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Wilk Oliveira

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

29

Venues

7

Active years

2019–2025

Best venue rank

A*

Where they publish

Papers

29 indexed papers, newest first.

YearVenueTitleAuthors
2025ICALTAnalyzing the Potential of a Serious Game for Solid Waste Management Awareness.Laura Ferreira Bezerra, Leonardo Trtoro Pereira, Wilk Oliveira
2025ICALTThe Effects of Gamification on Students' Gameful Experience According to Their Age: A Quasi-Experimental Study.Luiz Oliveira da Silva Junior, Wilk Oliveira, Samuli Laato
2025ICALTThe Effects of Gamification on Students' Emotions: A Controlled Experimental Study.Wilk Oliveira, Pasqueline Dantas Scaico, Juho Hamari, Leonardo Trtoro Pereira, Alexandre Jun Hayasaka
2025ICALTAnalyzing the Potential of a Roguelike Deckbuilder Serious Game to Improve Brazilian Sign Language Vocabulary.Alexandre dos Anjos de Souza, Leonardo Trtoro Pereira, Wilk Oliveira
2024FIEThe Effects of Gamification on Students' Gameful Experience According to Their Gender: A Quasi-Experimental Study.Luiz Oliveira da Silva Junior, Wilk Oliveira, Juho Hamari, Marcelo Rosa Hatugai, Pasqueline Dantas Scaico
2024FIEObserving Undergraduate Students' Emotions in Gamified and Non-Gamified Educational Systems: A Qualitative Case Study.Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, SeyedHasan MilHosseini, Andrea Brambilla
2024FIEUnderstanding Undergraduate Students' Flow State in Gamified and Non-Gamified Educational Systems: A Qualitative Case Study.Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, SeyedHasan MilHosseini, Andrea Brambilla
2024ICALTThe Relationship Between Students' Myers-Briggs Type Indicator and Their Behavior within Educational Systems.Akerke Alseitova, Wilk Oliveira, Zhaoxing Li, Lei Shi, Juho Hamari
2024ICALTThe Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study.Andrea Brambilla, Wilk Oliveira, Pasqueline Dantas Scaico, Juho Hamari, Zhaoxing Li, Lei Shi, Muhterem Dindar
2024ICALTInternet of Things for Smart Education: A Systematic Literature Review.Andreza Ferreira, Wilk Oliveira, Rafael de Amorim Silva, Juho Hamari, Seiji Isotani
2024ICALTFlow Experience Analysis in Gameful Educational Environments: A Systematic Literature Review.Wilk Oliveira, Juho Hamari
2024ICALTThe Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study.Wilk Oliveira, Pasqueline Dantas Scaico, Andrea Brambilla, Aiganym Soltiyeva, Juho Hamari, SeyedHasan MilHosseini, Muhterem Dindar
2024ICALTThe Effects of Ecological Gamification on Learners' Engagement: A Quasi-Experimental Study.Lucas Fellipe Dos Santos, Wilk Oliveira, Juho Hamari, Anderson Corra de Lima, Amaury Antnio de Castro Jr.
2024ICALTGamifying Class Assignments: Allowing Students to Choose Based on Their Interests.Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, Isabelle Melo do Nascimento
2024ICALTParents' Perception of the Use of Virtual Reality-based Learning Systems for Children with Asperger's Syndrome.Aiganym Soltiyeva, Wilk Oliveira, Madina Alimanova, Juho Hamari
2023FIEUnplugGamify: A Didactic Material to Support Student-Centered Unplugged Gamification.Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, Luiz Oliveira da Silva Junior, Juho Hamari, Jos Rocha do Amaral Neto
2023FIEAn Experience Report on Teachers' Training for Unplugged Gamified Teaching in Brazil.Isabelle Melo do Nascimento, Wilk Oliveira, Pasqueline Dantas, Luiz Oliveira da Silva Junior, Juho Hamari, Jos Rocha do Amaral Neto
2023ICALTAn Early Case Study Analyzing Teachers' Acceptance Towards of the Use of Gameful Approaches in Education in Brazil.Roberto Farias, Wilk Oliveira, Juho Hamari
2023ICALTGameful Approaches for the Education of Autistic Children: A Systematic Mapping and Research Agenda.Noemi Honorato, Wilk Oliveira, Juho Hamari, Saul E. Delabrida
2023ICALTUnderstanding the Effects of Gender, Age, and Cultural Orientation on Users' Flow Experience During the Use of a Gameful Educational System.Ainur Issabek, Wilk Oliveira, Juho Hamari, Andrey Bogdanchikov
2023ICALTExploring the Use of Social Gamification During and After Emergency Remote Teaching Caused by Covid-19.Jos Rocha do Amaral Neto, Wilk Oliveira, Juho Hamari, Pasqueline Dantas, Isabelle Melo do Nascimento
2021ICALTModeling students' flow experience through data logs in gamified educational systems.Wilk Oliveira, Seiji Isotani, Olena Pastushenko, Toms Hruska, Juho Hamari
2021SIGCSEGamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons.Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Anderson Paulo Avila Santos, Seiji Isotani
2020CHIA Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments.Olena Pastushenko, Wilk Oliveira, Seiji Isotani, Toms Hruska
2020ITSExploring Navigation Styles in a FutureLearn MOOC.Lei Shi, Alexandra I. Cristea, Armando Maciel Toda, Wilk Oliveira
2019EDMPlanning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study.Armando Maciel Toda, Wilk Oliveira, Lei Shi, Ig Ibert Bittencourt, Seiji Isotani, Alexandra I. Cristea
2019ICALTNarrative for Gamification in Education: Why Should you Care?Paula Toledo Palomino, Armando Maciel Toda, Wilk Oliveira, Alexandra I. Cristea, Seiji Isotani
2019ICALTA Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation.Armando Maciel Toda, Wilk Oliveira, Ana Carolina Tom Klock, Paula Toledo Palomino, Marcelo Pimenta, Ig Ibert Bittencourt, Lei Shi, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea
2019ISKESocial Engagement versus Learning Engagement An Exploratory Study of FutureLearn Learners.Lei Shi, Alexandra I. Cristea, Armando M. Toda, Wilk Oliveira