 2018 | MIG | Real-time finger tracking using active motion capture: a neural network approach robust to occlusions. | Dario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic |
| 2018 | VR | Perception of Redirected Pointing Precision in Immersive Virtual Reality. | Henrique Galvan Debarba, Jad-Nicolas Khoury, Sami Perrin, Bruno Herbelin, Ronan Boulic |
| 2018 | VR | Real-Time Marker-Based Finger Tracking with Neural Networks. | Dario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic |
| 2017 | VR | Virtual zero gravity impact on internal gravity model. | Thibault Porssut, Henrique Debarba, Elisa Canzoneri, Bruno Herbelin, Ronan Boulic |
| 2016 | SCA | Sketch-based per-frame inverse kinematics. | Mentar Mahmudi, Pawan Harish, Benot Le Callennec, Ronan Boulic |
| 2015 | VRST | Embodied interaction using non-planar projections in immersive virtual reality. | Henrique Galvan Debarba, Sami Perrin, Bruno Herbelin, Ronan Boulic |
| 2013 | Interact | Disambiguation Canvas: A Precise Selection Technique for Virtual Environments. | Henrique Galvan Debarba, Jernimo Grandi, Anderson Maciel, Luciana Porcher Nedel, Ronan Boulic |
| 2013 | MIG | Singularity Free Parametrization of Human Limbs. | Eray Molla, Ronan Boulic |
| 2013 | VR | Towards a disambiguation canvas. | Henrique Galvan Debarba, Jernimo Grandi, Anderson Maciel, Luciana Porcher Nedel, Ronan Boulic |
| 2013 | VRST | A two-arm coordination model for phantom limb pain rehabilitation. | Eray Molla, Ronan Boulic |
| 2012 | MIG | Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions. | Junghyun Ahn, Stphane Gobron, Daniel Thalmann, Ronan Boulic |
| 2011 | MIG | Long Term Real Trajectory Reuse through Region Goal Satisfaction. | Junghyun Ahn, Stphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca, Julien Pettr, Daniel Thalmann, Pascal Fua, Ronan Boulic |
| 2010 | CW | Motion Planning and Animation Variety Using Dance Motion Clips. | Asako Soga, Ronan Boulic, Daniel Thalmann |
| 2010 | MIG | Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? | Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel Raunhardt |
| 2009 | MIG | Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions. | Ronan Boulic, Daniel Raunhardt |
| 2009 | MIG | Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. | Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann |
| 2008 | MIG | Relaxed Steering towards Oriented Region Goals. | Ronan Boulic |
| 2007 | ICRA | Progressive Clamping. | Daniel Raunhardt, Ronan Boulic |
| 2007 | VRST | Accurate on-line avatar control with collision anticipation. | Manuel Peinado, Daniel Meziat, Damien Maupu, Daniel Raunhardt, Daniel Thalmann, Ronan Boulic |
| 2006 | SCA | Robust kinematic constraint detection for motion data. | Benot Le Callennec, Ronan Boulic |
| 2005 | CBMS | A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. | Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann |
| 2005 | CGI | On-line adapted transition between locomotion and jump. | Pascal Glardon, Ronan Boulic, Daniel Thalmann |
| 2004 | CGI | PCA-Based Walking Engine Using Motion Capture Data. | Pascal Glardon, Ronan Boulic, Daniel Thalmann |
| 2004 | EGVE | Multi-Finger Haptic Rendering of Deformable Objects. | Anderson Maciel, Sofiane Sarni, Olivier Buchwalder, Ronan Boulic, Daniel Thalmann |
| 2004 | SCA | Interactive motion deformation with prioritized constraints. | Benot Le Callennec, Ronan Boulic |
| 2003 | CGI | Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. | Inmaculada Rodrguez, Manuel Peinado, Ronan Boulic, Daniel Meziat |
| 2003 | VDA | Visualizing human fatigue at joint level with the half-joint pair concept. | Inmaculada Rodrguez, Ronan Boulic, Daniel Meziat |
| 2000 | ICRA | Kinematic Control of the Mass Properties of Redundant Articulated Bodies. | Paolo Baerlocher, Ronan Boulic |
| 1998 | IROS | Task-priority formulations for the kinematic control of highly redundant articulated structures. | Paolo Baerlocher, Ronan Boulic |
| 1997 | PG | Live Participant's Action Recognition for Virtual Reality Interactions. | Luc Emering, Ronan Boulic, Daniel Thalmann |
| 1997 | VRST | Integration of motion control techniques for virtual human and avatar real-time animation. | Ronan Boulic, Pascal Bcheiraz, Luc Emering, Daniel Thalmann |
| 1996 | VRST | Multi-finger manipulation of virtual objects. | Ronan Boulic, Serge Rezzonico, Daniel Thalmann |
| 1995 | EGVE | Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata. | Serge Rezzonico, Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann |