| 2025 | ICALT | Analyzing the Potential of a Serious Game for Solid Waste Management Awareness. | Laura Ferreira Bezerra, Leonardo Trtoro Pereira, Wilk Oliveira |
| 2025 | ICALT | The Effects of Gamification on Students' Gameful Experience According to Their Age: A Quasi-Experimental Study. | Luiz Oliveira da Silva Junior, Wilk Oliveira, Samuli Laato |
| 2025 | ICALT | The Effects of Gamification on Students' Emotions: A Controlled Experimental Study. | Wilk Oliveira, Pasqueline Dantas Scaico, Juho Hamari, Leonardo Trtoro Pereira, Alexandre Jun Hayasaka |
| 2025 | ICALT | Analyzing the Potential of a Roguelike Deckbuilder Serious Game to Improve Brazilian Sign Language Vocabulary. | Alexandre dos Anjos de Souza, Leonardo Trtoro Pereira, Wilk Oliveira |
| 2024 | FIE | The Effects of Gamification on Students' Gameful Experience According to Their Gender: A Quasi-Experimental Study. | Luiz Oliveira da Silva Junior, Wilk Oliveira, Juho Hamari, Marcelo Rosa Hatugai, Pasqueline Dantas Scaico |
| 2024 | FIE | Observing Undergraduate Students' Emotions in Gamified and Non-Gamified Educational Systems: A Qualitative Case Study. | Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, SeyedHasan MilHosseini, Andrea Brambilla |
| 2024 | FIE | Understanding Undergraduate Students' Flow State in Gamified and Non-Gamified Educational Systems: A Qualitative Case Study. | Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, SeyedHasan MilHosseini, Andrea Brambilla |
| 2024 | ICALT | The Relationship Between Students' Myers-Briggs Type Indicator and Their Behavior within Educational Systems. | Akerke Alseitova, Wilk Oliveira, Zhaoxing Li, Lei Shi, Juho Hamari |
| 2024 | ICALT | The Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study. | Andrea Brambilla, Wilk Oliveira, Pasqueline Dantas Scaico, Juho Hamari, Zhaoxing Li, Lei Shi, Muhterem Dindar |
| 2024 | ICALT | Internet of Things for Smart Education: A Systematic Literature Review. | Andreza Ferreira, Wilk Oliveira, Rafael de Amorim Silva, Juho Hamari, Seiji Isotani |
| 2024 | ICALT | Flow Experience Analysis in Gameful Educational Environments: A Systematic Literature Review. | Wilk Oliveira, Juho Hamari |
| 2024 | ICALT | The Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study. | Wilk Oliveira, Pasqueline Dantas Scaico, Andrea Brambilla, Aiganym Soltiyeva, Juho Hamari, SeyedHasan MilHosseini, Muhterem Dindar |
| 2024 | ICALT | The Effects of Ecological Gamification on Learners' Engagement: A Quasi-Experimental Study. | Lucas Fellipe Dos Santos, Wilk Oliveira, Juho Hamari, Anderson Corra de Lima, Amaury Antnio de Castro Jr. |
| 2024 | ICALT | Gamifying Class Assignments: Allowing Students to Choose Based on Their Interests. | Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, Isabelle Melo do Nascimento |
| 2024 | ICALT | Parents' Perception of the Use of Virtual Reality-based Learning Systems for Children with Asperger's Syndrome. | Aiganym Soltiyeva, Wilk Oliveira, Madina Alimanova, Juho Hamari |
| 2023 | FIE | UnplugGamify: A Didactic Material to Support Student-Centered Unplugged Gamification. | Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, Luiz Oliveira da Silva Junior, Juho Hamari, Jos Rocha do Amaral Neto |
| 2023 | FIE | An Experience Report on Teachers' Training for Unplugged Gamified Teaching in Brazil. | Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, Luiz Oliveira da Silva Junior, Juho Hamari, Jos Rocha do Amaral Neto |
| 2023 | ICALT | An Early Case Study Analyzing Teachers' Acceptance Towards of the Use of Gameful Approaches in Education in Brazil. | Roberto Farias, Wilk Oliveira, Juho Hamari |
| 2023 | ICALT | Gameful Approaches for the Education of Autistic Children: A Systematic Mapping and Research Agenda. | Noemi Honorato, Wilk Oliveira, Juho Hamari, Saul E. Delabrida |
| 2023 | ICALT | Understanding the Effects of Gender, Age, and Cultural Orientation on Users' Flow Experience During the Use of a Gameful Educational System. | Ainur Issabek, Wilk Oliveira, Juho Hamari, Andrey Bogdanchikov |
| 2023 | ICALT | Exploring the Use of Social Gamification During and After Emergency Remote Teaching Caused by Covid-19. | Jos Rocha do Amaral Neto, Wilk Oliveira, Juho Hamari, Pasqueline Dantas, Isabelle Melo do Nascimento |
| 2021 | ICALT | Modeling students' flow experience through data logs in gamified educational systems. | Wilk Oliveira, Seiji Isotani, Olena Pastushenko, Toms Hruska, Juho Hamari |
| 2021 | SIGCSE | Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons. | Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Anderson Paulo Avila Santos, Seiji Isotani |
| 2020 | CHI | A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments. | Olena Pastushenko, Wilk Oliveira, Seiji Isotani, Toms Hruska |
| 2020 | ITS | Exploring Navigation Styles in a FutureLearn MOOC. | Lei Shi, Alexandra I. Cristea, Armando Maciel Toda, Wilk Oliveira |
| 2019 | EDM | Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study. | Armando Maciel Toda, Wilk Oliveira, Lei Shi, Ig Ibert Bittencourt, Seiji Isotani, Alexandra I. Cristea |
| 2019 | ICALT | Narrative for Gamification in Education: Why Should you Care? | Paula Toledo Palomino, Armando Maciel Toda, Wilk Oliveira, Alexandra I. Cristea, Seiji Isotani |
| 2019 | ICALT | A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation. | Armando Maciel Toda, Wilk Oliveira, Ana Carolina Tom Klock, Paula Toledo Palomino, Marcelo Pimenta, Ig Ibert Bittencourt, Lei Shi, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea |
| 2019 | ISKE | Social Engagement versus Learning Engagement An Exploratory Study of FutureLearn Learners. | Lei Shi, Alexandra I. Cristea, Armando M. Toda, Wilk Oliveira |