Wookhee Min
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
69
Venues
15
Active years
2008–2026
Best venue rank
A*
Where they publish
Papers
69 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | AAAI | An Explanation-Based Classroom Response System for Real-Time Analysis of Undergraduate Students' Natural Language Explanations. | Jordan Esiason, Priyanka Khare, Claire Aguiar, Dan Carpenter, Wookhee Min, Seung Lee, Gamze Ozogul, Xiaoying Zheng, James C. Lester |
| 2026 | AAAI | A Dialogue-Based Learning Analytics Framework for Collaborative Game-Based Learning. | Yeo Jin Kim, Daeun Hong, Tianshu Wang, Wookhee Min, Snigdha Chaturvedi, Cindy E. Hmelo-Silver, James C. Lester |
| 2026 | AAAI | From Embeddings to Chatbots: Playful NLP Activities for Middle School AI Literacy. | Jessica Vandenberg, Alex Goslen, Claire Aguiar, Wookhee Min, Veronica Catet, Bradford W. Mott |
| 2026 | AIED | Multi-label Collaborative Dialogue Act Recognition for Adaptive Team Training Environments. | Jay Pande, Wookhee Min, Randall Spain, Vikram Kumaran, James C. Lester |
| 2026 | FDG | Generating Clue-Driven Investigative Game Narratives with Large Language Models. | Vikram Kumaran, Andy Smith, Wookhee Min, Randall Spain, Bradford W. Mott, James C. Lester |
| 2026 | ITiCSE | Play, Explore, Reward: Introducing Reinforcement Learning Concepts through Game-Based Learning in Middle School. | Veronica Catet, Deniz Ozturk, Claire Aguiar, Jessica Vandenberg, Wookhee Min, Bradford W. Mott |
| 2026 | LAK | Collaborative Dialogue Analysis for Productive Problem Solving. | Yeo Jin Kim, Daeun Hong, Xiaotian Zou, Cindy E. Hmelo-Silver, Wookhee Min, Snigdha Chaturvedi, James C. Lester |
| 2026 | SIGCSE | Topic-Level Feedback Summarization for an Explanation-Based Classroom Response System. | Jordan Esiason, Wookhee Min, Seung Y. Lee, Gamze Ozogul, Xiaoying Zheng, Yeil Jeong, James C. Lester |
| 2025 | AAAI | Shaping AI Interest in Rural Middle Schools with Unplugged Learning: Gender Differences and Teacher Insights. | Hansol Lim, Danielle Boulden, Jessica Vandenberg, Veronica Catet, Wookhee Min, Bradford W. Mott |
| 2025 | AIED | Playful Pathways to AI Literacy: Designing NLP Activities for Middle School AI Education. | Alex Goslen, Claire Aguiar, Jessica Vandenberg, Veronica Catet, Wookhee Min, Bradford W. Mott |
| 2025 | AIED | Improving Student Modeling in Game-Based Learning with Multi-task Learning for Stealth Assessment and Goal Recognition. | Anisha Gupta, Wookhee Min, Dan Carpenter, Roger Azevedo, James C. Lester |
| 2025 | AIED | Collaborative Problem-Solving Dialogue Analysis with Interpretable Temporal Clustering. | Yeo Jin Kim, Daeun Hong, Wookhee Min, Snigdha Chaturvedi, Cindy E. Hmelo-Silver, James C. Lester |
| 2025 | EDM | A Multi-View Predictive Student Modeling Framework with Interpretable Causal Graph Discovery for Collaborative Learning Analytics. | Halim Acosta, Seung Y. Lee, Daeun Hong, Wookhee Min, Bradford W. Mott, Cindy E. Hmelo-Silver, James C. Lester |
| 2025 | ICMI | A Multimodal Classroom Video Question-Answering Framework for Automated Understanding of Collaborative Learning. | Nithin Sivakumaran, Chia-Yu Yang, Abhay Zala, Shoubin Yu, Daeun Hong, Xiaotian Zou, Elias Stengel-Eskin, Dan Carpenter, Wookhee Min, Cindy E. Hmelo-Silver, Jonathan P. Rowe, James C. Lester, Mohit Bansal |
| 2025 | LAK | Collaborative Game-based Learning Analytics: Predicting Learning Outcomes from Game-based Collaborative Problem Solving Behaviors. | Halim Acosta, Daeun Hong, Seung Y. Lee, Wookhee Min, Bradford W. Mott, Cindy E. Hmelo-Silver, James C. Lester |
| 2025 | SIGCSE | "Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity. | Claire Aguiar, Dan Carpenter, Jessica Vandenberg, Alex Goslen, Wookhee Min, Veronica Catet, Bradford W. Mott |
| 2025 | SIGCSE | Introducing Reinforcement Learning Concepts to Middle School Students with Game-Based Learning. | Matthew Presson, Anisha Gupta, Jessica Vandenberg, Alex Goslen, Wookhee Min, Veronica Catet, Bradford W. Mott |
| 2024 | AAAI | Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game. | Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Catet, Bradford W. Mott |
| 2024 | EMNLP | Dual Process Masking for Dialogue Act Recognition. | Yeo Jin Kim, Halim Acosta, Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester |
| 2024 | SIGCSE | Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence. | Danielle Boulden, Jessica Vandenberg, Alex Goslen, Veronica Catet, Wookhee Min, Bradford W. Mott |
| 2024 | SIGCSE | Engaging Students from Rural Communities in AI Education with Game-Based Learning. | Alex Goslen, Anisha Gupta, Smrithi Muthukrishnan, Raven Midgett, Wookhee Min, Jessica Vandenberg, Veronica Catet, Bradford W. Mott |
| 2024 | SIGCSE | Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit. | Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Catet, Judith Uchidiuno, Bradford W. Mott |
| 2023 | AIED | Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning. | Anisha Gupta, Dan Carpenter, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2023 | AIED | Robust Team Communication Analytics with Transformer-Based Dialogue Modeling. | Jay Pande, Wookhee Min, Randall D. Spain, Jason D. Saville, James C. Lester |
| 2023 | AIED | Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective Simulation-Based Training. | Andy Smith, Randall Spain, Wookhee Min, Benjamin S. Goldberg, James C. Lester |
| 2023 | FDG | Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities. | Jessica Vandenberg, Wookhee Min, Veronica Catet, Danielle Boulden, Bradford W. Mott |
| 2023 | ITiCSE | Toward AI-infused Game Design Activities for Rural Middle Grades Students. | Jessica Vandenberg, Wookhee Min, Anisha Gupta, Veronica Catet, Danielle Boulden, Bradford W. Mott |
| 2023 | LAK | Multimodal Predictive Student Modeling with Multi-Task Transfer Learning. | Andrew Emerson, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
| 2023 | SIGCSE | Promoting AI Education for Rural Middle Grades Students with Digital Game Design. | Jessica Vandenberg, Wookhee Min, Veronica Catet, Danielle Boulden, Bradford W. Mott |
| 2022 | EDM | Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning. | Nathan L. Henderson, Halim Acosta, Wookhee Min, Bradford W. Mott, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester |
| 2022 | SIGdial | Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network. | Kyungjin Park, Hyunwoo Sohn, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2021 | ACII | Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. | Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester |
| 2021 | AIED | Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. | Andrew Emerson, Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James Minogue, James C. Lester |
| 2021 | AIED | Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning. | Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
| 2021 | AIED | Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework. | Wookhee Min, Randall Spain, Jason D. Saville, Bradford W. Mott, Keith Brawner, Joan Johnston, James C. Lester |
| 2021 | EDM | Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. | Nathan L. Henderson, Wookhee Min, Andrew Emerson, Jonathan P. Rowe, Seung Y. Lee, James Minogue, James C. Lester |
| 2021 | ICMI | What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. | Halim Acosta, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, James Minogue, James C. Lester |
| 2021 | LAK | Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments. | Kyungjin Park, Hyunwoo Sohn, Bradford W. Mott, Wookhee Min, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2020 | AIED | Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. | Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester |
| 2020 | AIED | Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. | Kyungjin Park, Bradford W. Mott, Wookhee Min, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
| 2020 | EDM | Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression. | Bita Akram, Hamoon Azizsoltani, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Anam Navied, Kristy Elizabeth Boyer, James C. Lester |
| 2020 | EDM | A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs. | Bita Akram, Hamoon Azizolsoltani, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2020 | EDM | Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. | Nathan L. Henderson, Vikram Kumara, Wookhee Min, Bradford W. Mott, Ziwei Wu, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester |
| 2020 | ICMI | Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. | Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester |
| 2020 | ICMI | Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. | Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester |
| 2020 | SIGCSE | A Conceptual Assessment Framework for K-12 Computer Science Rubric Design. | Bita Akram, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2019 | AIED | Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs. | Wookhee Min, Kyungjin Park, Joseph B. Wiggins, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
| 2019 | AIED | Toward Computational Models of Team Effectiveness with Natural Language Processing. | Randall Spain, Michael Geden, Wookhee Min, Bradford W. Mott, James C. Lester |
| 2019 | AIED | Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments. | Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester |
| 2019 | EDM | Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments. | Andrew Emerson, Andy Smith, Cody Smith, Fernando J. Rodrguez, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2019 | EDM | Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics. | Ziwei Wu, Bradford W. Mott, Wookhee Min, Robert Taylor, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester |
| 2019 | SIGCSE | Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis. | Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2018 | EDM | Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. | Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester |
| 2018 | ICMI | User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression. | Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester |
| 2018 | IJCAI | High-Fidelity Simulated Players for Interactive Narrative Planning. | Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester |
| 2017 | AAAI | Deep LSTM-Based Goal Recognition Models for Open-World Digital Games. | Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester |
| 2017 | AIED | Inducing Stealth Assessors from Game Interaction Data. | Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
| 2017 | AIED | "Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions. | Lydia G. Pezzullo, Joseph B. Wiggins, Megan Hardy Frankosky, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester |
| 2017 | IJCAI | Interactive Narrative Personalization with Deep Reinforcement Learning. | Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester |
| 2016 | EDM | Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data. | Wookhee Min, Joseph B. Wiggins, Lydia Pezzullo, Alexandria Katarina Vail, Kristy Elizabeth Boyer, Bradford W. Mott, Megan Frankosky, Eric N. Wiebe, James C. Lester |
| 2016 | IJCAI | Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. | Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, James C. Lester |
| 2016 | ITS | Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment. | Andy Smith, Osman Aksit, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, James C. Lester |
| 2015 | AIED | DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. | Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
| 2015 | SIGCSE | ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking. | Kristy Elizabeth Boyer, Philip Sheridan Buffum, Kirby Culbertson, Megan Hardy Frankosky, James C. Lester, Allison G. Martnez-Arocho, Wookhee Min, Bradford W. Mott, Fernando J. Rodrguez, Eric N. Wiebe |
| 2014 | FDG | FLARE: An open source toolkit for creating expressive user interfaces for serious games. | Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester |
| 2014 | ITS | Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments. | Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester |
| 2013 | AIED | Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach. | Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
| 2009 | HCI | An Interactive-Content Technique Based Approach to Generating Personalized Advertisement for Privacy Protection. | Wookhee Min, Yun-Gyung Cheong |
| 2008 | ICIDS | PRISM: A Framework for Authoring Interactive Narratives. | Yun-Gyung Cheong, Yeo-Jin Kim, Wookhee Min, Eok-Soo Shim, Jin-Young Kim |